Draw cursor when targeting with HUD
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@@ -2,8 +2,6 @@ module Dodge.Machine.Draw
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( drawMachine
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) where
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import Dodge.Data.ComposedItem
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import Dodge.DoubleTree
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import Dodge.Data.Machine
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import Dodge.Item.Draw.SPic
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import Dodge.Item.HeldOffset
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@@ -60,10 +58,9 @@ drawBaseMachine h mc =
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$ _mcWidth mc
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drawTurret :: Turret -> Machine -> SPic
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drawTurret tu mc = overPosSP (turretItemOffset itm tu mc) (itemSPic ittree)
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drawTurret tu mc = overPosSP (turretItemOffset itm tu mc) (itemSPic itm)
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where
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itm = _tuWeapon tu
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ittree = singleLDT (itm,UncomposableIsolateSF)
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sensorSPic :: (PaletteColor, DecorationShape) -> Machine -> SPic
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sensorSPic (pc, ds) mc =
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