Make light position uniform 3d
This commit is contained in:
+2
-2
@@ -130,13 +130,13 @@ data Cloud = Cloud
|
||||
}
|
||||
data LightSource = LS
|
||||
{ _lsID :: !Int
|
||||
, _lsPos :: !Point2
|
||||
, _lsPos :: !Point3
|
||||
, _lsDir :: !Float
|
||||
, _lsRad :: !Float
|
||||
, _lsIntensity :: !Float
|
||||
}
|
||||
data TempLightSource = TLS
|
||||
{ _tlsPos :: !Point2
|
||||
{ _tlsPos :: !Point3
|
||||
, _tlsRad :: !Float
|
||||
, _tlsIntensity :: !Float
|
||||
, _tlsUpdate :: World -> TempLightSource -> (World, Maybe TempLightSource)
|
||||
|
||||
Reference in New Issue
Block a user