Use immutable storage for fullscreen vbo
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@@ -29,7 +29,7 @@ data RenderData = RenderData
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, _windowShader :: FullShader
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, _wallTextureShader :: FullShader
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-- , _textureArrayShader :: (FullShader,VBO)
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, _fullscreenShader :: (FullShader,VBO)
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, _fullscreenShader :: FullShader
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, _bloomBlurShader :: FullShader
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, _colorBlurShader :: FullShader
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, _barrelShader :: (FullShader,VBO)
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@@ -65,6 +65,7 @@ data RenderData = RenderData
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, _cloudVBO :: VBO
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, _cloudShader :: Shader
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, _cloudEBO :: EBO
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, _screenTextureVAO :: VAO
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}
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makeLenses ''RenderData
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