Defunction-ify item modules, requires more cleanup
This commit is contained in:
@@ -20,8 +20,8 @@ data Annotation
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| AnoApplyInt Int (Int -> State StdGen (LabSubCompTree Room))
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| AnoNewInt (Int -> State StdGen (SubCompTree Room))
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| PassthroughLockKeyLists Int
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[(Int -> State StdGen (LabSubCompTree Room), State StdGen CombineType)]
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[(CombineType, State StdGen (LabSubCompTree Room))]
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[(Int -> State StdGen (LabSubCompTree Room), State StdGen ItemBaseType)]
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[(ItemBaseType, State StdGen (LabSubCompTree Room))]
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-- | SetLabel Int (State g Room)
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-- | UseLabel Int (State g Room)
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| ChainAnos [[Annotation]]
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@@ -0,0 +1,158 @@
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module Dodge.Beam where
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import Dodge.Data
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import Dodge.Particle.Flame
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import Dodge.Particle.TeslaArc
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import Dodge.Item.Location
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import Dodge.WorldEvent.Damage
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import Dodge.WorldEvent.HelperParticle
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import Dodge.Item.Weapon.LaserPath
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import Geometry
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import LensHelp
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import Picture
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import Dodge.RandomHelp
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import Dodge.Zone
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import Dodge.Base.Collide
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import Shape
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import Data.List (sortOn)
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import System.Random
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import MonadHelp
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import Control.Monad.State
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import Data.Maybe
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import qualified Data.IntMap.Strict as IM
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flameBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
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-> World -> World
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flameBeamCombine (p,(a,b,_),(x,y,_))
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= makeFlame p (2 *.* normalizeV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
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lasBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
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-> World -> World
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lasBeamCombine (p,(a,b,_),(x,y,_))
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= instantParticles .:~ lasRayAt yellow 11 1 p (argV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
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splitBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
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-> World -> World
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splitBeamCombine (p,(a,b,_),(x,y,_))
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= (instantParticles .:~ lasRayAt yellow 11 1 p (dir+0.5*pi))
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. (instantParticles .:~ lasRayAt yellow 11 1 p (dir-0.5*pi))
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where
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dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
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teslaBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
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-> World -> World
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teslaBeamCombine (p,(a,b,bm),(x,y,_)) w
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= w' & pointToItem (_itemPositions w IM.! itid) . itParams . subParams ?~ ip
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where
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itid = fromJust $ _bmOrigin bm
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dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
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(w',ip) = shootTeslaArc' (fromJust . _subParams $ _itParams it) p dir w
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it = case getItem itid w of
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Nothing -> error "tried to get item use teslaBeamCombine that doesn't exist"
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Just itm -> itm
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lasRayAt :: Color -> Int -> Float -> Point2 -> Float -> Particle
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lasRayAt col dam phasev pos dir = LaserParticle
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{ _ptDraw = const blank
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, _ptUpdate = mvLaser phasev pos dir
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, _ptRange = 800
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, _ptDamage = dam
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, _ptPhaseV = phasev
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, _ptColor = col
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}
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mvLaser :: Float -- ^ Phase velocity, controls deflection through windows
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-> Point2
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-> Float
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-> World
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-> Particle
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-> (World, Maybe Particle)
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mvLaser phasev pos dir w pt
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= ( damThingHitWith (\p1 p2 p3 -> Damage LASERING dam p1 p2 p3 NoDamageEffect) pos xp thHit w
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, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
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)
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where
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dam = _ptDamage pt
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xp = pos +.+ 800 *.* unitVectorAtAngle dir
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(thHit, ps) = reflectLaserAlong phasev [] pos xp w
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col = _ptColor pt
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pic = setLayer BloomNoZWrite $ pictures
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[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 20 (pos:ps)
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, setDepth 19.5 . color (brightX 10 1 col) $ thickLine 3 (pos:ps)
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]
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shootTeslaArc' :: ItemParams -> Point2 -> Float -> World -> (World,ItemParams)
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shootTeslaArc' ip pos dir w =
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(w & randGen .~ g
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& instantParticles .:~ aTeslaArcAt col newarc
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, ip & currentArc ?~ newarc
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)
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where
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(col,g) = takeOne [white,azure,blue,cyan] & runState $ _randGen w
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newarc = createArc ip w pos dir & evalState $ _randGen w
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createArc :: ItemParams
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-> World
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-> Point2
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-> Float
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-> State StdGen [ArcStep]
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createArc arcparams@Arcing{_currentArc = Nothing} w p dir = createNewArc arcparams w p dir
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createArc arcparams w p dir = updateArc arcparams w p dir
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createNewArc :: ItemParams -> World -> Point2 -> Float
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-> State StdGen [ArcStep]
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createNewArc arcparams w p dir = take (_arcNumber arcparams)
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<$> unfoldrMID (_newArcStep arcparams arcparams w) (ArcStep p dir Nothing)
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defaultArcStep :: RandomGen g => ItemParams -> World -> ArcStep
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-> State g (Maybe ArcStep)
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defaultArcStep _ _ (ArcStep _ _ (Just _)) = return Nothing
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defaultArcStep itparams w (ArcStep p dir _) = do
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let csize = _arcSize itparams
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--rot <- takeOne [pi/4,negate pi/4]
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rot <- takeOne [0]
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let center = csize *.* rotateV rot (unitVectorAtAngle dir) +.+ p
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newp <- (center +.+) <$> randInCirc csize
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let mcr = listToMaybe
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. sortOn (dist center . _crPos)
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. filter (\cr -> dist center (_crPos cr) < csize)
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. IM.elems
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$ _creatures w
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wlsnearpoint = wallsNearPoint p w
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mwl = listToMaybe
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. sortOn (dist p . fst)
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. mapMaybe (\ q -> collidePointWallsWall p (center +.+ q) wlsnearpoint)
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$ polyCirc 6 csize
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f (q,wl) = ArcStep q dir (Just $ Right wl)
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g cr = ArcStep (_crPos cr +.+ csize *.* unitVectorAtAngle dir) dir (Just $ Left cr)
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return . listToMaybe . sortOn (dist p . (^. asPos))
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$ ArcStep newp dir Nothing : catMaybes [fmap f mwl,fmap g mcr]
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updateArc :: ItemParams
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-> World
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-> Point2
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-> Float
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-> State StdGen [ArcStep]
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updateArc ip w p dir = take (_arcNumber ip) <$> zipArcs ip w (ArcStep p dir Nothing) carc
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where
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carc = tail $ fromJust $ _currentArc ip
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zipArcs :: ItemParams
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-> World
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-> ArcStep
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-> [ArcStep]
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-> State StdGen [ArcStep]
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zipArcs ip w x (y:ys) = (x :) <$> do
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defaultnext <- _newArcStep ip ip w x
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case defaultnext of
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Nothing -> return []
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Just z@(ArcStep _ _ (Just _)) -> return [z]
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Just z -> do
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p <- randInCirc 5
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let csize = _arcSize ip
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center = _asPos x +.+ csize *.* unitVectorAtAngle (_asDir x)
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newp = _asPos y +.+ p
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--newdir = argV $ newp -.- _asPos x
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newdir = _asDir x
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if dist newp center < csize
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then zipArcs ip w (y & asPos .~ newp & asDir .~ newdir) ys
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else zipArcs ip w z ys
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zipArcs ip w y _ = createNewArc ip w (_asPos y) (_asDir y)
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+24
-21
@@ -12,7 +12,8 @@ import Dodge.Base.You
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import Dodge.Data
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import Dodge.Item.Amount
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import Dodge.Inventory.ItemSpace
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--import Dodge.Combine.Data
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import Dodge.Combine.Module
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import Dodge.Combine.Data
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import Multiset
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import SimpleTrie
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@@ -25,7 +26,7 @@ import Data.Map.Merge.Strict
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import Data.Maybe
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import Data.List (scanl',sortOn)
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combinationsTrie :: Trie (Int,CombineType) Item
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combinationsTrie :: Trie (Int,ItemBaseType) Item
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combinationsTrie = foldr
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(uncurry insertInTrie . first (sortOn snd))
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emptyTrie
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@@ -35,25 +36,25 @@ combinationsTrie = foldr
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-- trie going through each combine type in your inventory in order, rather than
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-- creating all multisets of combine types.
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lookupItems :: [(M.Map ModuleSlot ItemModule,CombineType,Int,Int)]
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-> [ ([(M.Map ModuleSlot ItemModule,Int)],Item) ]
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lookupItems :: [(M.Map ModuleSlot ItemModuleType,ItemBaseType,Int,Int)]
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-> [ ([(M.Map ModuleSlot ItemModuleType,Int)],Item) ]
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lookupItems xs = lookupItemsUsingTrie (sortOn (\(_,ct,_,_) -> ct) xs) combinationsTrie
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lookupItemsUsingTrie :: [(M.Map ModuleSlot ItemModule,CombineType,Int,Int)]
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-> Trie (Int,CombineType) Item
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-> [ ([(M.Map ModuleSlot ItemModule,Int)],Item) ]
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lookupItemsUsingTrie :: [(M.Map ModuleSlot ItemModuleType,ItemBaseType,Int,Int)]
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-> Trie (Int,ItemBaseType) Item
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-> [ ([(M.Map ModuleSlot ItemModuleType,Int)],Item) ]
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lookupItemsUsingTrie [] t = maybeToList $ ([],) <$> _trieMVal t
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lookupItemsUsingTrie ((mods,ct,i,n):xs) t = do
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n' <- [1..min n 4]
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let is = replicate n' (mods,i)
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concatMap (map (first (is ++)) . lookupItemsUsingTrie xs) $ maybeToList (_trieChildren t M.!? (n',ct))
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invertListInvMult :: IM.IntMap Item -> [[(M.Map ModuleSlot ItemModule,CombineType,Int,Int)]]
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invertListInvMult :: IM.IntMap Item -> [[(M.Map ModuleSlot ItemModuleType,ItemBaseType,Int,Int)]]
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invertListInvMult = powlistUpToN 4 . invertListInv
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invertListInv :: IM.IntMap Item -> [(M.Map ModuleSlot ItemModule,CombineType,Int,Int)]
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invertListInv :: IM.IntMap Item -> [(M.Map ModuleSlot ItemModuleType,ItemBaseType,Int,Int)]
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invertListInv = IM.foldrWithKey
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(\k it -> ((_itModules it,_itType it, k, itStackAmount it) :) )
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(\k it -> ((_iyModules $ _itType it,_iyBase $ _itType it, k, itStackAmount it) :) )
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[]
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-- gives a list of indices-item pairs.
