Make "tanks" into Blocks
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@@ -41,13 +41,13 @@ windowWallDamage dm wl = wallDamageEffect dm wl . case _dmType dm of
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PIERCING -> dosplint . colSparkRandDir 0.2 8 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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BLUNT -> dosplint . wlDustAt wl outTo
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SHATTERING -> dosplint . muchWlDustAt wl outTo
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CRUSHING -> dosplint . id
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EXPLOSIVE -> dosplint . id
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CUTTING -> dosplint . id
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CRUSHING -> dosplint
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EXPLOSIVE -> dosplint
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CUTTING -> dosplint
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SPARKING -> id
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FLAMING -> id
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ELECTRICAL -> id
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CONCUSSIVE -> dosplint . id
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CONCUSSIVE -> dosplint
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TORQUEDAM -> id
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PUSHDAM -> id
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POISONDAM -> id
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