Commit before picture change
This commit is contained in:
+1
-1
@@ -65,7 +65,7 @@ main = do
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderTree (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
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renderTree (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
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(_windowX w,_windowY w)
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(_windowX w,_windowY w)
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(picToList 1 $ fixedCoordPictures w)
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(picToLTree 1 $ fixedCoordPictures w)
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endRenderTicks <- SDL.ticks
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endRenderTicks <- SDL.ticks
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playSoundQueue (_soundData preData) (_soundQueue w)
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playSoundQueue (_soundData preData) (_soundQueue w)
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newSoundData <- playAndUpdate (_sounds w) (_soundData preData)
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newSoundData <- playAndUpdate (_sounds w) (_soundData preData)
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@@ -56,6 +56,7 @@ executables:
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- -O2
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- -O2
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- -rtsopts
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- -rtsopts
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- -with-rtsopts=-N
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- -with-rtsopts=-N
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- -flate-dmd-anal
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- -fno-liberate-case
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- -fno-liberate-case
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- -fno-state-hack
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- -fno-state-hack
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- -funfolding-use-threshold1000
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- -funfolding-use-threshold1000
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@@ -16,14 +16,14 @@ void main()
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// vec2 posc = vBackPoss[0].xy;
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// vec2 posc = vBackPoss[0].xy;
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// vec2 posd = vBackPoss[0].zw;
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// vec2 posd = vBackPoss[0].zw;
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gl_Position = vec4 (posa, 0 , 1);
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EmitVertex();
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gl_Position = vec4 (posa + (200 * (posa - lightPos)), 0 , 1);
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EmitVertex();
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gl_Position = vec4 (posb, 0 , 1);
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gl_Position = vec4 (posb, 0 , 1);
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EmitVertex();
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EmitVertex();
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gl_Position = vec4 (posb + (200 * (posb - lightPos)), 0 , 1);
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gl_Position = vec4 (posb + (200 * (posb - lightPos)), 0 , 1);
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EmitVertex();
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EmitVertex();
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gl_Position = vec4 (posa, 0 , 1);
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EmitVertex();
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gl_Position = vec4 (posa + (200 * (posa - lightPos)), 0 , 1);
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EmitVertex();
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EndPrimitive();
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EndPrimitive();
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}
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}
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@@ -25,6 +25,18 @@ instance Foldable FTree where
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foldMap g (FLeaf x) = g x
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foldMap g (FLeaf x) = g x
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{-# INLINE foldMap #-}
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{-# INLINE foldMap #-}
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data LTree a
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= LBranches [LTree a]
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| LLeaf a
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instance Foldable LTree where