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@@ -65,21 +66,21 @@ combineItemListYou = map (second fst) . combineItemListYou'
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combineItemListYou' :: World -> [([Int],(Item,[String]))]
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combineItemListYou' = map addModules . concatMap lookupItems . invertListInvMult . yourInv
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addModules :: ([(M.Map ModuleSlot ItemModule,Int)],Item)
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addModules :: ([(M.Map ModuleSlot ItemModuleType,Int)],Item)
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-> ([Int],(Item,[String]))
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addModules (ps,it) = (is , (applyModules newm it, ss))
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where
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(ms,is) = unzip ps
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m = ([],_itModules it)
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m = ([],_iyModules $ _itType it)
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(ss,newm) = foldr f m ms
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f m' (s,m'') = (s ++ s',m''')
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where
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(s',m''') = combineModules m' m''
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applyModules :: M.Map ModuleSlot ItemModule -> Item -> Item
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applyModules ms it = foldr f (it & itModules .~ ms) ms
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applyModules :: M.Map ModuleSlot ItemModuleType -> Item -> Item
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applyModules ms it = foldr f (it & itType . iyModules .~ ms) ms
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where
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f m = fromMaybe id (m ^? modModification)
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f m = fromMaybe id (fromModuleType m ^? modModification)
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-- (is , ) <$> [ (it & itModules .~ themodules,s) | (themodules,s) <- combinedmodules]
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-- where
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-- (ms,is) = unzip ps
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@@ -88,20 +89,22 @@ applyModules ms it = foldr f (it & itModules .~ ms) ms
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-- f ims imss = concatMap (g ims) imss
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-- g ims (ims',s) = map (second (s++)) $ combineModules ims ims'
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combineModules :: M.Map ModuleSlot ItemModule
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-> M.Map ModuleSlot ItemModule
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-> ([String],M.Map ModuleSlot ItemModule)
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combineModules :: M.Map ModuleSlot ItemModuleType
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-> M.Map ModuleSlot ItemModuleType
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-> ([String],M.Map ModuleSlot ItemModuleType)
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combineModules = mergeA
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(traverseMaybeMissing f)
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(traverseMissing g)
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(zipWithAMatched h)
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where
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f _ ItemModule{_modName=ss} = ("WARNING:REMOVES":ss,Nothing)
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f _ imt | imt /= EMPTYMODULE = ("WARNING:REMOVES":ss imt,Nothing)
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f _ _ = ([],Nothing)
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g _ m = ([], m)
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h _ ItemModule{_modName=ss} im@ItemModule{} = ("WARNING:REMOVES":ss,im)
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h _ _ im@ItemModule{} = ([],im)
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h _ im1 im2 | im1 /= EMPTYMODULE && im2 /= EMPTYMODULE
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= ("WARNING:REMOVES":ss im1,im2)
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h _ _ im | im /= EMPTYMODULE = ([],im)
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h _ im _ = ([],im)
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ss imt = _modName $ fromModuleType imt
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toggleCombineInv :: World -> World
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toggleCombineInv w = case _hudElement (_hud w) of
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@@ -8,12 +8,13 @@ import Dodge.Particle.Damage
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import Dodge.Item.Equipment
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import Dodge.Item.Craftable
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import Dodge.Item.Weapon
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import Dodge.Combine.Module
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import Dodge.Base
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import LensHelp
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import Data.Maybe
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itemCombinations :: [([(Int,CombineType)],Item)]
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itemCombinations :: [([(Int,ItemBaseType)],Item)]
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itemCombinations =
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[ po [PIPE, HARDWARE] (bangStick 1)
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, po [BANGSTICK 1, TIN] pistol
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@@ -90,7 +91,8 @@ itemCombinations =
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++ map (\i -> po [REVOLVERX i,CAN] $ revolverX (i+1)) [1..5]
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++ map (\i -> p [o (BANGCANEX i),p 2 PIPE] $ bangCaneX (i+1)) [1..5]
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++ map (\i -> po [MINIGUNX i,BANGCANE] $ miniGunX (i+1)) [3..15]
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++ [ po (_itType it:mtype) $ it & itModules . ix modtype .~ m
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++ [ po (_iyBase (_itType it):mtype) $ it & itType . iyModules . ix modtype .~ m
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| (modtype,is,ms) <- moduleCombinations
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, it <- is
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, (mtype,m) <- ms
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@@ -100,7 +102,7 @@ itemCombinations =
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po xs it = (map o xs,it)
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o = (1,)
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moduleCombinations :: [( ModuleSlot, [Item], [([CombineType],ItemModule)] )]
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moduleCombinations :: [( ModuleSlot, [Item], [([ItemBaseType],ItemModuleType)] )]
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moduleCombinations =
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[ ( ModRifleMag
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, [repeater
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@@ -108,8 +110,8 @@ moduleCombinations =
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,burstRifle
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,fastBurstRifle
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]
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, [amod [DRUM,HARDWARE] "+DRUM MAG" (itConsumption . laMax .~ 45)
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,amod [MOTOR,HARDWARE] "+BELT FEED" (itConsumption . laMax .~ 150)
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, [amod [DRUM,HARDWARE] DRUMMAG
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,amod [MOTOR,HARDWARE] BELTMAG
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]
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)
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, ( ModAutoMag
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@@ -117,78 +119,56 @@ moduleCombinations =
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,autoPistol
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,smg
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]
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, [amod [MAGNET,HARDWARE] "+MAGNET FEED" (itUse . useDelay . rateMax .~ 4)
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, [amod [MAGNET,HARDWARE] MAGNETMAG
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]
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)
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, ( ModBullet
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, bulletWeapons
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, [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ expireAndDamage $ spawnAtBulDams incBall)
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,amod [BOUNCEMODULE] "+BOUNCE" (f $ expireAndDamage bounceBulDams)
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,amod [STATICMODULE] "+STATIC" (f $ expireAndDamage $ spawnAtBulDams aStaticBall)
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,amod [CONCUSSMODULE] "+CONCUSS" (f $ expireAndDamage $ spawnAtBulDams concBall)
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, [amod [INCENDIARYMODULE] INCENDBUL
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,amod [BOUNCEMODULE] BOUNCEBUL
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,amod [STATICMODULE] STATICBUL
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,amod [CONCUSSMODULE] CONCUSBUL
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]
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)
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, ( ModTarget
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, homingLaunchers ++ bulletWeapons
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, [amod [MICROCHIP,CREATURESENSOR] "+CREATURETARGETING" (itTargeting .~ targetRBCreature)
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,amod [MICROCHIP,PRISM] "+LASERTARGETING" (itTargeting .~ targetLaser)
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,amod [MICROCHIP,TIN] "+POSTIONALTARGETING" (itTargeting .~ targetRBPress)
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, [amod [MICROCHIP,CREATURESENSOR] TARGCR
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,amod [MICROCHIP,PRISM] TARGLAS
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,amod [MICROCHIP,TIN] TARGPOS
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]
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)
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, ( ModBulletTrajectory
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, bulletWeapons
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, [amod [MAGNET,MICROCHIP,HARDWARE] "+MAGNETTRAJECTORY"
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( (itConsumption . laType . amBulTraj .~ MagnetTrajectory)
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. (itConsumption . laType . amBulVel .~ V2 10 0)
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)
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,amod [MICROCHIP,HARDWARE] "+FLECHETTETRAJECTORY"
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(itConsumption . laType . amBulTraj .~ FlechetteTrajectory)
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,amod [ANTIMATTER,HARDWARE] "+BEZIERTRAJECTORY"
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(itConsumption . laType . amBulTraj .~ BezierTrajectory)
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, [amod [MAGNET,MICROCHIP,HARDWARE] MAGNETTRAJ
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,amod [MICROCHIP,HARDWARE] FLECHETRAJ
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,amod [ANTIMATTER,HARDWARE] BEZIERTRAJ
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]
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)
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, ( ModDualBeam
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, [lasGunDual]
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, [amod [INCENDIARYMODULE] "+INCENDIARY" (itParams . lasBeam .~ BeamCombine flameBeamCombine)
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,amod [STATICMODULE] "+STATIC"
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( (itParams . lasBeam .~ BeamCombine teslaBeamCombine)
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. (itParams . subParams ?~ teslaParams)
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)
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,amod [TRANSFORMER] "+SPLIT" (itParams . lasBeam .~ BeamCombine splitBeamCombine)
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, [amod [INCENDIARYMODULE] INCENDLAS
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,amod [TRANSFORMER] SPLITLAS
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,amod [STATICMODULE] STATICLAS
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]
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)
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, ( ModTeleport
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, teleportableWeapons
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, [amod [TELEPORTMODULE,MICROCHIP] "+DIRECTEDTELE" makeDirectedTele
|
||||
, [amod [TELEPORTMODULE,MICROCHIP] WEPTELE
|
||||
]
|
||||
)
|
||||
, ( ModLauncherHoming
|
||||
, homingLaunchers
|
||||
, [ amod [MICROCHIP,TRANSMITTER] "+TARGET HOMING"
|
||||
(itConsumption . laType . amPjCreation .~ fireTrackingShell)
|
||||
, [ amod [MICROCHIP,TRANSMITTER] LAUNCHHOME
|
||||
]
|
||||
)
|
||||
, ( ModBattery
|
||||
, batteryGuns
|
||||
, [amod [BATTERY] "+BATTERY" (itConsumption . laMax +~ 1000)
|
||||
, [amod [BATTERY] EXTRABATTERY
|
||||
]
|
||||
)
|
||||
]
|
||||
where
|
||||
makeDirectedTele it = it
|
||||
& itTargeting .~ targetRBPress
|
||||
& itUse . useMods .:~ withPosDirWallCheck directedTelPos
|
||||
-- for the camera: the simplest option is to remove all zoom/offset
|
||||
& itUse . useAim . aimZoom . itZoomFac .~ 1
|
||||
& itUse . useAim . aimRange .~ 0
|
||||
-- a better option would be to involve a "scope" centered on the firing
|
||||
-- position
|
||||
directedTelPos it cr w = (p,a)
|
||||
where
|
||||
p = fromMaybe (_crPos cr) $ it ^? itTargeting . tgPos . _Just
|
||||
a = argV (mouseWorldPos w -.- p)
|
||||
f ameff = itConsumption . laType . amBulEff .~ ameff
|
||||
amod cts str func = (cts,ItemModule [str] 1 func)
|
||||
amod = (,)
|
||||
|
||||
homingLaunchers :: [Item]
|
||||
homingLaunchers = launcher : [launcherX i | i <- [2..10]]
|
||||
|
||||
@@ -1,11 +1,22 @@
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
module Dodge.Combine.Data
|
||||
(CombineType (..)
|
||||
,Detector (..)
|
||||
) where
|
||||
where
|
||||
import Dodge.Equipment.Data
|
||||
import Control.Lens
|
||||
import qualified Data.Map.Strict as M
|
||||
|
||||
-- this should probably store loaded ammo
|
||||
data ItemType = ItemType
|
||||
{_iyBase :: ItemBaseType
|
||||
,_iyModules :: M.Map ModuleSlot ItemModuleType
|
||||
}
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
-- TODO make this an enum somehow...?
