Continue bullet refactor
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@@ -1,14 +1,7 @@
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module Dodge.Material.Damage where
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import Dodge.Data
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import Dodge.Particle.Spark
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--import Dodge.Particle.Bullet.Spawn
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--import Dodge.Base.Wall
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--import Dodge.Wall.Dust
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--import Dodge.Block
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import Dodge.Spark
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import Geometry
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--import LensHelp
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--import Control.Monad.State
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damageMaterial :: Damage -> Material
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-> Float -- the angle of the hit surface, in radians
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