Cleanup matrices
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@@ -18,9 +18,11 @@ import Foreign
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preloadRender :: IO RenderData
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preloadRender = do
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-- set up uniform buffer object
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theUBO <- genObjectName
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bindBuffer UniformBuffer $= Just theUBO
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bufferData UniformBuffer $= (64, nullPtr, StaticDraw)
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bufferData UniformBuffer $= (64, nullPtr, DynamicDraw)
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bindBufferBase IndexedUniformBuffer 0 $= Just theUBO
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-- lighting shaders
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