|
||||
data CombineType
|
||||
data ItemBaseType
|
||||
= NOTDEFINED
|
||||
| EFFGUN String
|
||||
| AUTOEFFGUN String
|
||||
-- Weapons
|
||||
| BANGSTICK Int
|
||||
| PISTOL
|
||||
@@ -76,6 +87,7 @@ data CombineType
|
||||
| BLINKERUNSAFE
|
||||
| FORCEFIELDGUN
|
||||
| SHRINKER
|
||||
| SPAWNER
|
||||
-- Equipment
|
||||
| CLICKDETECTOR Detector
|
||||
| AUTODETECTOR Detector
|
||||
@@ -86,6 +98,7 @@ data CombineType
|
||||
| INVISIBILITYEQUIPMENT EquipSite
|
||||
| BRAINHAT
|
||||
| HEADLAMP
|
||||
| HEADLAMP1
|
||||
| POWERLEGS
|
||||
| SPEEDLEGS
|
||||
| JUMPLEGS
|
||||
@@ -141,11 +154,50 @@ data CombineType
|
||||
--
|
||||
| KEYCARD Int
|
||||
--
|
||||
| MEDKIT Int
|
||||
--
|
||||
| NoCombineType
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
data ItemModuleType
|
||||
= EMPTYMODULE
|
||||
| DRUMMAG
|
||||
| BELTMAG
|
||||
| MAGNETMAG
|
||||
| INCENDBUL
|
||||
| BOUNCEBUL
|
||||
| STATICBUL
|
||||
| CONCUSBUL
|
||||
| TARGCR
|
||||
| TARGLAS
|
||||
| TARGPOS
|
||||
| MAGNETTRAJ
|
||||
| FLECHETRAJ
|
||||
| BEZIERTRAJ
|
||||
| INCENDLAS
|
||||
| SPLITLAS
|
||||
| STATICLAS
|
||||
| WEPTELE
|
||||
| LAUNCHHOME
|
||||
| EXTRABATTERY
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
data Detector
|
||||
= ITEMDETECTOR
|
||||
| CREATUREDETECTOR
|
||||
| WALLDETECTOR
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
data ModuleSlot
|
||||
= ModBullet
|
||||
| ModRifleMag
|
||||
| ModAutoMag
|
||||
| ModTarget
|
||||
| ModBulletTrajectory
|
||||
| ModLauncherHoming
|
||||
| ModBattery
|
||||
| ModTeleport
|
||||
| ModDualBeam
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
makeLenses ''ItemType
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
module Dodge.Combine.Module where
|
||||
import Dodge.Data
|
||||
import Dodge.Tesla
|
||||
import Dodge.Particle.HitEffect.ExpireAndDamage
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.Particle.Damage
|
||||
import Dodge.IncBall
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
import Dodge.Item.Weapon.Launcher
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import LensHelp
|
||||
import Geometry
|
||||
--import Dodge.Item.Weapon.BatteryGuns
|
||||
import Dodge.Beam
|
||||
import Dodge.Base.Coordinate
|
||||
|
||||
import Data.Maybe
|
||||
|
||||
fromModuleType :: ItemModuleType -> ItemModule
|
||||
fromModuleType imt = case imt of
|
||||
EMPTYMODULE -> ItemModule ["EMPTYMODULE"] 1 id
|
||||
DRUMMAG -> mod "+DRUM MAG" (itConsumption . laMax .~ 45)
|
||||
BELTMAG -> mod "+BELT FEED" (itConsumption . laMax .~ 150)
|
||||
MAGNETMAG -> mod "+MAGNET FEED" (itUse . useDelay . rateMax .~ 4)
|
||||
INCENDBUL -> mod "+INCENDIARY" (f $ expireAndDamage $ spawnAtBulDams incBall)
|
||||
BOUNCEBUL -> mod "+BOUNCE" (f $ expireAndDamage bounceBulDams)
|
||||
STATICBUL -> mod "+STATIC" (f $ expireAndDamage $ spawnAtBulDams aStaticBall)
|
||||
CONCUSBUL -> mod "+CONCUSS" (f $ expireAndDamage $ spawnAtBulDams concBall)
|
||||
TARGCR -> mod "+CREATURETARGETING" (itTargeting .~ targetRBCreature)
|
||||
TARGLAS -> mod "+LASERTARGETING" (itTargeting .~ targetLaser)
|
||||
TARGPOS -> mod "+POSTIONALTARGETING" (itTargeting .~ targetRBPress)
|
||||
MAGNETTRAJ -> mod "+MAGNETTRAJECTORY"
|
||||
( (itConsumption . laType . amBulTraj .~ MagnetTrajectory)
|
||||
. (itConsumption . laType . amBulVel .~ V2 10 0)
|
||||
)
|
||||
FLECHETRAJ -> mod "+FLECHETTETRAJECTORY"
|
||||
(itConsumption . laType . amBulTraj .~ FlechetteTrajectory)
|
||||
BEZIERTRAJ -> mod "+BEZIERTRAJECTORY"
|
||||
(itConsumption . laType . amBulTraj .~ BezierTrajectory)
|
||||
INCENDLAS -> mod "+INCENDIARY" (itParams . lasBeam .~ BeamCombine flameBeamCombine)
|
||||
SPLITLAS -> mod "+SPLIT" (itParams . lasBeam .~ BeamCombine splitBeamCombine)
|
||||
STATICLAS -> mod "+STATIC"
|
||||
( (itParams . lasBeam .~ BeamCombine teslaBeamCombine)
|
||||
. (itParams . subParams ?~ teslaParams)
|
||||
)
|
||||
WEPTELE -> mod "+DIRECTEDTELE" makeDirectedTele
|
||||
LAUNCHHOME -> mod "+TARGET HOMING" (itConsumption . laType . amPjCreation .~ fireTrackingShell)
|
||||
EXTRABATTERY -> mod "+BATTERY" (itConsumption . laMax +~ 1000)
|
||||
where
|
||||
mod str func = ItemModule [str] 1 func
|
||||
f ameff = itConsumption . laType . amBulEff .~ ameff
|
||||
makeDirectedTele it = it
|
||||
& itTargeting .~ targetRBPress
|
||||
& itUse . useMods .:~ withPosDirWallCheck directedTelPos
|
||||
-- for the camera: the simplest option is to remove all zoom/offset
|
||||
& itUse . useAim . aimZoom . itZoomFac .~ 1
|
||||
& itUse . useAim . aimRange .~ 0
|
||||
-- a better option would be to involve a "scope" centered on the firing
|
||||
-- position
|
||||
directedTelPos it cr w = (p,a)
|
||||
where
|
||||
p = fromMaybe (_crPos cr) $ it ^? itTargeting . tgPos . _Just
|
||||
a = argV (mouseWorldPos w -.- p)
|
||||
--amod cts str func = (cts,ItemModule [str] 1 func)
|
||||
@@ -262,7 +262,7 @@ stackedInventory = IM.fromList $ zip [0..]
|
||||
,tractorGun
|
||||
,longGun
|
||||
,autoGun
|
||||
,ltAutoGun
|
||||
,autoPistol
|
||||
,pistol
|
||||
,teslaGun
|
||||
,blinkGun
|
||||
|
||||
@@ -91,9 +91,3 @@ creatureTurnToward p turnSpeed cr
|
||||
{- | Speed modifier of an item when not aiming. -}
|
||||
equipSpeed :: Item -> Float
|
||||
equipSpeed _ = 1
|
||||
{- | Speed modifier of an item when aiming. -}
|
||||
equipAimSpeed :: Item -> Float -- TODO remove/rethink
|
||||
equipAimSpeed it
|
||||
| _itType it == FRONTARMOUR = 0.5
|
||||
| _itType it == FLAMESHIELD = 0.5
|
||||
| otherwise = 1
|
||||
|
||||
@@ -49,7 +49,7 @@ ltAutoCrit = defaultCreature
|
||||
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
|
||||
, _crGoal = []
|
||||
}
|
||||
, _crInv = IM.fromList [(0,ltAutoGun),(1,medkit 100)]
|
||||
, _crInv = IM.fromList [(0,autoPistol),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crHP = 500
|
||||
|
||||
@@ -185,7 +185,7 @@ movementSideEff cr w
|
||||
_ -> w
|
||||
| otherwise = footstepSideEffect cr w
|
||||
where
|
||||
hasJetPack = any (\it -> it ^? itType == Just JETPACK) $ _crInv cr
|
||||
hasJetPack = any (\it -> it ^? itType . iyBase == Just JETPACK) $ _crInv cr
|
||||
oldPos = _crOldPos cr
|
||||
momentum' = 0.97 *.* (_crPos cr -.- _crOldPos cr)
|
||||
momentum'' | magV momentum' > 3 = 3 *.* normalizeV momentum'
|
||||
|
||||
@@ -15,7 +15,7 @@ strFromEquipment :: Creature -> Int
|
||||
strFromEquipment = sum . fmap equipmentStrValue . crCurrentEquipment
|
||||
|
||||
equipmentStrValue :: Item -> Int
|
||||
equipmentStrValue itm = case _itType itm of
|
||||
equipmentStrValue itm = case _iyBase $ _itType itm of
|
||||
FRONTARMOUR -> negate 3
|
||||
POWERLEGS -> 3
|
||||
_ -> 0
|
||||
|
||||
@@ -89,7 +89,7 @@ crIsArmouredFrom = hasFrontArmour
|
||||
hasFrontArmour :: Point2 -> Creature -> Bool
|
||||
hasFrontArmour p cr = fromMaybe False $ do
|
||||
invid <- cr ^? crEquipment . ix OnChest
|
||||
ittype <- cr ^? crInv . ix invid . itType
|
||||
ittype <- cr ^? crInv . ix invid . itType . iyBase
|
||||
return $ FRONTARMOUR == ittype
|
||||
&& p /= _crOldPos cr
|
||||
&& angleVV (unitVectorAtAngle (_crDir cr + frontarmdirection)) (p -.- _crOldPos cr) < pi/2
|
||||
|
||||
+5
-16
@@ -487,11 +487,10 @@ data ItemConsumption
|
||||
}
|
||||
| NoConsumption
|
||||
data Item = Item
|
||||
{ _itName :: String
|
||||
, _itConsumption :: ItemConsumption
|
||||
{ _itConsumption :: ItemConsumption
|
||||
, _itUse :: ItemUse
|
||||
, _itEquipPict :: Creature -> Item -> SPic
|
||||
, _itType :: CombineType
|
||||
, _itType :: ItemType
|
||||
, _itAttachment :: ItAttachment
|
||||
, _itID :: Maybe Int
|
||||
, _itInvPos :: Maybe Int
|
||||
@@ -504,7 +503,6 @@ data Item = Item
|
||||
, _itDimension :: ItemDimension
|
||||
, _itCurseStatus :: CurseStatus
|
||||
, _itTweaks :: ItemTweaks
|
||||
, _itModules :: M.Map ModuleSlot ItemModule
|
||||
, _itScope :: Scope
|
||||
, _itValue :: ItemValue
|
||||
, _itParams :: ItemParams
|
||||
@@ -523,17 +521,6 @@ data Targeting
|
||||
, _tgID :: Maybe Int
|
||||
, _tgActive :: Bool
|
||||
}
|
||||
data ModuleSlot
|
||||
= ModBullet
|
||||
| ModRifleMag
|
||||
| ModAutoMag
|
||||
| ModTarget
|
||||
| ModBulletTrajectory
|
||||
| ModLauncherHoming
|
||||
| ModBattery
|
||||
| ModTeleport
|
||||
| ModDualBeam
|
||||
deriving (Eq,Ord)
|
||||
|
||||
data ItemModule
|
||||
= DefaultModule
|
||||
@@ -555,6 +542,7 @@ data ItemPortage
|
||||
, _muzPos :: Float
|
||||
}
|
||||
| WornItem
|
||||
| NoPortage
|
||||
|
||||
data ReloadType
|
||||
= ActiveClear
|
||||
@@ -600,6 +588,7 @@ data WorldBeams = WorldBeams
|
||||
}
|
||||
{- | Linear beams. Last only one frame.
|
||||
- Can interact with one another in a limited manner
|
||||
- can probably be moved to a separate file
|
||||
-}
|
||||
data Beam = Beam
|
||||
{ _bmDraw :: Beam -> Picture
|
||||
@@ -1000,7 +989,7 @@ data Sensor = NoSensor
|
||||
deriving (Eq,Ord)
|
||||
data ProximityRequirement
|
||||
= RequireHealth {_proxReqMinHealth :: Int}
|
||||
| RequireEquipment {_proxReqEquipment :: CombineType}
|
||||
| RequireEquipment {_proxReqEquipment :: ItemBaseType}
|
||||
| RequireImpossible
|
||||
deriving (Eq,Ord,Show)
|
||||
data CloseToggle = NotClose | IsClose
|
||||
|
||||
+12
-72
@@ -4,8 +4,14 @@ Description : Instances of data structures
|
||||
|
||||
This module contains prototypical data structures.
