Cleanup
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@@ -296,7 +296,7 @@ doDrawing' win pdata u = do
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(pdata ^. fboCloud . _2 . _3)
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lightPoints
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pdata
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--draw windows onto window buffer
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--draw windows into window textures
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboWindow . _1 . unFBO)
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glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
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withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1] $
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