Add HoverCrit
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@@ -20,6 +20,7 @@ crDexterity :: Creature -> Int
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crDexterity cr = case cr ^. crType of
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Avatar { _avDexterity = x } -> x
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ChaseCrit {} -> 46
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HoverCrit {} -> 46
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SwarmCrit -> 46
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AutoCrit -> 46
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BarrelCrit {} -> 0
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@@ -29,6 +30,7 @@ crStrength :: Creature -> Int
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crStrength cr = case cr ^. crType of
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Avatar { _avStrength = x } -> x
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ChaseCrit {} -> 46
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HoverCrit {} -> 46
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SwarmCrit -> 40
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AutoCrit -> 46
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BarrelCrit {} -> 0
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@@ -38,6 +40,7 @@ crIntelligence :: Creature -> Int
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crIntelligence cr = case cr ^. crType of
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Avatar { _avIntelligence = x } -> x
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ChaseCrit {} -> 20
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HoverCrit {} -> 20
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SwarmCrit -> 20
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AutoCrit -> 20
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BarrelCrit {} -> 0
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