|
||||
-}
|
||||
module Dodge.Default where
|
||||
module Dodge.Default
|
||||
( module Dodge.Default
|
||||
, module Dodge.Default.Item
|
||||
, module Dodge.Default.LightSource
|
||||
) where
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Default.LightSource
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Data
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Wall.Delete
|
||||
@@ -149,57 +155,21 @@ defaultState = CrSt
|
||||
, _crSpState = GenCr
|
||||
, _crDropsOnDeath = DropAll
|
||||
}
|
||||
|
||||
defaultEquipment :: Item
|
||||
defaultEquipment = Item
|
||||
{ _itCurseStatus = Uncursed
|
||||
, _itType = NOTDEFINED
|
||||
, _itName = "genericEquipment"
|
||||
-- ,_itIdentity = Generic
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
, _itIsHeld = False
|
||||
, _itInvColor = yellow
|
||||
, _itInvDisplay = \it -> [_itName it]
|
||||
, _itInvSize = 1
|
||||
, _itInvPos = Nothing
|
||||
defaultEquipment = defaultItem
|
||||
{ _itInvColor = yellow
|
||||
, _itDimension = defItDimCol yellow
|
||||
, _itConsumption = NoConsumption
|
||||
, _itUse = EquipUse defaultEquip
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itParams = NoParams
|
||||
, _itTweaks = NoTweaks
|
||||
, _itModules = M.empty
|
||||
, _itScope = NoScope
|
||||
, _itTargeting = NoTargeting
|
||||
, _itValue = defaultItemValue
|
||||
}
|
||||
defaultItZoom :: ItZoom
|
||||
defaultItZoom = ItZoom 20 0.2 1
|
||||
defaultConsumable :: Item
|
||||
defaultConsumable = Item
|
||||
{ _itUse = NoUse
|
||||
-- , _itIdentity = Generic
|
||||
, _itInvSize = 1
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itName = "genericConsumable"
|
||||
, _itConsumption = ItemItselfConsumable {_itAmount = 1}
|
||||
, _itEquipPict = \_ _ -> mempty
|
||||
, _itID = Nothing
|
||||
, _itInvPos = Nothing
|
||||
, _itIsHeld = False
|
||||
defaultConsumable = defaultItem
|
||||
{ _itConsumption = ItemItselfConsumable {_itAmount = 1}
|
||||
, _itInvColor = blue
|
||||
, _itInvDisplay = \it -> [_itName it ++ " x" ++ show (_itAmount $ _itConsumption it)]
|
||||
, _itEffect = NoItEffect
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itType = NoCombineType
|
||||
, _itParams = NoParams
|
||||
, _itDimension = defItDimCol blue
|
||||
, _itTweaks = NoTweaks
|
||||
, _itModules = M.empty
|
||||
, _itScope = NoScope
|
||||
, _itTargeting = NoTargeting
|
||||
, _itValue = defaultItemValue
|
||||
}
|
||||
|
||||
defaultFlIt :: FloorItem
|
||||
@@ -299,36 +269,6 @@ defaultPP = PressPlate
|
||||
, _ppID = -1
|
||||
, _ppText = "Pressure plate"
|
||||
}
|
||||
defaultLS :: LightSource
|
||||
defaultLS = LS
|
||||
{ _lsID = 0
|
||||
, _lsParam = LSParam
|
||||
{ _lsPos = V3 0 0 50
|
||||
, _lsRad = 700
|
||||
, _lsCol = 0.6
|
||||
}
|
||||
, _lsDir = 0
|
||||
, _lsPict = defLSPic
|
||||
}
|
||||
defLSPic :: LightSource -> Picture
|
||||
defLSPic ls = setLayer BloomNoZWrite . translate3 (_lsPos $ _lsParam ls) . color col $ circleSolid 4
|
||||
where
|
||||
col = V4 r g b 2
|
||||
V3 r g b = _lsCol $ _lsParam ls
|
||||
defaultTLS :: TempLightSource
|
||||
defaultTLS = TLS
|
||||
{ _tlsParam = LSParam
|
||||
{ _lsPos = 0
|
||||
, _lsRad = 0
|
||||
, _lsCol = 0.5
|
||||
}
|
||||
, _tlsUpdate = f
|
||||
, _tlsTime = 1
|
||||
}
|
||||
where
|
||||
f _ t
|
||||
| _tlsTime t <= 0 = Nothing
|
||||
| otherwise = Just $ t & tlsTime -~ 1
|
||||
|
||||
upHammer :: HammerType
|
||||
upHammer = HasHammer HammerUp
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
module Dodge.Default.Item
|
||||
( basicItemDisplay
|
||||
, maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
, moduleStrings
|
||||
, defaultItem
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Padding
|
||||
import Dodge.Inventory.ItemSpace
|
||||
import Dodge.Module
|
||||
import Picture
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import Data.Maybe
|
||||
import Data.Sequence
|
||||
import Control.Lens
|
||||
|
||||
defaultItem :: Item
|
||||
defaultItem = Item
|
||||
{ _itCurseStatus = Uncursed
|
||||
, _itType = defaultItemType
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
, _itIsHeld = False
|
||||
, _itInvColor = yellow
|
||||
, _itInvDisplay = basicItemDisplay
|
||||
, _itInvSize = 1
|
||||
, _itInvPos = Nothing
|
||||
, _itDimension = ItemDimension 0 0 NoPortage (const mempty)
|
||||
, _itConsumption = NoConsumption
|
||||
, _itUse = NoUse
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itParams = NoParams
|
||||
, _itTweaks = NoTweaks
|
||||
, _itScope = NoScope
|
||||
, _itTargeting = NoTargeting
|
||||
, _itValue = ItemValue 0 MundaneItem
|
||||
}
|
||||
|
||||
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
|
||||
basicItemDisplay :: Item -> [String]
|
||||
basicItemDisplay it = Prelude.take (itSlotsTaken it) $
|
||||
(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
|
||||
: moduleStrings it ++ repeat "*"
|
||||
where
|
||||
thename = show . _iyBase $ _itType it
|
||||
thenumber = case it ^? itConsumption of
|
||||
Just am@LoadableAmmo{} -> case _laReloadState am of
|
||||
Nothing' -> show (_laLoaded am)
|
||||
Just' x -> show x ++ "R" ++ show (_laLoaded am)
|
||||
Just am@ChargeableAmmo{} -> show $ _wpCharge am
|
||||
Just x@ItemItselfConsumable{} -> "x" ++ show (_itAmount x)
|
||||
Just NoConsumption -> ""
|
||||
Nothing -> ""
|
||||
theparam = fromMaybe []
|
||||
. listToMaybe
|
||||
$ mapMaybe ($ it)
|
||||
[ maybeModeStatus
|
||||
-- , maybeWarmupStatus
|
||||
-- , maybeRateStatus
|
||||
]
|
||||
-- this can be moved to Dodge/Module and unified with moduleSizes
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
maybeModeStatus it = case it ^? itAttachment of
|
||||
Just ItCharMode {_itCharMode = (c :<| _)} -> Just [' ',c]
|
||||
Just ItMode {_itMode = i} -> Just $ show i
|
||||
_ -> Nothing
|
||||
|
||||
maybeRateStatus :: Item -> Maybe String
|
||||
maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
|
||||
Nothing -> Nothing
|
||||
_ -> Just $ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
|
||||
|
||||
maybeWarmupStatus :: Item -> Maybe String
|
||||
maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
|
||||
Nothing -> Nothing
|
||||
Just m -> case m - (_warmTime . _useDelay $ _itUse it) of
|
||||
x | x <= 1 -> Just "WARM"
|
||||
| otherwise -> let n = show x
|
||||
in Just $ Prelude.take (4 - Prelude.length n) "WARM" ++ n
|
||||
|
||||
defaultItemType :: ItemType
|
||||
defaultItemType = ItemType NOTDEFINED mempty
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
module Dodge.Default.LightSource where
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
import Geometry
|
||||
import LensHelp
|
||||
|
||||
defaultLS :: LightSource
|
||||
defaultLS = LS
|
||||
{ _lsID = 0
|
||||
, _lsParam = LSParam
|
||||
{ _lsPos = V3 0 0 50
|
||||
, _lsRad = 700
|
||||
, _lsCol = 0.6
|
||||
}
|
||||
, _lsDir = 0
|
||||
, _lsPict = defLSPic
|
||||
}
|
||||
defLSPic :: LightSource -> Picture
|
||||
defLSPic ls = setLayer BloomNoZWrite . translate3 (_lsPos $ _lsParam ls) . color col $ circleSolid 4
|
||||
where
|
||||
col = V4 r g b 2
|
||||
V3 r g b = _lsCol $ _lsParam ls
|
||||
defaultTLS :: TempLightSource
|
||||
defaultTLS = TLS
|
||||
{ _tlsParam = LSParam
|
||||
{ _lsPos = 0
|
||||
, _lsRad = 0
|
||||
, _lsCol = 0.5
|
||||
}
|
||||
, _tlsUpdate = f
|
||||
, _tlsTime = 1
|
||||
}
|
||||
where
|
||||
f _ t
|
||||
| _tlsTime t <= 0 = Nothing
|
||||
| otherwise = Just $ t & tlsTime -~ 1
|
||||
+14
-32
@@ -1,6 +1,7 @@
|
||||
module Dodge.Default.Weapon
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Draw
|
||||
import Picture
|
||||
@@ -94,11 +95,10 @@ defaultAimParams = AimParams
|
||||
, _aimStance = OneHand
|
||||
}
|
||||
|
||||
|
||||
defaultGun :: Item
|
||||
defaultGun = Item
|
||||
{ _itName = "default"
|
||||
, _itType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
defaultGun = defaultItem
|
||||
{ _itCurseStatus = Uncursed
|
||||
, _itConsumption = defaultAmmo
|
||||
, _itUse = defaultrUse
|
||||
, _itDimension = defItDimCol white
|
||||
@@ -113,41 +113,23 @@ defaultGun = Item
|
||||
, _itInvSize = 1
|
||||
, _itParams = NoParams
|
||||
, _itTweaks = NoTweaks
|
||||
, _itModules = M.fromList
|
||||
[(ModBullet, DefaultModule)
|
||||
,(ModTarget, DefaultModule)
|
||||
,(ModBulletTrajectory, DefaultModule)
|
||||
,(ModTeleport, DefaultModule)
|
||||
]
|
||||
, _itScope = NoScope
|
||||
, _itTargeting = NoTargeting
|
||||
, _itValue = defaultItemValue
|
||||
}
|
||||
}
|
||||
& itType . iyModules .~ M.fromList
|
||||
[(ModBullet, EMPTYMODULE)
|
||||
,(ModTarget, EMPTYMODULE)
|
||||
,(ModBulletTrajectory, EMPTYMODULE)
|
||||
,(ModTeleport, EMPTYMODULE)
|
||||
]
|
||||
|
||||
defaultItemValue :: ItemValue
|
||||
defaultItemValue = ItemValue 10 MundaneItem
|
||||
defaultCraftable :: Item
|
||||
defaultCraftable = Item
|
||||
{ _itName = "default"
|
||||
, _itType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itConsumption = NoConsumption
|
||||
, _itUse = NoUse
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itID = Nothing
|
||||
, _itInvPos = Nothing
|
||||
, _itIsHeld = False
|
||||
