Add alternate shadow volume rendering pathway (layered geo)

This commit is contained in:
2023-03-12 09:29:36 +00:00
parent 184df01ff8
commit b88a8d5776
7 changed files with 52 additions and 53 deletions
-5
View File
@@ -1,9 +1,4 @@
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
void main()
{
gl_Position = vec4(pos,0,1);
vTexPos = texPos;
}