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foldMap g (LBranches ts) = mconcat $ map (foldMap g) ts
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foldMap g (LLeaf a) = g a
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{-# INLINE foldMap #-}
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instance Functor LTree where
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fmap f (LBranches ts) = LBranches $ (fmap (fmap f)) ts
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fmap f (LLeaf x) = LLeaf (f x)
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flat2 (x,y) = [x,y]
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flat2 (x,y) = [x,y]
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flat3 (x,y,z) = [x,y,z]
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flat3 (x,y,z) = [x,y,z]
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flat4 (x,y,z,w) = [x,y,z,w]
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flat4 (x,y,z,w) = [x,y,z,w]
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+124
-38
@@ -4,6 +4,8 @@ module Picture.Render
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where
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where
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import Control.Lens
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import Control.Lens
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import Control.Monad
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import Control.Monad
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import qualified Control.Applicative as Ap
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--import Control.Monad.Trans.State
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--import Control.Monad.Trans.State
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--
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--
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--
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--
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@@ -31,6 +33,7 @@ import Data.Foldable
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import Data.List
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import Data.List
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import qualified Data.Vector.Storable as V
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import qualified Data.Vector.Storable as V
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import qualified Data.IntMap as IM
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import qualified Data.IntMap as IM
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import qualified Data.DList as DL
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import Control.DeepSeq
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import Control.DeepSeq
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@@ -57,6 +60,7 @@ scaleT :: Float -> (Point3,Point4,Point2) -> (Point3,Point4,Point2)
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scaleT x (a,b,(o,s)) = (a,b,(o,s*x))
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scaleT x (a,b,(o,s)) = (a,b,(o,s*x))
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overPos :: (Point3 -> Point3) -> RenderType -> RenderType
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overPos :: (Point3 -> Point3) -> RenderType -> RenderType
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{-# INLINE overPos #-}
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overPos f (RenderPoly vs) = RenderPoly $ map (first $ f) vs
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overPos f (RenderPoly vs) = RenderPoly $ map (first $ f) vs
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overPos f (RenderLine vs) = RenderLine $ map (first $ f) vs
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overPos f (RenderLine vs) = RenderLine $ map (first $ f) vs
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overPos f (RenderText vs) = RenderText $ map (\(a,b,c) -> (f a,b,c)) vs
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overPos f (RenderText vs) = RenderText $ map (\(a,b,c) -> (f a,b,c)) vs
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@@ -65,6 +69,7 @@ overPos f (RenderArc (a,b,c)) = RenderArc (f a,b,c)
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overPos _ RenderBlank = RenderBlank
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overPos _ RenderBlank = RenderBlank
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overCol :: (Point4 -> Point4) -> RenderType -> RenderType
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overCol :: (Point4 -> Point4) -> RenderType -> RenderType
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{-# INLINE overCol #-}
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overCol f (RenderPoly vs) = RenderPoly $ map (second $ f) vs
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overCol f (RenderPoly vs) = RenderPoly $ map (second $ f) vs