, _itEffect = NoItEffect
|
||||
, _itInvDisplay = basicItemDisplay
|
||||
defaultCraftable = defaultItem
|
||||
{ _itEquipPict = pictureWeaponOnAim
|
||||
, _itInvColor = green
|
||||
, _itInvSize = 1
|
||||
, _itParams = NoParams
|
||||
, _itDimension = defItDimCol green
|
||||
, _itTweaks = NoTweaks
|
||||
, _itModules = M.empty
|
||||
, _itScope = NoScope
|
||||
, _itTargeting = NoTargeting
|
||||
, _itValue = defaultItemValue
|
||||
}
|
||||
defItDim :: ItemDimension
|
||||
defItDim = ItemDimension
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
module Dodge.IncBall where
|
||||
import Dodge.Data
|
||||
import Dodge.Particle.HitEffect.ExpireAndDamage
|
||||
import Dodge.Particle.Damage
|
||||
import Dodge.PtFlicker
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
import System.Random
|
||||
import Control.Monad.State
|
||||
@@ -3,6 +3,10 @@ module Dodge.Item
|
||||
, module Dodge.Item.Consumable
|
||||
, module Dodge.Item.PassKey
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon
|
||||
import Dodge.Item.Consumable
|
||||
import Dodge.Item.PassKey
|
||||
|
||||
fromType :: ItemType -> Item
|
||||
fromType ct = undefined
|
||||
|
||||
@@ -14,13 +14,13 @@ import qualified Data.IntMap.Strict as IM
|
||||
|
||||
medkit :: Int -> Item
|
||||
medkit i = defaultConsumable
|
||||
{ _itName = "MEDKIT" ++ show i
|
||||
, _itUse = ConsumeUse
|
||||
{ _itUse = ConsumeUse
|
||||
{_cUse = \_ cr w -> w & creatures . ix (_crID cr) . crHP +~ i
|
||||
}
|
||||
, _itEquipPict = pictureWeaponAim $ const $ (,) emptySH $ color blue $ circleSolid 3
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itType . iyBase .~ MEDKIT i
|
||||
|
||||
heal25 :: Int -> World -> Maybe World
|
||||
heal25 = heal 25
|
||||
|
||||
@@ -9,19 +9,18 @@ import Color
|
||||
--import Geometry
|
||||
import Control.Lens
|
||||
|
||||
makeTypeCraftNum :: Int -> CombineType -> Item
|
||||
makeTypeCraftNum :: Int -> ItemBaseType -> Item
|
||||
makeTypeCraftNum i ct = defaultCraftable
|
||||
{ _itInvSize = 0.5
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itName = show ct
|
||||
, _itType = ct
|
||||
, _itConsumption = ItemItselfConsumable i
|
||||
}
|
||||
& itType . iyBase .~ ct
|
||||
|
||||
makeTypeCraft :: CombineType -> Item
|
||||
makeTypeCraft :: ItemBaseType -> Item
|
||||
makeTypeCraft = makeTypeCraftNum 1
|
||||
|
||||
makeModule :: CombineType -> Item
|
||||
makeModule :: ItemBaseType -> Item
|
||||
makeModule ct = makeTypeCraft ct
|
||||
& itInvSize .~ 1
|
||||
& itInvColor .~ chartreuse
|
||||
|
||||
+23
-38
@@ -22,14 +22,13 @@ import LensHelp
|
||||
import Data.Maybe
|
||||
magShield :: Item
|
||||
magShield = defaultEquipment
|
||||
{ _itType = MAGSHIELD
|
||||
, _itName = "MAGSHIELD"
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
{ _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itID = Nothing
|
||||
, _itAttachment = ItMInt Nothing
|
||||
}
|
||||
& itUse . eqEq . eqUse .~ useMagShield
|
||||
& itUse . eqEq . eqSite .~ GoesOnWrist
|
||||
& itType . iyBase .~ MAGSHIELD
|
||||
useMagShield :: Item -> Creature -> World -> World
|
||||
useMagShield it cr w = w & magnets . at mgid ?~ themagnet
|
||||
where
|
||||
@@ -46,37 +45,34 @@ useMagShield it cr w = w & magnets . at mgid ?~ themagnet
|
||||
|
||||
flameShield :: Item
|
||||
flameShield = defaultEquipment
|
||||
{ _itType = FLAMESHIELD
|
||||
, _itName = "FLAMESHIELD"
|
||||
, _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||
{ _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||
, _itID = Nothing
|
||||
} & itUse . eqEq . eqSite .~ GoesOnChest
|
||||
& itType . iyBase .~ FLAMESHIELD
|
||||
{- | Slows you down, blocks forward projectiles. -}
|
||||
frontArmour :: Item
|
||||
frontArmour = defaultEquipment
|
||||
{ _itType = FRONTARMOUR
|
||||
, _itName = "FARMOUR"
|
||||
, _itEquipPict = pictureOnEquip (emptySH , setDepth 20 $ pictures
|
||||
{ _itEquipPict = pictureOnEquip (emptySH , setDepth 20 $ pictures
|
||||
[color thecol $ thickArc 0 (pi/2) 10 5
|
||||
,color thecol $ thickArc (3*pi/2) (2*pi) 10 5
|
||||
])
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqSite .~ GoesOnChest
|
||||
& itType . iyBase .~ FRONTARMOUR
|
||||
where
|
||||
thecol = yellow -- (greyN 0.1)
|
||||
|
||||
wristArmour :: Item
|
||||
wristArmour = defaultEquipment
|
||||
{ _itType = WRISTARMOUR
|
||||
, _itName = "WRISTARMOUR"
|
||||
, _itEquipPict = spicForWrist mempty
|
||||
{ _itEquipPict = spicForWrist mempty
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqSite .~ GoesOnWrist
|
||||
& itUse . eqEq . eqOnEquip .~ onEquipWristShield
|
||||
& itUse . eqEq . eqUse .~ setWristShieldPos
|
||||
& itUse . eqEq . eqOnRemove .~ onRemoveWristShield
|
||||
& itType . iyBase .~ WRISTARMOUR
|
||||
|
||||
onEquipWristShield :: Item -> Creature -> World -> World
|
||||
onEquipWristShield itm cr w = w
|
||||
@@ -114,8 +110,6 @@ flatShield = defaultEquipment
|
||||
, _itEffect = effectOnOffHeld createShieldWall removeShieldWall
|
||||
-- the above seems to work, but I am not sure why: it may break on edge
|
||||
-- cases
|
||||
, _itName = "FLATSHIELD"
|
||||
, _itType = FLATSHIELD
|
||||
, _itUse = RightUse
|
||||
{ _rUse = \_ _ -> id
|
||||
, _useDelay = NoDelay
|
||||
@@ -135,6 +129,7 @@ flatShield = defaultEquipment
|
||||
,"*" ++ replicate 13 ' ' ++ "*"
|
||||
]
|
||||
}
|
||||
& itType . iyBase .~ FLATSHIELD
|
||||
flatShieldEquipSPic :: Item -> SPic
|
||||
flatShieldEquipSPic _ =
|
||||
( colorSH yellow $ upperPrismPoly 10 (rectWH 2 10)
|
||||
@@ -215,29 +210,25 @@ effectOnOffHeld f f' = ItInvEffectID
|
||||
{- | Increases speed, reduces friction, cannot only move forwards. -}
|
||||
jetPack :: Item
|
||||
jetPack = defaultEquipment
|
||||
{ _itType = JETPACK
|
||||
, _itName = "JETPACK"
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 20
|
||||
{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 20
|
||||
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
} & itUse . eqEq . eqSite .~ GoesOnBack
|
||||
& itType . iyBase .~ JETPACK
|
||||
|
||||
brainHat :: Item
|
||||
brainHat = defaultEquipment
|
||||
{ _itType = BRAINHAT
|
||||
, _itName = "BRAINHAT"
|
||||
, _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
|
||||
{ _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqSite .~ GoesOnHead
|
||||
& itType . iyBase .~ BRAINHAT
|
||||
|
||||
headLamp1 :: Item
|
||||
headLamp1 = defaultEquipment
|
||||
{ _itType = HEADLAMP
|
||||
, _itName = "HEADLAMP1"
|
||||
, _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $
|
||||
{ _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $
|
||||
translateSHf 5 2 (upperPrismPoly 8 $ rectWH 4 1)
|
||||
<> translateSHf 5 (-2) (upperPrismPoly 8 $ rectWH 4 1)
|
||||
-- <> (upperPrismPoly 3 $ rectWH 4 4)
|
||||
@@ -247,16 +238,16 @@ headLamp1 = defaultEquipment
|
||||
}
|
||||
& itUse . eqEq . eqUse .~ createHeadLamp
|
||||
& itUse . eqEq . eqSite .~ GoesOnHead
|
||||
& itType . iyBase .~ HEADLAMP1
|
||||
headLamp :: Item
|
||||
headLamp = defaultEquipment
|
||||
{ _itType = HEADLAMP
|
||||
, _itName = "HEADLAMP"
|
||||
, _itEquipPict = pictureOnEquip (noPic headLampShape)
|
||||
{ _itEquipPict = pictureOnEquip (noPic headLampShape)
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqUse .~ createHeadLamp
|
||||
& itUse . eqEq . eqSite .~ GoesOnHead
|
||||
& itType . iyBase .~ HEADLAMP
|
||||
|
||||
headLampShape :: Shape
|
||||
headLampShape = colorSH yellow $
|
||||
@@ -271,34 +262,28 @@ createHeadLamp _ cr = tempLightSources .:~ tlsTimeRadColPos 1 200 0.7
|
||||
|
||||
powerLegs :: Item
|
||||
powerLegs = defaultEquipment
|
||||
{ _itType = POWERLEGS
|
||||
, _itName = "POWERLEGS"
|
||||
, _itEquipPict = pictureOnEquip (noPic $ translateSH (V3 0 4 0) $ colorSH yellow $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
{ _itEquipPict = pictureOnEquip (noPic $ translateSH (V3 0 4 0) $ colorSH yellow $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqSite .~ GoesOnLegs
|
||||
& itType . iyBase .~ POWERLEGS
|
||||
speedLegs :: Item
|
||||
speedLegs = powerLegs
|
||||
{ _itType = SPEEDLEGS
|
||||
, _itName = "SPEEDLEGS"
|
||||
}
|
||||
& itType . iyBase .~ SPEEDLEGS
|
||||
jumpLegs :: Item
|
||||
jumpLegs = powerLegs
|
||||
{ _itType = JUMPLEGS
|
||||
, _itName = "JUMPLEGS"
|
||||
}
|
||||
& itType . iyBase .~ JUMPLEGS
|
||||
|
||||
wristInvisibility :: Item
|
||||
wristInvisibility = defaultEquipment
|
||||
{ _itType = INVISIBILITYEQUIPMENT GoesOnWrist
|
||||
, _itName = "WRISTINVISIBILITY"
|
||||
, _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
{ _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
, _itID = Nothing
|
||||
}
|
||||
& itUse . eqEq . eqSite .~ GoesOnWrist
|
||||
& itUse . eqEq . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
|
||||
& itUse . eqEq . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
|
||||
& itType . iyBase .~ INVISIBILITYEQUIPMENT GoesOnWrist
|
||||
|
||||
overCID :: (Creature -> Creature) -> Item -> Creature -> World -> World
|
||||
overCID f _ cr = creatures . ix (_crID cr) %~ f
|
||||
|
||||
@@ -3,19 +3,19 @@ import Dodge.Data
|
||||
