Add squash when receiving blunt damage
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@@ -12,7 +12,7 @@ data CreatureState = CrSt
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, _stance :: Stance
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, _faction :: Faction
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, _crDamage :: [DamageType]
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, _crPastDamage :: Int
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, _crPastDamage :: [[DamageType]]
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, _crSpState :: CrSpState
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, _crDropsOnDeath :: CreatureDropType
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, _crIsAnimate :: Bool
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