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overCol f (RenderLine vs) = RenderLine $ map (second $ f) vs
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overCol f (RenderLine vs) = RenderLine $ map (second $ f) vs
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overCol f (RenderText vs) = RenderText $ map (\(a,b,c) -> (a,f b,c)) vs
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overCol f (RenderText vs) = RenderText $ map (\(a,b,c) -> (a,f b,c)) vs
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@@ -102,8 +107,38 @@ charToTuple :: Char -> (Point3,Point4,Point2)
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charToTuple c = ((0,0,0),white,(offset,100))
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charToTuple c = ((0,0,0),white,(offset,100))
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where offset = fromIntegral (fromEnum c) - 32
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where offset = fromIntegral (fromEnum c) - 32
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picToAlt :: (Ap.Alternative f, Monoid (f RenderType)) => Int -> Picture -> f RenderType
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{-# INLINE picToAlt #-}
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picToAlt x (Polygon i ps)
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| i == x = Ap.pure $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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| otherwise = Ap.empty
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picToAlt x (PolygonCol i vs)
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| i /= x = Ap.empty
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| otherwise =
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let (ps,cs) = unzip vs
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in Ap.pure $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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picToAlt x (Circle i r)
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| i == x = Ap.pure $ RenderCirc $ ((0,0,0),black,r)
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| otherwise = Ap.empty
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picToAlt x (ThickArc i startA endA rad wdth)
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| i == x = Ap.pure $ RenderArc $ ((0,0,0),black,(startA,endA,rad,wdth))
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| otherwise = Ap.empty
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picToAlt x (Line i ps)
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| i == x = Ap.pure $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
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| otherwise = Ap.empty
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picToAlt x (Text i s)
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| i == x = Ap.pure $ RenderText $ stringToList s
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| otherwise = Ap.empty
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picToAlt j Blank = Ap.empty
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picToAlt j (Scale x y pic) = fmap (scaleRen x y) $ picToAlt j pic
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picToAlt j (Translate x y pic) = fmap (translateRen x y) $ picToAlt j pic
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picToAlt j (Rotate a pic) = fmap (rotateRen a) $ picToAlt j pic
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picToAlt j (SetDepth a pic) = fmap (setDepthRen a) $ picToAlt j pic
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picToAlt j (Color c pic) = fmap (colorRen c) $ picToAlt j pic
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picToAlt j (Pictures pics) = mconcat $ fmap (picToAlt j) pics
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picToList :: Int -> Picture -> [RenderType]
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picToList :: Int -> Picture -> [RenderType]
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--{-# INLINE picToList #-}
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{-# INLINE picToList #-}
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picToList x (Polygon i ps)
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picToList x (Polygon i ps)
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| i == x = [RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black]
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| i == x = [RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black]
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| otherwise = []
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| otherwise = []
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@@ -132,40 +167,70 @@ picToList j (SetDepth a pic) = fmap (setDepthRen a) $ picToList j pic
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picToList j (Color c pic) = fmap (colorRen c) $ picToList j pic
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picToList j (Color c pic) = fmap (colorRen c) $ picToList j pic