import Dodge.Default
|
||||
import Picture
|
||||
import Geometry.Data
|
||||
import LensHelp
|
||||
--import ShapePicture
|
||||
import Shape
|
||||
keyCard :: Int -> Item
|
||||
keyCard n = defaultEquipment
|
||||
{ _itType = KEYCARD n
|
||||
, _itName = "KEYCARD-"++show n
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
|
||||
{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itInvColor = aquamarine
|
||||
, _itInvDisplay = (:[]) . _itName
|
||||
}
|
||||
& itType . iyBase .~ KEYCARD n
|
||||
|
||||
keyPic :: Picture
|
||||
keyPic = color green $
|
||||
pictures [translate (-4) 0 $ thickCircle 4 2
|
||||
@@ -25,9 +25,7 @@ keyPic = color green $
|
||||
|
||||
latchkey :: Int -> Item
|
||||
latchkey n = defaultEquipment
|
||||
{ _itType = NOTDEFINED
|
||||
, _itName = "KEY "++show n
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
|
||||
{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
-- , _itZoom = defaultItZoom
|
||||
|
||||
@@ -17,6 +17,8 @@ module Dodge.Item.Weapon.BatteryGuns
|
||||
, splitBeamCombine
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Tesla
|
||||
import Dodge.Beam
|
||||
import Dodge.Item.Weapon.LaserPath
|
||||
import Dodge.Item.Location
|
||||
import Dodge.Creature.HandPos
|
||||
@@ -52,28 +54,25 @@ import Control.Monad.State
|
||||
|
||||
defaultBatteryGun :: Item
|
||||
defaultBatteryGun = defaultGun
|
||||
& itModules .~ batteryModules
|
||||
& itType . iyModules .~ batteryModules
|
||||
|
||||
batteryModules :: M.Map ModuleSlot ItemModule
|
||||
batteryModules :: M.Map ModuleSlot ItemModuleType
|
||||
batteryModules = M.fromList
|
||||
[(ModBattery, DefaultModule)
|
||||
,(ModTeleport, DefaultModule)
|
||||
[(ModBattery, EMPTYMODULE)
|
||||
,(ModTeleport, EMPTYMODULE)
|
||||
]
|
||||
|
||||
defaultAutoBatteryGun :: Item
|
||||
defaultAutoBatteryGun = defaultAutoGun
|
||||
& itModules .~ batteryModules
|
||||
& itType . iyModules .~ batteryModules
|
||||
|
||||
sparkGun :: Item
|
||||
sparkGun = teslaGun
|
||||
& itName .~ "SPARKGUN"
|
||||
& itType .~ SPARKGUN
|
||||
& itType . iyBase .~ SPARKGUN
|
||||
& itParams . arcSize .~ 10
|
||||
teslaGun :: Item
|
||||
teslaGun = defaultBatteryGun
|
||||
{ _itName = "TESLA"
|
||||
, _itType = TESLAGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 200
|
||||
, _laLoaded = 200
|
||||
, _laReloadTime = 80
|
||||
@@ -97,14 +96,7 @@ teslaGun = defaultBatteryGun
|
||||
}
|
||||
, _itParams = teslaParams
|
||||
}
|
||||
teslaParams :: ItemParams
|
||||
teslaParams = Arcing
|
||||
{ _currentArc = Nothing
|
||||
, _arcSize = 20
|
||||
, _arcNumber = 10
|
||||
, _newArcStep = defaultArcStep
|
||||
, _previousArcEffect = NoPreviousArcEffect
|
||||
}
|
||||
& itType . iyBase .~ TESLAGUN
|
||||
teslaGunPic :: Item -> SPic
|
||||
teslaGunPic _ = noPic $ colorSH blue $
|
||||
upperPrismPoly 5 (rectNESW xb 8 xa 0)
|
||||
@@ -114,8 +106,7 @@ teslaGunPic _ = noPic $ colorSH blue $
|
||||
xb = 9
|
||||
lasGunPulse :: Item
|
||||
lasGunPulse = lasGun
|
||||
& itName .~ "PULSELAS"
|
||||
& itType .~ LASPULSE
|
||||
& itType . iyBase .~ LASPULSE
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, withItem $ \it -> withTempLight 1 (100 * frac it) (xyzV4 (_lasColor $ _itParams it))
|
||||
@@ -134,8 +125,7 @@ lasGunPulse = lasGun
|
||||
|
||||
lasGunWide :: Int -> Item
|
||||
lasGunWide n = lasGun
|
||||
& itName .~ "PARALELLAS"++show n
|
||||
& itType .~ LASGUNWIDE n
|
||||
& itType . iyBase .~ LASGUNWIDE n
|
||||
& itParams . lasColor .~ orange
|
||||
& itParams . lasDamage .~ 2
|
||||
& itUse .~ ( ruseInstant shootLaser NoHammer
|
||||
@@ -155,8 +145,7 @@ lasGunWide n = lasGun
|
||||
xs = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
|
||||
lasGunWidePulse :: Item
|
||||
lasGunWidePulse = lasGun
|
||||
& itName .~ "LASWIDEPULSE"
|
||||
& itType .~ LASGUNWIDEPULSE
|
||||
& itType . iyBase .~ LASGUNWIDEPULSE
|
||||
& itParams . lasColor .~ orange
|
||||
& itParams . lasDamage .~ 2
|
||||
& itUse .~ ( ruseInstant shootLaser NoHammer
|
||||
@@ -183,8 +172,7 @@ lasGunWidePulse = lasGun
|
||||
n' = (ceiling $ (150 :: Float) * frac it) :: Int
|
||||
lasGunSway :: Item
|
||||
lasGunSway = lasGun
|
||||
& itName .~ "SWAYLAS"
|
||||
& itType .~ LASGUNSWAY
|
||||
& itType . iyBase .~ LASGUNSWAY
|
||||
& itParams . lasColor .~ orange
|
||||
& itParams . lasDamage .~ 11
|
||||
& itUse .~ ( ruseInstant shootLaser NoHammer
|
||||
@@ -206,8 +194,7 @@ lasGunSway = lasGun
|
||||
x' = _lasCycle $ _itParams it
|
||||
lasGunFocus :: Int -> Item
|
||||
lasGunFocus n = lasGunWide n
|
||||
& itName .~ "FOCALAS"++show n
|
||||
& itType .~ LASGUNFOCUS n
|
||||
& itType . iyBase .~ LASGUNFOCUS n
|
||||
& itParams . lasColor .~ red
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
@@ -223,8 +210,7 @@ lasGunFocus n = lasGunWide n
|
||||
|
||||
lasGunDual :: Item
|
||||
lasGunDual = lasGun
|
||||
& itName .~ "DUALAS"
|
||||
& itType .~ LASGUNDUAL
|
||||
& itType . iyBase .~ LASGUNDUAL
|
||||
& itParams .~ DualBeam
|
||||
{ _phaseV = 1
|
||||
, _lasColor = orange
|
||||
@@ -246,11 +232,10 @@ lasGunDual = lasGun
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
)
|
||||
& itModules . at ModDualBeam ?~ DefaultModule
|
||||
& itType . iyModules . at ModDualBeam ?~ EMPTYMODULE
|
||||
lasGunSwing :: Item
|
||||
lasGunSwing = lasGun
|
||||
& itName .~ "SWINGLAS"
|
||||
& itType .~ LASGUNSWING
|
||||
& itType . iyBase .~ LASGUNSWING
|
||||
& itParams . lasColor .~ orange
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
@@ -268,9 +253,7 @@ lasGunSwing = lasGun
|
||||
x' = _lasCycle $ _itParams it
|
||||
lasGun :: Item
|
||||
lasGun = defaultAutoBatteryGun
|
||||
{ _itName = "LASGUN"
|
||||
, _itType = LASGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 200
|
||||
, _laLoaded = 200
|
||||
, _laReloadTime = 80
|
||||
@@ -303,6 +286,8 @@ lasGun = defaultAutoBatteryGun
|
||||
, _dimSPic = lasGunPic
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ LASGUN
|
||||
|
||||
lasGunPic :: Item -> SPic
|
||||
lasGunPic it =
|
||||
( colorSH blue $
|
||||
@@ -335,9 +320,7 @@ lasGunTweak = TweakParam
|
||||
|
||||
tractorGun :: Item
|
||||
tractorGun = lasGun
|
||||
{ _itName = "TRACTORGUN"
|
||||
, _itType = TRACTORGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 10000
|
||||
, _laLoaded = 10000
|
||||
, _laReloadTime = 40
|
||||
@@ -360,6 +343,8 @@ tractorGun = lasGun
|
||||
, _tweakSel = 0
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ TRACTORGUN
|
||||
|
||||
tractorGunTweak :: TweakParam
|
||||
tractorGunTweak = TweakParam
|
||||
{ _doTweak = thetweak
|
||||
@@ -400,84 +385,6 @@ shootTeslaArc it cr w = w'
|
||||
pos = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
|
||||
shootTeslaArc' :: ItemParams -> Point2 -> Float -> World -> (World,ItemParams)
|
||||
shootTeslaArc' ip pos dir w =
|
||||
(w & randGen .~ g
|
||||
& instantParticles .:~ aTeslaArcAt col newarc
|
||||
, ip & currentArc ?~ newarc
|
||||
)
|
||||
where
|
||||
(col,g) = takeOne [white,azure,blue,cyan] & runState $ _randGen w
|
||||
newarc = createArc ip w pos dir & evalState $ _randGen w
|
||||
|
||||
|
||||
createArc :: ItemParams
|
||||
-> World
|
||||
-> Point2
|
||||
-> Float
|
||||
-> State StdGen [ArcStep]
|
||||
createArc arcparams@Arcing{_currentArc = Nothing} w p dir = createNewArc arcparams w p dir
|
||||
createArc arcparams w p dir = updateArc arcparams w p dir
|
||||
|
||||
createNewArc :: ItemParams -> World -> Point2 -> Float
|
||||
-> State StdGen [ArcStep]
|
||||
createNewArc arcparams w p dir = take (_arcNumber arcparams)
|
||||
<$> unfoldrMID (_newArcStep arcparams arcparams w) (ArcStep p dir Nothing)
|
||||
|
||||
defaultArcStep :: RandomGen g => ItemParams -> World -> ArcStep
|
||||
-> State g (Maybe ArcStep)
|
||||
defaultArcStep _ _ (ArcStep _ _ (Just _)) = return Nothing
|
||||
defaultArcStep itparams w (ArcStep p dir _) = do
|
||||
let csize = _arcSize itparams
|
||||
--rot <- takeOne [pi/4,negate pi/4]
|
||||
rot <- takeOne [0]
|
||||
let center = csize *.* rotateV rot (unitVectorAtAngle dir) +.+ p
|
||||
newp <- (center +.+) <$> randInCirc csize
|
||||
let mcr = listToMaybe
|
||||
. sortOn (dist center . _crPos)
|
||||
. filter (\cr -> dist center (_crPos cr) < csize)
|
||||
. IM.elems
|
||||
$ _creatures w
|
||||
wlsnearpoint = wallsNearPoint p w
|
||||
mwl = listToMaybe
|
||||
. sortOn (dist p . fst)
|
||||
. mapMaybe (\ q -> collidePointWallsWall p (center +.+ q) wlsnearpoint)
|
||||
$ polyCirc 6 csize
|
||||
f (q,wl) = ArcStep q dir (Just $ Right wl)
|
||||
g cr = ArcStep (_crPos cr +.+ csize *.* unitVectorAtAngle dir) dir (Just $ Left cr)
|
||||
return . listToMaybe . sortOn (dist p . (^. asPos))
|
||||
$ ArcStep newp dir Nothing : catMaybes [fmap f mwl,fmap g mcr]
|
||||
|
||||
updateArc :: ItemParams
|
||||
-> World
|
||||
-> Point2
|
||||
-> Float
|
||||
-> State StdGen [ArcStep]
|
||||
updateArc ip w p dir = take (_arcNumber ip) <$> zipArcs ip w (ArcStep p dir Nothing) carc
|
||||
where
|
||||
carc = tail $ fromJust $ _currentArc ip
|
||||
|
||||
zipArcs :: ItemParams
|
||||
-> World
|
||||
-> ArcStep
|
||||
-> [ArcStep]
|
||||
