Merge branch 'testing'

This commit is contained in:
jgk
2021-04-07 18:50:03 +02:00
5 changed files with 61 additions and 16 deletions
+1
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@@ -13,6 +13,7 @@ import Dodge.Base
import Dodge.SoundLogic
import Dodge.WorldEvent
import Dodge.Inventory
import Dodge.LightSources
import Geometry
import Picture
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@@ -78,6 +78,7 @@ data World = World
, _keyConfig :: KeyConfigSDL
, _varMovementSpeedModifier :: Float
, _varMovementStrafeSpeedModifier :: Float
, _debugMode :: Bool
}
data Corpse = Corpse
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@@ -234,6 +234,7 @@ defaultWorld = World
, _keyConfig = defaultKeyConfigSDL
, _varMovementSpeedModifier = 3
, _varMovementStrafeSpeedModifier = 3
, _debugMode = False
}
youLight =
-- LS {_lsEff = \w _ p -> (logistic 1 1 1 (d p w * 0.01) )
+41 -2
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@@ -6,6 +6,11 @@ import Dodge.Data
import Dodge.Base
import Dodge.CreatureAction
import Dodge.LoadConfig
import Dodge.Room.Placement
import Dodge.LightSources
import Dodge.LevelGen
import Dodge.Creature.Inanimate
import qualified Data.IntMap.Strict as IM
import Dodge.Event.Test
import SDL
@@ -13,6 +18,8 @@ import Data.Maybe
import qualified Data.Set as S
import Control.Lens
import Picture
handleKeyboardEvent :: KeyboardEventData -> World -> Maybe World
handleKeyboardEvent kev w = case keyboardEventKeyMotion kev of
Released -> Just $ w & keys %~ S.delete kcode
@@ -36,10 +43,21 @@ handlePressedKey _ scancode w
-- Rotation seems to be duplicated here and in Camera.hs ? why
| scancode == rotateCameraPlusKey (_keyConfig w) = Just $ w {_cameraRot = _cameraRot w + 0.01}
| scancode == rotateCameraMinusKey (_keyConfig w) = Just $ w {_cameraRot = _cameraRot w - 0.01}
| scancode == ScancodeF7 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w - 1}
| scancode == ScancodeF8 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w + 1}
| scancode == ScancodeF11 = Just $ w {_debugMode = not $ _debugMode w}
| _debugMode w = debugKey scancode w
-- | _debugMode w && scancode == ScancodeF7 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w - 1}
-- | _debugMode w && scancode == ScancodeF8 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w + 1}
-- | _debugMode w && scancode == ScancodeF5 = Just $ dropLight w
-- | _debugMode w && scancode == ScancodeF6 = Just $ dropLight' w
handlePressedKey _ _ w = Just w
debugKey :: Scancode -> World -> Maybe World
debugKey scancode w
| scancode == ScancodeF7 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w - 1}
| scancode == ScancodeF8 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w + 1}
| scancode == ScancodeF5 = Just $ dropLight w
| scancode == ScancodeF6 = Just $ dropLight' w
debugKey _ w = Just w
spaceAction :: World -> World
spaceAction w = case listToMaybe $ _closeActiveObjects w of
@@ -52,3 +70,24 @@ pauseGame w = w {_menuState = PauseMenu}
toggleMap w = w & carteDisplay %~ not
escapeMap w = w & carteDisplay .~ False
dropLight :: World -> World
dropLight w = placeLS ls dec pos 0
-- $ over creatures IM.insert i (lamp)
$ w
--case yourItem w of
--NoItem -> w
--it -> rmInvItem (_yourID w) $ over floorItems (IM.insert flid theflit)
-- gg $ updateLocation
-- $ soundOnce putDownSound
-- $ set randGen g w
where --(rot, g) = randomR (-pi,pi) $ _randGen w
i = newCrKey w -- to give different lights different keys
pos = _crPos(you w)
ls = lightAt pos 0
dec = onLayer PtLayer $ color white $ circleSolid 8
dropLight' :: World -> World
dropLight' w = placeCr lamp pos 0 w
where
pos = _crPos(you w)