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picToList j (Pictures pics) = concatMap (picToList j) pics
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picToList j (Pictures pics) = concatMap (picToList j) pics
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picToFTree :: Int -> Picture -> FTree RenderType
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-- picToFTree :: Int -> Picture -> FTree RenderType
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-- {-# INLINE picToFTree #-}
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-- {-# INLINE picToFTree #-}
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picToFTree x (Polygon i ps)
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-- picToFTree x (Polygon i ps)
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| i == x = FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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-- | i == x = FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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| otherwise = FLeaf RenderBlank
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-- | otherwise = FLeaf RenderBlank
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picToFTree x (PolygonCol i vs)
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-- picToFTree x (PolygonCol i vs)
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| i /= x = FLeaf RenderBlank
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-- | i /= x = FLeaf RenderBlank
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| otherwise =
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-- | otherwise =
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let (ps,cs) = unzip vs
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-- let (ps,cs) = unzip vs
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in FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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-- in FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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picToFTree x (Circle i r)
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-- picToFTree x (Circle i r)
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| i == x = FLeaf $ RenderCirc $ ((0,0,0),black,r)
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-- | i == x = FLeaf $ RenderCirc $ ((0,0,0),black,r)
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| otherwise = FLeaf RenderBlank
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-- | otherwise = FLeaf RenderBlank
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picToFTree x (ThickArc i startA endA rad wdth)
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-- picToFTree x (ThickArc i startA endA rad wdth)
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| i == x = FLeaf $ RenderArc $ ((0,0,0),black,(startA,endA,rad,wdth))
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-- | i == x = FLeaf $ RenderArc $ ((0,0,0),black,(startA,endA,rad,wdth))
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| otherwise = FLeaf RenderBlank
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-- | otherwise = FLeaf RenderBlank
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picToFTree x (Line i ps)
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-- picToFTree x (Line i ps)
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| i == x = FLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
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-- | i == x = FLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
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| otherwise = FLeaf RenderBlank
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-- | otherwise = FLeaf RenderBlank
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picToFTree x (Text i s)
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-- picToFTree x (Text i s)
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| i == x = FLeaf $ RenderText $ stringToList s
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-- | i == x = FLeaf $ RenderText $ stringToList s
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| otherwise = FLeaf RenderBlank
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-- | otherwise = FLeaf RenderBlank
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picToFTree j Blank = FLeaf RenderBlank
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-- picToFTree j Blank = FLeaf RenderBlank
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picToFTree j (Scale x y pic) = collapseBranch (scaleRen x y) $ picToFTree j pic
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-- picToFTree j (Scale x y pic) = collapseBranch (scaleRen x y) $ picToFTree j pic
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picToFTree j (Translate x y pic) = collapseBranch (translateRen x y) $ picToFTree j pic
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-- picToFTree j (Translate x y pic) = collapseBranch (translateRen x y) $ picToFTree j pic
