Make Nearby Items subheading disappear if none nearby/not filtering
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@@ -37,7 +37,6 @@ crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr
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crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsolute lw p' cr =
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-- advanceStepCounter (magV p)
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cr
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& crPos . _xy +~ p
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& crMvDir .~ argV p
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@@ -58,14 +57,6 @@ strengthFactor i
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crMvForward :: Float -> LWorld -> Creature -> Creature
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crMvForward speed = crMvBy (V2 speed 0)
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advanceStepCounter :: Float -> Creature -> Creature
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advanceStepCounter speed cr = cr & crStance . carriage %~ f
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where
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f car = case car of
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Standing -> f (Walking 0 RightForward)
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Walking i ff -> Walking (min (cr ^. crStance . strideLength) (i + speed)) ff
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_ -> car
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creatureTurnTo :: Point2 -> Creature -> Creature
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creatureTurnTo p cr
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| vToTarg == V2 0 0 = cr -- this should deal with the angleVV error
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