Implement moving wall push and crush
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@@ -128,6 +128,7 @@ data TempLightSource = TLS
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data Creature = Creature
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{ _crPos :: Point2
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, _crOldPos :: Point2
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, _crVel :: Point2
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, _crDir :: Float
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, _crID :: Int
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, _crPict :: Creature -> Picture
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