Work on slime crits
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@@ -79,12 +79,13 @@ slimeCritUpdate cid w
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let cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
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in w & cWorld . lWorld . creatures . ix cid .~ cr1
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& cWorld . lWorld . creatures . at cid' ?~ (cr2 & crID .~ cid')
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| otherwise = w
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| otherwise = updateCarriage cid $ w
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& cWorld . lWorld . creatures . ix cid .~ mvslime
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& cWorld . lWorld . creatures . ix cid . crDamage .~ []
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& cWorld . lWorld . creatures . ix cid . crDir .~ d
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& cWorld . lWorld . creatures . ix cid . crType . slimeResetDir .~ rb'
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& randGen .~ g
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& cWorld . lWorld . creatures . ix cid %~ doSlimeRadChange
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where
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txy = w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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@@ -110,7 +111,8 @@ slimeCritUpdate cid w
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f | abs (norm v - norm p') < 0.2 = not
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| otherwise = id
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v = (s * r) *^ unitVectorAtAngle (cr ^. crDir)
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r = crRad (cr ^. crType)
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--r = crRad (cr ^. crType)
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r = (cr ^?! crType . slimeRad)
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p = cr ^?! crType . slimeCompression
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(p',f')
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| dot p v > 0 && dot p v > dot p (vNormal v) && dot p v > dot p (-vNormal v) = (p, id)
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@@ -119,6 +121,13 @@ slimeCritUpdate cid w
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| otherwise = (-(r*r/norm p) *^ normalize (vNormal p), not)
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x = 0.1 *^ normalize (v - p')
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doSlimeRadChange :: Creature -> Creature
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doSlimeRadChange = crType . slimeRadWobble %~ f
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where
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f x | x > 1 = x - 1
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| x < -1 = x + 1
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| otherwise = 0
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splitSlimeCrit :: Point2 -> Point2 -> Creature -> Maybe (Creature, Creature)
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splitSlimeCrit p v cr = do
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let mp = closestPointOnLine p (p+v) cxy
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@@ -129,14 +138,14 @@ splitSlimeCrit p v cr = do
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r1 = sqrt (a1/pi)
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r2 = sqrt (a2/pi)
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-- guard $ r1 > 5 && r2 > 5
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return (cr' & crPos . _xy .~ mp + r1 *^ normalize (mp - cxy)
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return (cr' & crPos . _xy .~ mp + (r1 + 0.5) *^ normalize (mp - cxy)
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& crType . slimeRad .~ r1
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& crType . slimeCompression .~ V2 r1 0
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& crType . slimeCompression .~ rotateV (argV (mp-cxy)) (V2 r1 0)
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& crDir .~ argV (mp - cxy)
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& crType . slimeResetDir .~ not (cr ^?! crType . slimeIsCompressing)
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,cr' & crPos . _xy .~ mp - r2 *^ normalize (mp - cxy)
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,cr' & crPos . _xy .~ mp - (r2 + 0.5) *^ normalize (mp - cxy)
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& crType . slimeRad .~ r2
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& crType . slimeCompression .~ V2 r2 0
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& crType . slimeCompression .~ rotateV (argV (cxy-mp)) (V2 r2 0)
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& crDir .~ argV (cxy - mp)
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& crType . slimeResetDir .~ not (cr ^?! crType . slimeIsCompressing)
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)
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@@ -144,6 +153,7 @@ splitSlimeCrit p v cr = do
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cxy = cr ^. crPos . _xy
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r = cr ^?! crType . slimeRad
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cr' = cr & crDamage .~ []
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& crType . slimeRadWobble .~ 0
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-- h is the height of the segment, ie r - distance to center
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segmentArea :: Float -> Float -> Float
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