-> State StdGen [ArcStep]
|
||||
zipArcs ip w x (y:ys) = (x :) <$> do
|
||||
defaultnext <- _newArcStep ip ip w x
|
||||
case defaultnext of
|
||||
Nothing -> return []
|
||||
Just z@(ArcStep _ _ (Just _)) -> return [z]
|
||||
Just z -> do
|
||||
p <- randInCirc 5
|
||||
let csize = _arcSize ip
|
||||
center = _asPos x +.+ csize *.* unitVectorAtAngle (_asDir x)
|
||||
newp = _asPos y +.+ p
|
||||
--newdir = argV $ newp -.- _asPos x
|
||||
newdir = _asDir x
|
||||
if dist newp center < csize
|
||||
then zipArcs ip w (y & asPos .~ newp & asDir .~ newdir) ys
|
||||
else zipArcs ip w z ys
|
||||
zipArcs ip w y _ = createNewArc ip w (_asPos y) (_asDir y)
|
||||
|
||||
shootLaser :: Item -> Creature -> World -> World
|
||||
shootLaser it cr = instantParticles .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
|
||||
@@ -537,64 +444,6 @@ dualRayAt :: BeamType -> Int -> World -> Color -> Int -> Float -> Point2 -> Floa
|
||||
dualRayAt bt itid w col dam phasev pos dir = basicBeamAt itid w col dam phasev pos dir
|
||||
& bmType .~ bt
|
||||
|
||||
flameBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
flameBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= makeFlame p (2 *.* normalizeV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
|
||||
|
||||
lasBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
lasBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= instantParticles .:~ lasRayAt yellow 11 1 p (argV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
|
||||
|
||||
splitBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
splitBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= (instantParticles .:~ lasRayAt yellow 11 1 p (dir+0.5*pi))
|
||||
. (instantParticles .:~ lasRayAt yellow 11 1 p (dir-0.5*pi))
|
||||
where
|
||||
dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
|
||||
|
||||
teslaBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
teslaBeamCombine (p,(a,b,bm),(x,y,_)) w
|
||||
= w' & pointToItem (_itemPositions w IM.! itid) . itParams . subParams ?~ ip
|
||||
where
|
||||
itid = fromJust $ _bmOrigin bm
|
||||
dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
|
||||
(w',ip) = shootTeslaArc' (fromJust . _subParams $ _itParams it) p dir w
|
||||
it = case getItem itid w of
|
||||
Nothing -> error "tried to get item use teslaBeamCombine that doesn't exist"
|
||||
Just itm -> itm
|
||||
|
||||
lasRayAt :: Color -> Int -> Float -> Point2 -> Float -> Particle
|
||||
lasRayAt col dam phasev pos dir = LaserParticle
|
||||
{ _ptDraw = const blank
|
||||
, _ptUpdate = mvLaser phasev pos dir
|
||||
, _ptRange = 800
|
||||
, _ptDamage = dam
|
||||
, _ptPhaseV = phasev
|
||||
, _ptColor = col
|
||||
}
|
||||
mvLaser :: Float -- ^ Phase velocity, controls deflection through windows
|
||||
-> Point2
|
||||
-> Float
|
||||
-> World
|
||||
-> Particle
|
||||
-> (World, Maybe Particle)
|
||||
mvLaser phasev pos dir w pt
|
||||
= ( damThingHitWith (\p1 p2 p3 -> Damage LASERING dam p1 p2 p3 NoDamageEffect) pos xp thHit w
|
||||
, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
|
||||
)
|
||||
where
|
||||
dam = _ptDamage pt
|
||||
xp = pos +.+ 800 *.* unitVectorAtAngle dir
|
||||
(thHit, ps) = reflectLaserAlong phasev [] pos xp w
|
||||
col = _ptColor pt
|
||||
pic = setLayer BloomNoZWrite $ pictures
|
||||
[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 20 (pos:ps)
|
||||
, setDepth 19.5 . color (brightX 10 1 col) $ thickLine 3 (pos:ps)
|
||||
]
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir power
|
||||
where
|
||||
|
||||
@@ -110,9 +110,7 @@ maxT = 20
|
||||
|
||||
boosterGun :: Item
|
||||
boosterGun = defaultGun
|
||||
{ _itName = "BOOSTER"
|
||||
, _itType = BOOSTER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _laMax = 100
|
||||
, _laLoaded = 100
|
||||
@@ -121,6 +119,7 @@ boosterGun = defaultGun
|
||||
, _itUse = luseInstantNoH $ boostSelfL 10
|
||||
, _itEffect = resetAttachmentID
|
||||
}
|
||||
& itType . iyBase .~ BOOSTER
|
||||
resetAttachmentID :: ItEffect
|
||||
resetAttachmentID = ItInvEffect f 0
|
||||
where
|
||||
|
||||
@@ -41,9 +41,7 @@ import Data.Maybe
|
||||
|
||||
bangCane :: Item
|
||||
bangCane = defaultGun
|
||||
{ _itName = "BANGCANE"
|
||||
, _itType = BANGCANE
|
||||
, _itParams = BulletShooter
|
||||
{ _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
@@ -82,11 +80,10 @@ bangCane = defaultGun
|
||||
<> makeSingleClipAt (V3 5 0 3) it
|
||||
}
|
||||
} & itUse . useAim . aimStance .~ OneHand
|
||||
& itType . iyBase .~ BANGCANE
|
||||
bangCaneX :: Int -> Item
|
||||
bangCaneX i = bangCane
|
||||
{ _itName = "BANGCANEx"++show i
|
||||
, _itType = BANGCANEX i
|
||||
, _itUse = ruseAmmoParamsRate 6 upHammer
|
||||
{ _itUse = ruseAmmoParamsRate 6 upHammer
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundItemChoiceStart caneStickSoundChoice
|
||||
@@ -121,6 +118,7 @@ bangCaneX i = bangCane
|
||||
,_brlInaccuracy = 0.1
|
||||
}
|
||||
& itParams . torqueAfter .~ 0.48 + 0.2 * fromIntegral i
|
||||
& itType . iyBase .~ BANGCANEX i
|
||||
caneStickSoundChoice :: Item -> SoundID
|
||||
caneStickSoundChoice it
|
||||
| _laLoaded (_itConsumption it) < 2 = tap3S
|
||||
@@ -146,8 +144,7 @@ rifle = bangCane
|
||||
}
|
||||
}
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itName .~ "RIFLE"
|
||||
& itType .~ RIFLE
|
||||
& itType . iyBase .~ RIFLE
|
||||
& itConsumption . laMax .~ 1
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
@@ -155,9 +152,8 @@ rifle = bangCane
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 2}
|
||||
repeater :: Item
|
||||
repeater = rifle
|
||||
& itModules . at ModRifleMag ?~ DefaultModule
|
||||
& itName .~ "REPEATER"
|
||||
& itType .~ REPEATER
|
||||
& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
|
||||
& itType . iyBase .~ REPEATER
|
||||
& itConsumption . laReloadType .~ ActiveClear
|
||||
& itConsumption . laReloadTime .~ 80
|
||||
& itConsumption . laMax .~ 15
|
||||
@@ -173,15 +169,13 @@ baseRifleShape = colorSH red $ upperPrismPoly 3 $ rectXH 25 2
|
||||
|
||||
autoRifle :: Item
|
||||
autoRifle = repeater
|
||||
& itName .~ "AUTORIFLE"
|
||||
& itType .~ AUTORIFLE
|
||||
& itType . iyBase .~ AUTORIFLE
|
||||
& itUse . useMods %~ ((ammoCheckI :) . tail)
|
||||
& itModules . at ModAutoMag ?~ DefaultModule
|
||||
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
|
||||
-- & itUse . useDelay . rateMax .~ 6
|
||||
burstRifle :: Item
|
||||
burstRifle = repeater
|
||||
& itName .~ "BURSTRIFLE"
|
||||
& itType .~ BURSTRIFLE
|
||||
& itType . iyBase .~ BURSTRIFLE
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.05
|
||||
& itUse . useDelay . rateMax .~ 18
|
||||
& itUse . useMods .~
|
||||
@@ -198,8 +192,7 @@ burstRifle = repeater
|
||||
]
|
||||
fastBurstRifle :: Item
|
||||
fastBurstRifle = repeater
|
||||
& itName .~ "FASTBURSTRIFLE"
|
||||
& itType .~ FASTBURSTRIFLE
|
||||
& itType . iyBase .~ FASTBURSTRIFLE
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.06
|
||||
& itUse . useDelay . rateMax .~ 18
|
||||
& itUse . useMods .~
|
||||
@@ -216,9 +209,8 @@ fastBurstRifle = repeater
|
||||
]
|
||||
completeBurstRifle :: Item
|
||||
completeBurstRifle = repeater
|
||||
& itName .~ "COMPLETEBURSTRIFLE"
|
||||
& itType .~ COMPLETEBURSTRIFLE
|
||||
& itModules . at ModRifleMag .~ Nothing
|
||||
& itType . iyBase .~ COMPLETEBURSTRIFLE
|
||||
& itType . iyModules . at ModRifleMag .~ Nothing
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.1
|
||||
& itUse . useDelay . rateMax .~ 28
|
||||
& itUse . useMods .~
|
||||
@@ -262,9 +254,7 @@ miniGunUse i = ruseInstant (useAmmoParams $ Just 1) NoHammer $
|
||||
|
||||
miniGunX :: Int -> Item
|
||||
miniGunX i = defaultAutoGun
|
||||
{ _itName = "MINIGUN-" ++ show i
|
||||
, _itType = MINIGUNX i
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 1500
|
||||
, _laLoaded = 1500
|
||||
@@ -308,7 +298,7 @@ miniGunX i = defaultAutoGun
|
||||
}
|
||||
}
|
||||
& itDimension . dimPortage . muzPos .~ 40
|
||||
|
||||
& itType . iyBase .~ MINIGUNX i
|
||||
miniGunXPictItem :: Int -> Item -> SPic
|
||||
miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _itConsumption it)
|
||||
where
|
||||
|
||||
@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
|
||||
, machineGun
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Item.Weapon.BulletGun.Clip
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Particle.HitEffect
|
||||
@@ -41,9 +42,7 @@ import Data.Maybe
|
||||
|
||||
bangRod :: Item
|
||||
bangRod = defaultGun
|
||||
{ _itName = "BANGROD"
|
||||
, _itType = BANGROD
|
||||
, _itParams = BulletShooter
|
||||
{ _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 1
|
||||
, _bore = 2
|
||||
@@ -79,6 +78,7 @@ bangRod = defaultGun
|
||||
, _laReloadTime = 20
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGROD
|
||||
& itUse . useAim . aimWeight .~ 8
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ OneHand
|
||||
@@ -90,8 +90,7 @@ baseAMRShape :: Shape
|
||||
baseAMRShape = colorSH orange $ upperPrismPoly 3 $ rectXH 30 2
|
||||
elephantGun :: Item
|
||||
elephantGun = bangRod
|
||||
& itName .~ "ELEPHANTGUN"
