Add squash when receiving blunt damage
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@@ -92,7 +92,7 @@ defaultState = CrSt
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, _stance = Stance {_carriage=Walking 0 0,_posture=AtEase}
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, _faction = NoFaction
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, _crDamage = []
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, _crPastDamage = 0
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, _crPastDamage = []
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, _crSpState = GenCr
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, _crDropsOnDeath = DropAmount 1
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, _crIsAnimate = True
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