Track slime amount using ints
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@@ -78,7 +78,7 @@ data CreatureType
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, _slinkHeadPos :: Point3Q
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}
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| SlimeCrit
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{ _slimeRad :: Float
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{ _slimeSlime :: Int -- note multiplied by 100
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, _slimeRadWobble :: Float
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, _slimeSplitTimer :: Int
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, _slimeCompression :: Point2
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@@ -86,22 +86,27 @@ data CreatureType
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, _slimeEngulfProgress :: Float
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}
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| BeeCrit
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{ _beeSlime :: Float
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{ _beeSlime :: Int
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, _beeHive :: Maybe Int
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, _startStopMv :: Int
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, _beeAggro :: Int
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, _meleeCooldown :: Int
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, _beeRandomMovement :: Maybe FootForward
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, _beeLifespan :: Int
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}
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| HiveCrit
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{ _hiveChildren :: IS.IntSet
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, _hiveGestation :: Int
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, _hiveSlime :: Int
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}
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| SwarmCrit
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| AutoCrit
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| BarrelCrit {_barrelType :: BarrelType}
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| LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
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slimeToRad :: Int -> Float
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slimeToRad x = sqrt $ fromIntegral x * 0.01
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data AvatarPosture = AvPosture
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data CreatureShape
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