Improve low level flamer
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@@ -14,14 +14,14 @@ import Control.Monad.State
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
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lockRoomKeyItems =
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--[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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--,(sensorRoomRunPast Electrical, return SPARKGUN )
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[(sensorRoomRunPast Flaming, return FLAMESTICK )
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-- ,(sensorRoomRunPast Lasering, return LASGUN )
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-- ,(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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-- ,(const glassLessonRunPast, takeOne [LASGUN])
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-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
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[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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,(sensorRoomRunPast Electrical, return SPARKGUN )
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,(sensorRoomRunPast Flaming, return FLAMESPITTER )
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,(sensorRoomRunPast Lasering, return LASGUN )
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,(const slowDoorRoomRunPast, return MINIGUN)
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,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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,(const glassLessonRunPast, takeOne [LASGUN])
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,(const $ lasTunnelRunPast 400, return FLATSHIELD)
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]
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itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
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@@ -40,7 +40,7 @@ itemRooms =
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[rc $ map makeTypeCraft [TRANSFORMER,CAN,CAN]
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]
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)
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, (FLAMESTICK , join $ takeOne
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, (FLAMESPITTER , join $ takeOne
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[rc $ map makeTypeCraft [LIGHTER,PUMP,CAN]
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]
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)
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