diff --git a/src/Render.hs b/src/Render.hs index 76125a19d..f59b75bde 100644 --- a/src/Render.hs +++ b/src/Render.hs @@ -42,6 +42,8 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do drawShader (_lightingWallShader pdata) nWalls -- draw foreground elements to set z buffer drawShader (_lightingSurfaceShader pdata) nsurfVs + + drawShader (_lightingOccludeShader pdata) nWalls -- for each of the lights: -- stencil out the walls from this light's point of view -- draw fading lightmap circles on the floor