Allow for multiple distortions at once
This commit is contained in:
@@ -3,14 +3,21 @@
|
||||
|
||||
module Dodge.Data.Distortion where
|
||||
|
||||
import Control.Lens
|
||||
import Geometry
|
||||
import Data.Aeson
|
||||
import Data.Aeson.TH
|
||||
|
||||
data Distortion = RadialDistortion
|
||||
Point2 Point2 Point2
|
||||
Point2 Point2 Point2
|
||||
Int
|
||||
{ _rdPos :: Point2
|
||||
, _rdDist1 :: Point2
|
||||
, _rdDist2 :: Point2
|
||||
, _rdT1 :: Point2
|
||||
, _rdT2 :: Point2
|
||||
, _rdT3 :: Point2
|
||||
, _rdTime :: Int
|
||||
}
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
makeLenses ''Distortion
|
||||
deriveJSON defaultOptions ''Distortion
|
||||
|
||||
@@ -16,8 +16,10 @@ testEvent w = fromMaybe w $ do
|
||||
cpos
|
||||
(V2 distR 0)
|
||||
(V2 0 distR)
|
||||
(V2 2 0)
|
||||
(V2 0 0.5)
|
||||
(V2 0 0)
|
||||
(V2 1 (-1))
|
||||
(V2 1 1)
|
||||
(V2 distR 0)
|
||||
20
|
||||
return $ w & cWorld . lWorld . distortions .~ [distortionBulge]
|
||||
return $ w & cWorld . lWorld . distortions .~ [distortionBulge
|
||||
, distortionBulge & rdPos +~ 50
|
||||
]
|
||||
|
||||
+6
-4
@@ -367,12 +367,11 @@ doDrawing' win pdata u = do
|
||||
glUseProgram (pdata ^. fullscreenShader)
|
||||
glDrawArrays GL_TRIANGLES 0 6
|
||||
--(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
|
||||
(RadialDistortion a b c d e f _:_) -> do
|
||||
rs -> do
|
||||
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
|
||||
-- pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
|
||||
withArray [a, b, c, d, e, f] $
|
||||
withArray (concatMap rdToVec2s rs) $
|
||||
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
|
||||
(12 * fromIntegral (sizeOf (0 :: Float)))
|
||||
(12 * fromIntegral (length rs * sizeOf (0 :: Float)))
|
||||
glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
|
||||
glUseProgram (pdata ^. barrelShader . _1)
|
||||
glDrawArrays GL_TRIANGLES 0 6
|
||||
@@ -398,6 +397,9 @@ doDrawing' win pdata u = do
|
||||
renderLayer FixedCoordLayer shadV pokeCounts
|
||||
SDL.glSwapWindow win
|
||||
|
||||
rdToVec2s :: Distortion -> [Point2]
|
||||
rdToVec2s (RadialDistortion a b c d e f _) = [a,b,c,d,e,f]
|
||||
|
||||
bufferPerspectiveMatrixUBO :: Config -> Camera -> GLuint -> IO ()
|
||||
bufferPerspectiveMatrixUBO cfig cam uboid =
|
||||
withArray
|
||||
|
||||
Reference in New Issue
Block a user