Make light position uniform 3d
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@@ -86,8 +86,10 @@ defaultDebugFlags = DebugFlags
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}
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youLight :: TempLightSource
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youLight =
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TLS { _tlsPos = (0,0)
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TLS { _tlsPos = (0,0,0)
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,_tlsRad = 300
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,_tlsIntensity = 0.1
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,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = _crPos (you w)}))
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,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = f $ _crPos (you w)}))
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}
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where
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f (x,y) = (x,y,0)
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