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picToFTree j (Rotate a pic) = collapseBranch (rotateRen a) $ picToFTree j pic
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-- picToFTree j (Rotate a pic) = collapseBranch (rotateRen a) $ picToFTree j pic
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picToFTree j (SetDepth a pic) = collapseBranch (setDepthRen a) $ picToFTree j pic
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-- picToFTree j (SetDepth a pic) = collapseBranch (setDepthRen a) $ picToFTree j pic
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picToFTree j (Color c pic) = collapseBranch (colorRen c) $ picToFTree j pic
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-- picToFTree j (Color c pic) = collapseBranch (colorRen c) $ picToFTree j pic
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picToFTree j (Pictures pics) = FBranches $ map (picToFTree j) pics
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-- picToFTree j (Pictures pics) = FBranches $ map (picToFTree j) pics
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collapseBranch :: (RenderType -> RenderType) -> FTree RenderType -> FTree RenderType
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collapseBranch :: (RenderType -> RenderType) -> FTree RenderType -> FTree RenderType
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collapseBranch f (FBranch g t) = FBranch (f . g) t
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collapseBranch f (FBranch g t) = FBranch (f . g) t
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collapseBranch f (FBranches ts) = FBranches $ map (collapseBranch f) ts
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collapseBranch f (FBranches ts) = FBranches $ map (collapseBranch f) ts
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collapseBranch f t = FBranch f t
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collapseBranch f (FLeaf x) = FLeaf (f x)
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picToLTree :: Int -> Picture -> LTree RenderType
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{-# INLINE picToLTree #-}
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picToLTree x (Polygon i ps)
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| i == x = LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
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| otherwise = LLeaf RenderBlank
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picToLTree x (PolygonCol i vs)
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| i /= x = LLeaf RenderBlank
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| otherwise =
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let (ps,cs) = unzip vs
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in LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
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picToLTree x (Circle i r)
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| i == x = LLeaf $ RenderCirc $ ((0,0,0),black,r)
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| otherwise = LLeaf RenderBlank
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picToLTree x (ThickArc i startA endA rad wdth)
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| i == x = LLeaf $ RenderArc $ ((0,0,0),black,(startA,endA,rad,wdth))
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| otherwise = LLeaf RenderBlank
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picToLTree x (Line i ps)
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| i == x = LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
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| otherwise = LLeaf RenderBlank
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picToLTree x (Text i s)
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| i == x = LLeaf $ RenderText $ stringToList s
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| otherwise = LLeaf RenderBlank
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picToLTree j Blank = LLeaf RenderBlank
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picToLTree j (Scale x y pic) = fmap (scaleRen x y) $ picToLTree j pic
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picToLTree j (Translate x y pic) = fmap (translateRen x y) $ picToLTree j pic
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picToLTree j (Rotate a pic) = fmap (rotateRen a) $ picToLTree j pic
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picToLTree j (SetDepth a pic) = fmap (setDepthRen a) $ picToLTree j pic
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picToLTree j (Color c pic) = fmap (colorRen c) $ picToLTree j pic
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picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics
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doubleLine :: [Point2] -> [Point2]
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doubleLine :: [Point2] -> [Point2]
