Draw cursor when targeting with HUD
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@@ -16,16 +16,16 @@ import Dodge.Item.Draw.SPic
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import Dodge.Item.HeldOffset
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import ShapePicture
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itemEquipPict :: Creature -> LabelDoubleTree ComposeLinkType ComposedItem
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itemEquipPict :: Creature -> LabelDoubleTree ItemLink ComposedItem
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-> SPic
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itemEquipPict cr itmtree = case itm ^. itUse of
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UseHeld{} | itm ^? itLocation . ilIsRoot == Just True
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-> overPosSP (heldItemOffset itm cr) (itemSPic itmtree)
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-> overPosSP (heldItemOffset itm cr) (itemTreeSPic itmtree)
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ituse -> fromMaybe mempty $ do
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attachpos <- ituse ^? equipEffect . eeAttachPos
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i <- itm ^? itLocation . ilInvID
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epos <- cr ^? crInvEquipped . ix i
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return $ equipPosition epos cr attachpos (itemSPic itmtree)
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return $ equipPosition epos cr attachpos (itemSPic itm)
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where
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itm = itmtree ^. ldtValue . _1
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