Minor cleanup
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@@ -11,7 +11,7 @@ import Dodge.PlacementSpot
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import Geometry
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import Tile
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import Data.Bifunctor
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--import Data.Bifunctor
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{- | First exit due north, two other exits at angles next to this.
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Entrance from south. -}
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corridor :: Room
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@@ -35,7 +35,7 @@ corridor = defaultRoom
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,uncurry inLink ((V2 20 10) ,pi)
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]
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lnks =
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[ ((V2 20 70) ,0)
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[ ((V2 20 70) ,0::Float)
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, ((V2 20 70), pi/6)
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, ((V2 20 70), negate $ pi/6)
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,((V2 20 10) ,pi)
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@@ -93,7 +93,7 @@ tEast = defaultRoom
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}
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where
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lnks =
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[(V2 ( 30) (60),-pi/2)
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[(V2 ( 30) (60),(-pi/2)::Float)
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,(V2 (-30) (60),pi/2)
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,((V2 0 10),pi)
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]
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