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doubleLine (x:y:xs) = concat $ zipWith (:) (init (x:y:xs)) $ map (\a -> [a]) (y:xs)
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doubleLine (x:y:xs) = concat $ zipWith (:) (init (x:y:xs)) $ map (\a -> [a]) (y:xs)
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@@ -190,12 +255,15 @@ type TwoPtrs = (Ptr Float,Ptr Float)
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pokeThreePtrsWith :: (ThreePtrs -> Int -> RenderType -> IO Int)
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pokeThreePtrsWith :: (ThreePtrs -> Int -> RenderType -> IO Int)
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-> ThreePtrs -> F.FoldM IO RenderType Int
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-> ThreePtrs -> F.FoldM IO RenderType Int
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{-# INLINE pokeThreePtrsWith #-}
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pokeThreePtrsWith pokeF ptrs = F.FoldM (pokeF ptrs) (return 0) return
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pokeThreePtrsWith pokeF ptrs = F.FoldM (pokeF ptrs) (return 0) return
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pokeTwoPtrsWith :: (TwoPtrs -> Int -> RenderType -> IO Int)
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pokeTwoPtrsWith :: (TwoPtrs -> Int -> RenderType -> IO Int)
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-> TwoPtrs -> F.FoldM IO RenderType Int
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-> TwoPtrs -> F.FoldM IO RenderType Int
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{-# INLINE pokeTwoPtrsWith #-}
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pokeTwoPtrsWith pokeF ptrs = F.FoldM (pokeF ptrs) (return 0) return
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pokeTwoPtrsWith pokeF ptrs = F.FoldM (pokeF ptrs) (return 0) return
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pokeArc:: ThreePtrs -> Int -> RenderType -> IO Int
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pokeArc:: ThreePtrs -> Int -> RenderType -> IO Int
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{-# INLINE pokeArc #-}
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pokeArc (pa,pb,pc) n (RenderArc (p,c,s))
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pokeArc (pa,pb,pc) n (RenderArc (p,c,s))
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| n > 20000 * 2 = return n
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| n > 20000 * 2 = return n
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| otherwise = do
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| otherwise = do
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@@ -206,15 +274,18 @@ pokeArc (pa,pb,pc) n (RenderArc (p,c,s))
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pokeArc _ n _ = return n
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pokeArc _ n _ = return n
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pokeTwoOff :: Ptr Float -> Int -> (Float,Float) -> IO ()
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pokeTwoOff :: Ptr Float -> Int -> (Float,Float) -> IO ()
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{-# INLINE pokeTwoOff #-}
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pokeTwoOff ptr n (x,y) = do
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pokeTwoOff ptr n (x,y) = do
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pokeElemOff ptr (2*n+0) x
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pokeElemOff ptr (2*n+0) x
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pokeElemOff ptr (2*n+1) y
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pokeElemOff ptr (2*n+1) y
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pokeThreeOff :: Ptr Float -> Int -> (Float,Float,Float) -> IO ()
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pokeThreeOff :: Ptr Float -> Int -> (Float,Float,Float) -> IO ()
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{-# INLINE pokeThreeOff #-}
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pokeThreeOff ptr n (x,y,z) = do
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pokeThreeOff ptr n (x,y,z) = do
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pokeElemOff ptr (3*n+0) x
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pokeElemOff ptr (3*n+0) x
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pokeElemOff ptr (3*n+1) y
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pokeElemOff ptr (3*n+1) y
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pokeElemOff ptr (3*n+2) z
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pokeElemOff ptr (3*n+2) z
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pokeFourOff :: Ptr Float -> Int -> (Float,Float,Float,Float) -> IO ()
|
pokeFourOff :: Ptr Float -> Int -> (Float,Float,Float,Float) -> IO ()
|
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|
{-# INLINE pokeFourOff #-}
|
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pokeFourOff ptr n (x,y,z,w) = do
|
pokeFourOff ptr n (x,y,z,w) = do
|
||||||
pokeElemOff ptr (4*n+0) x
|
pokeElemOff ptr (4*n+0) x
|
||||||
pokeElemOff ptr (4*n+1) y
|
pokeElemOff ptr (4*n+1) y
|
||||||
@@ -223,10 +294,12 @@ pokeFourOff ptr n (x,y,z,w) = do
|
|||||||
|
|
||||||
|
|
||||||
pokeLine :: TwoPtrs -> Int -> RenderType -> IO Int
|
pokeLine :: TwoPtrs -> Int -> RenderType -> IO Int
|
||||||
|
{-# INLINE pokeLine #-}
|
||||||
pokeLine (pa,pb) n (RenderLine vs) = foldM (pokeLineVert pa pb) n vs
|
pokeLine (pa,pb) n (RenderLine vs) = foldM (pokeLineVert pa pb) n vs
|
||||||
pokeLine _ n _ = return n
|
pokeLine _ n _ = return n
|
||||||
|
|
||||||
pokeLineVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
|
pokeLineVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
|
||||||
|
{-# INLINE pokeLineVert #-}
|
||||||
pokeLineVert pa pb n (p,c)
|
pokeLineVert pa pb n (p,c)
|
||||||
| n > 20000 * 2 = return n
|
| n > 20000 * 2 = return n
|
||||||
| otherwise = do
|
| otherwise = do
|
||||||
@@ -235,6 +308,7 @@ pokeLineVert pa pb n (p,c)
|
|||||||
return (n+1)
|
return (n+1)
|
||||||
|
|
||||||
pokeCirc :: ThreePtrs -> Int -> RenderType -> IO Int
|
pokeCirc :: ThreePtrs -> Int -> RenderType -> IO Int
|
||||||
|
{-# INLINE pokeCirc #-}
|
||||||
pokeCirc (pa,pb,pc) n (RenderCirc (p,c,s))
|
pokeCirc (pa,pb,pc) n (RenderCirc (p,c,s))
|
||||||
| n > 20000 * 2 = return n
|
| n > 20000 * 2 = return n
|
||||||
| otherwise = do
|
| otherwise = do
|
||||||
@@ -245,10 +319,12 @@ pokeCirc (pa,pb,pc) n (RenderCirc (p,c,s))
|
|||||||
pokeCirc _ n _ = return n
|
pokeCirc _ n _ = return n
|
||||||
|
|
||||||
pokeText :: (Ptr Float, Ptr Float, Ptr Float) -> Int -> RenderType -> IO Int
|
pokeText :: (Ptr Float, Ptr Float, Ptr Float) -> Int -> RenderType -> IO Int
|
||||||
|
{-# INLINE pokeText #-}
|
||||||
pokeText (pa,pb,pc) n (RenderText vs) = foldM (pokeTextVert pa pb pc) n vs
|
pokeText (pa,pb,pc) n (RenderText vs) = foldM (pokeTextVert pa pb pc) n vs
|
||||||
pokeText _ n _ = return n
|
pokeText _ n _ = return n
|
||||||
|
|
||||||
pokeTextVert :: Ptr Float -> Ptr Float -> Ptr Float -> Int -> (Point3, Point4, Point2) -> IO Int
|
pokeTextVert :: Ptr Float -> Ptr Float -> Ptr Float -> Int -> (Point3, Point4, Point2) -> IO Int
|
||||||
|
{-# INLINE pokeTextVert #-}
|
||||||
pokeTextVert pa pb pc n (p,c,t)
|
pokeTextVert pa pb pc n (p,c,t)
|
||||||
| n > 20000 * 2 = return n
|
| n > 20000 * 2 = return n
|
||||||
| otherwise = do
|
| otherwise = do
|
||||||
@@ -258,10 +334,12 @@ pokeTextVert pa pb pc n (p,c,t)
|
|||||||
return (n+1)
|
return (n+1)
|
||||||
|
|
||||||
pokePoly :: TwoPtrs -> Int -> RenderType -> IO Int
|
pokePoly :: TwoPtrs -> Int -> RenderType -> IO Int
|
||||||
|
{-# INLINE pokePoly #-}
|
||||||
pokePoly (pa,pb) n (RenderPoly vs) = foldM (pokeVert pa pb) n vs
|
pokePoly (pa,pb) n (RenderPoly vs) = foldM (pokeVert pa pb) n vs
|
||||||
pokePoly _ n _ = return n
|
pokePoly _ n _ = return n
|
||||||
|
|
||||||
pokeVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
|
pokeVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
|
||||||
|
{-# INLINE pokeVert #-}
|
||||||
pokeVert pa pb n (p,c)
|
pokeVert pa pb n (p,c)
|
||||||
| n > 20000 * 2 = return n
|
| n > 20000 * 2 = return n
|
||||||
| otherwise = do
|
| otherwise = do
|
||||||
@@ -289,9 +367,11 @@ bindArrayBuffers numVs ps = do
|
|||||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVs * i, ptr, StreamDraw)
|
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVs * i, ptr, StreamDraw)
|
||||||
|
|
||||||
twoPtrsVAO :: VAO -> (Ptr Float, Ptr Float)
|
twoPtrsVAO :: VAO -> (Ptr Float, Ptr Float)
|
||||||
|
{-# INLINE twoPtrsVAO #-}
|
||||||
twoPtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
|
twoPtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
|
||||||
(a:b:_) -> (a,b)
|
(a:b:_) -> (a,b)
|
||||||
threePtrsVAO :: VAO -> (Ptr Float, Ptr Float,Ptr Float)
|
threePtrsVAO :: VAO -> (Ptr Float, Ptr Float,Ptr Float)
|
||||||
|
{-# INLINE threePtrsVAO #-}
|
||||||
threePtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
|
threePtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
|
||||||
(a:b:c:_) -> (a,b,c)
|
(a:b:c:_) -> (a,b,c)
|
||||||
|
|
||||||
@@ -299,11 +379,9 @@ threePtrsVAO vao = case (\(_,ps,_) -> ps) $ unzip3 $ _vaoBufferTargets vao of
|
|||||||
renderPicture' :: RenderData -> Float -> Float -> (Float,Float) -> (Float,Float) ->
|
renderPicture' :: RenderData -> Float -> Float -> (Float,Float) -> (Float,Float) ->
|
||||||
[(Point2,Point2)] -> [Point4] -> Picture -> IO (Word32,Word32)
|
[(Point2,Point2)] -> [Point4] -> Picture -> IO (Word32,Word32)
|
||||||
renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints pic = do
|
renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints pic = do
|
||||||
ticksAfterL <- SDL.ticks
|
|
||||||
startWallTicks <- SDL.ticks
|
startWallTicks <- SDL.ticks
|
||||||
depthFunc $= Just Lequal
|
depthFunc $= Just Lequal
|
||||||
|
|
||||||
aticks <- SDL.ticks
|
|
||||||
-- calculate world transformation matrix
|
-- calculate world transformation matrix
|
||||||
let scalMat = Linear.Matrix.transpose $
|
let scalMat = Linear.Matrix.transpose $
|
||||||
V4 (V4 (2*zoom/winx) 0 0 (0::GLfloat))
|
V4 (V4 (2*zoom/winx) 0 0 (0::GLfloat))
|
||||||
@@ -339,10 +417,10 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
|
|||||||
uniform (snd shad !! 2) $= rot
|
uniform (snd shad !! 2) $= rot
|
||||||
uniform (snd shad !! 3) $= Vector2 tranx trany
|
uniform (snd shad !! 3) $= Vector2 tranx trany
|
||||||
uniform (snd shad !! 4) $= wmata
|
uniform (snd shad !! 4) $= wmata
|
||||||
bticks <- SDL.ticks
|
|
||||||
|
|
||||||
-- draw lightmap
|
-- draw lightmap
|
||||||
bindVertexArrayObject $= Just (_vao $ _wallVAO pdata)
|
bindVertexArrayObject $= Just (_vao $ _wallVAO pdata)
|
||||||
|
wallPokeStart <- SDL.ticks
|
||||||
let wallPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _wallVAO pdata
|
let wallPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _wallVAO pdata
|
||||||
-- wallPtr2 = (\(_,x,_) -> x) $ (_vaoBufferTargets $ _wallVAO pdata) !! 1
|
-- wallPtr2 = (\(_,x,_) -> x) $ (_vaoBufferTargets $ _wallVAO pdata) !! 1
|
||||||
foldWalls n ((x,y),(z,w)) = do
|
foldWalls n ((x,y),(z,w)) = do
|
||||||
@@ -350,6 +428,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
|
|||||||
-- pokeFourOff wallPtr2 n (a,b,c,d)
|
-- pokeFourOff wallPtr2 n (a,b,c,d)
|
||||||
return $ n+1
|
return $ n+1
|
||||||
nWalls <- foldM foldWalls 0 wallPoints
|
nWalls <- foldM foldWalls 0 wallPoints
|
||||||
|
wallPokeEnd <- SDL.ticks
|
||||||
|
|
||||||
forM_ lightPoints $ \(x,y,r,lum) -> do
|
forM_ lightPoints $ \(x,y,r,lum) -> do
|
||||||
cullFace $= Just Front
|
cullFace $= Just Front
|
||||||
@@ -370,18 +449,23 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
|
|||||||
drawArrays Points (fromIntegral 0) (fromIntegral 1)
|
drawArrays Points (fromIntegral 0) (fromIntegral 1)
|
||||||
-- ticksAfterL <- SDL.ticks
|
-- ticksAfterL <- SDL.ticks
|
||||||
endWallTicks <- SDL.ticks
|
endWallTicks <- SDL.ticks
|
||||||
|
ticksS <- SDL.ticks
|
||||||
|
ticksAfterL <- SDL.ticks
|
||||||
-- draw picture
|
-- draw picture
|
||||||
-- set drawing for on top
|
-- set drawing for on top
|
||||||
blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
|
blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
|
||||||
clear [DepthBuffer]
|
clear [DepthBuffer]
|
||||||
-- draw layer 0
|
-- draw layer 0
|
||||||
ticks2 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) (picToFTree 0 pic)
|
ticks2 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) $ picToLTree 0 pic
|
||||||
|
--((picToAlt 0 pic) :: [RenderType])
|
||||||
-- reset blend so that light map doesn't apply
|
-- reset blend so that light map doesn't apply
|
||||||
blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
|
blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
|
||||||
ticks3 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) $ picToFTree 1 pic
|
ticks3 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) $ picToLTree 1 pic
|
||||||
-- set drawing for on top
|
-- set drawing for on top
|
||||||
|
aticks <- SDL.ticks
|
||||||
blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
|
blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
|
||||||
ticks4 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) $ picToFTree 2 pic
|
ticks4 <- renderTree pdata rot zoom (tranx,trany) (winx,winy) $ picToLTree 2 pic
|
||||||
|
bticks <- SDL.ticks
|
||||||
-- reset uniforms (hacky for now)
|
-- reset uniforms (hacky for now)
|
||||||
idmat <- (newMatrix RowMajor [1,0,0,0
|
idmat <- (newMatrix RowMajor [1,0,0,0
|
||||||
,0,1,0,0
|
,0,1,0,0
|
||||||
@@ -404,7 +488,9 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
|
|||||||
uniform (snd shad !! 3) $= Vector2 (0::Float) 0
|
uniform (snd shad !! 3) $= Vector2 (0::Float) 0
|
||||||
uniform (snd shad !! 4) $= idmat
|
uniform (snd shad !! 4) $= idmat
|
||||||
--return (ticksAfterL, ticks2+ticks3+ticks4, endWallTicks - startWallTicks)
|
--return (ticksAfterL, ticks2+ticks3+ticks4, endWallTicks - startWallTicks)
|
||||||
return (ticksAfterL, endWallTicks - startWallTicks)
|
ticksE <- SDL.ticks
|
||||||
|
--return (ticksAfterL, ticksE - ticksS)
|
||||||
|
return (ticksAfterL, ticks2 + ticks3 + ticks4)
|
||||||
|
|
||||||
bufferOffset :: Integral a => a -> Ptr b
|
bufferOffset :: Integral a => a -> Ptr b
|
||||||
bufferOffset = plusPtr nullPtr . fromIntegral
|
bufferOffset = plusPtr nullPtr . fromIntegral
|
||||||
@@ -427,8 +513,8 @@ renderTree pdata rot zoom (tranx,trany) (winx,winy) tree = do
|
|||||||
(twoPtrsVAO $ _lineVAO pdata)
|
(twoPtrsVAO $ _lineVAO pdata)
|
||||||
(threePtrsVAO $ _arcVAO pdata)
|
(threePtrsVAO $ _arcVAO pdata)
|
||||||
) $ tree
|
) $ tree
|
||||||
pokeEndTicks <-SDL.ticks
|
|
||||||
|
|
||||||
|
pokeEndTicks <-SDL.ticks
|
||||||
depthFunc $= Just Less
|
depthFunc $= Just Less
|
||||||
|
|
||||||
currentProgram $= Just (fst $ _backShader pdata)
|
currentProgram $= Just (fst $ _backShader pdata)
|
||||||
|
|||||||
Reference in New Issue
Block a user