|
||||
& itType .~ ELEPHANTGUN
|
||||
& itType . iyBase .~ ELEPHANTGUN
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itParams . gunBarrels .~ SingleBarrel 0.05
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseAMRShape
|
||||
@@ -112,8 +111,7 @@ elephantGun = bangRod
|
||||
& itParams . torqueAfter .~ 0.1
|
||||
amr :: Item
|
||||
amr = elephantGun
|
||||
& itName .~ "ANTIMATERIELRIFLE"
|
||||
& itType .~ AMR
|
||||
& itType . iyBase .~ AMR
|
||||
& itConsumption . laMax .~ 15
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseAMRShape
|
||||
<> makeTinClipAt 0 (V3 10 (-2) 0) it
|
||||
@@ -121,14 +119,12 @@ amr = elephantGun
|
||||
|
||||
autoAmr :: Item
|
||||
autoAmr = amr
|
||||
& itName .~ "AUTOAMR"
|
||||
& itType .~ AUTOAMR
|
||||
& itType . iyBase .~ AUTOAMR
|
||||
& itUse . useMods %~ ((ammoCheckI :) . tail)
|
||||
|
||||
sniperRifle :: Item
|
||||
sniperRifle = elephantGun
|
||||
& itName .~ "SNIPERRIFLE"
|
||||
& itType .~ SNIPERRIFLE
|
||||
& itType . iyBase .~ SNIPERRIFLE
|
||||
& itParams . gunBarrels .~ SingleBarrel 0
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
& itUse . heldScroll .~ zoomLongGun
|
||||
@@ -137,8 +133,7 @@ sniperRifle = elephantGun
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
machineGun :: Item
|
||||
machineGun = bangRod
|
||||
& itName .~ "MACHINEGUN"
|
||||
& itType .~ MACHINEGUN
|
||||
& itType . iyBase .~ MACHINEGUN
|
||||
& itUse .~ (ruseAmmoParamsRate 25 NoHammer
|
||||
[ ammoCheckI
|
||||
, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
|
||||
|
||||
@@ -41,11 +41,7 @@ bangStickSoundChoice it
|
||||
|
||||
bangStick :: Int -> Item
|
||||
bangStick i = defaultGun
|
||||
{ _itName = case i of
|
||||
1 -> "BANGSTICK"
|
||||
_ -> "BANGSTICKx"++ show i
|
||||
, _itType = BANGSTICK i
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = i
|
||||
, _laReloadTime = 10
|
||||
@@ -62,8 +58,6 @@ bangStick i = defaultGun
|
||||
-- , applyInaccuracy
|
||||
, withRecoil
|
||||
]
|
||||
, _itID = Nothing
|
||||
, _itInvColor = white
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
@@ -89,6 +83,7 @@ bangStick i = defaultGun
|
||||
<> stickClip it
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGSTICK i
|
||||
baseStickShapeX :: Int -> Shape
|
||||
baseStickShapeX i = foldMap f [0..i-1]
|
||||
where
|
||||
@@ -115,9 +110,7 @@ stickClip it = case it ^? itConsumption . laLoaded of
|
||||
|
||||
revolver :: Item
|
||||
revolver = pistol
|
||||
{ _itName = "REVOLVER"
|
||||
, _itType = REVOLVER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 6
|
||||
, _laLoaded = 0
|
||||
@@ -126,6 +119,7 @@ revolver = pistol
|
||||
}
|
||||
}
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> revolverClip it)
|
||||
& itType . iyBase .~ REVOLVER
|
||||
|
||||
revolverClip :: Item -> Shape
|
||||
revolverClip it = case it ^? itConsumption . laLoaded of
|
||||
@@ -170,9 +164,7 @@ smgAfterHamMods =
|
||||
|
||||
pistol :: Item
|
||||
pistol = (bangStick 1)
|
||||
{ _itName = "PISTOL"
|
||||
, _itType = PISTOL
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
@@ -183,8 +175,6 @@ pistol = (bangStick 1)
|
||||
(ammoHammerCheck : pistolAfterHamMods)
|
||||
-- , _itZoom = defaultItZoom
|
||||
-- , _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
, _itInvColor = white
|
||||
} & itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
|
||||
& itParams %~
|
||||
( ( muzVel .~ 0.8 )
|
||||
@@ -194,25 +184,23 @@ pistol = (bangStick 1)
|
||||
. ( recoil .~ 10 )
|
||||
. ( torqueAfter .~ 0.2 )
|
||||
)
|
||||
& itType . iyBase .~ PISTOL
|
||||
autoPistol :: Item
|
||||
autoPistol = pistol
|
||||
& itUse . useMods .~ (ammoCheckI : pistolAfterHamMods)
|
||||
& itName .~ "AUTOPISTOL"
|
||||
& itType .~ AUTOPISTOL
|
||||
& itModules . at ModAutoMag ?~ DefaultModule
|
||||
& itType . iyBase .~ AUTOPISTOL
|
||||
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
|
||||
machinePistol :: Item
|
||||
machinePistol = autoPistol
|
||||
& itUse . useDelay . rateMax .~ 2
|
||||
& itUse . useMods .~ (ammoCheckI : machinePistolAfterHamMods)
|
||||
& itName .~ "MACHINEPISTOL"
|
||||
& itType .~ MACHINEPISTOL
|
||||
& itModules . at ModAutoMag .~ Nothing
|
||||
& itType . iyBase .~ MACHINEPISTOL
|
||||
& itType . iyModules . at ModAutoMag .~ Nothing
|
||||
& itParams . recoil .~ 20
|
||||
smg :: Item
|
||||
smg = autoPistol -- & some parameter affecting stability
|
||||
& itUse . useMods .~ (ammoCheckI : smgAfterHamMods)
|
||||
& itName .~ "SMG"
|
||||
& itType .~ SMG
|
||||
& itType . iyBase .~ SMG
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itDimension . dimPortage . handlePos .~ 2
|
||||
& itParams . torqueAfter .~ 0.05
|
||||
@@ -220,9 +208,7 @@ smg = autoPistol -- & some parameter affecting stability
|
||||
<> makeTinClipAt 0 (V3 7 (-2) 0) it)
|
||||
revolverX :: Int -> Item
|
||||
revolverX i = revolver
|
||||
{ _itName = "REVx"++show i
|
||||
, _itType = REVOLVERX i
|
||||
, _itUse = ruseAmmoParamsRate 8 upHammer
|
||||
{ _itUse = ruseAmmoParamsRate 8 upHammer
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
-- rather than locking the inventory, a better solution may be to check
|
||||
@@ -238,3 +224,4 @@ revolverX i = revolver
|
||||
, withRecoil
|
||||
]
|
||||
} & itConsumption . laMax .~ i * 6
|
||||
& itType . iyBase .~ REVOLVERX i
|
||||
|
||||
@@ -5,7 +5,6 @@ module Dodge.Item.Weapon.BulletGuns
|
||||
, biggerBlunderbuss
|
||||
, biggestBlunderbuss
|
||||
, grenadeLauncher
|
||||
, ltAutoGun
|
||||
, autogunSpread
|
||||
, autoGun
|
||||
, autoGunPic
|
||||
@@ -44,9 +43,7 @@ import System.Random
|
||||
|
||||
autoGun :: Item
|
||||
autoGun = defaultAutoGun
|
||||
{ _itName = "AUTOGUN"
|
||||
, _itType = AUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 30
|
||||
, _laLoaded = 30
|
||||
@@ -88,6 +85,7 @@ autoGun = defaultAutoGun
|
||||
}
|
||||
}
|
||||
& itUse . heldScroll .~ scrollCharMode
|
||||
& itType . iyBase .~ AUTOGUN
|
||||
autoGunPic :: Item -> SPic
|
||||
autoGunPic it = noPic $
|
||||
colorSH red (prismPoly
|
||||
@@ -100,9 +98,7 @@ autoGunPic it = noPic $
|
||||
|
||||
bangCone :: Item
|
||||
bangCone = defaultGun
|
||||
{ _itName = "BANGCONE"
|
||||
, _itType = BANGCONE
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 5
|
||||
, _laReloadTime = 25
|
||||
@@ -143,6 +139,7 @@ bangCone = defaultGun
|
||||
<> upperPrismPoly 6 (rectNSEW 4 (-4) 15 5)
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGCONE
|
||||
coneRandItemUpdate :: State StdGen (Item -> Item)
|
||||
coneRandItemUpdate = do
|
||||
wth <- state $ randomR (1,5)
|
||||
@@ -158,9 +155,7 @@ coneRandItemParams = do
|
||||
|
||||
blunderbuss :: Item
|
||||
blunderbuss = bangCone
|
||||
{_itName = "BLUNDERBUSS"
|
||||
,_itType = BLUNDERBUSS
|
||||
, _itDimension = ItemDimension
|
||||
{_itDimension = ItemDimension
|
||||
{ _dimRad = 8
|
||||
, _dimCenter = V3 5 0 0
|
||||
, _dimPortage = HeldItem
|
||||
@@ -175,11 +170,10 @@ blunderbuss = bangCone
|
||||
& itConsumption . laReloadTime .~ 30
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itType . iyBase .~ BLUNDERBUSS
|
||||
bigBlunderbuss :: Item
|
||||
bigBlunderbuss = blunderbuss
|
||||
{_itName = "BIGBLUNDERBUSS"
|
||||
,_itType = BIGBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 50
|
||||
& itConsumption . laReloadTime .~ 36
|
||||
& itParams . recoil .~ 200
|
||||
@@ -187,9 +181,7 @@ bigBlunderbuss = blunderbuss
|
||||
& itParams . randomOffset .~ 16
|
||||
biggerBlunderbuss :: Item
|
||||
biggerBlunderbuss = bigBlunderbuss
|
||||
{_itName = "BIGGERBLUNDERBUSS"
|
||||
,_itType = BIGGERBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGGERBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 75
|
||||
& itConsumption . laReloadTime .~ 43
|
||||
& itParams . recoil .~ 250
|
||||
@@ -197,9 +189,7 @@ biggerBlunderbuss = bigBlunderbuss
|
||||
& itParams . randomOffset .~ 20
|
||||
biggestBlunderbuss :: Item
|
||||
biggestBlunderbuss = biggerBlunderbuss
|
||||
{_itName = "BIGGESTBLUNDERBUSS"
|
||||
,_itType = BIGGESTBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGGESTBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 100
|
||||
& itConsumption . laReloadTime .~ 50
|
||||
& itParams . recoil .~ 300
|
||||
@@ -209,39 +199,9 @@ biggestBlunderbuss = biggerBlunderbuss
|
||||
grenadeLauncher :: Int -> Item
|
||||
grenadeLauncher _ = bangCone
|
||||
|
||||
ltAutoGun :: Item
|
||||
ltAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-LT"
|
||||
, _itType = LTAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
, _laReloadTime = 90
|
||||
}
|
||||
, _itUse = ruseAmmoParamsRate 2 NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap1S
|
||||
, useAmmoAmount 1
|
||||
, applyInaccuracy
|
||||
, withTorqueAfter
|
||||
, withSidePushI 50
|
||||
, modClock 2 withMuzFlareI
|
||||
]
|
||||
-- , _itFloorPict = ltAutoGunPic
|
||||
, _itParams = defBulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel autogunSpread
|
||||
}
|
||||
}
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itType = LONGGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = hvBullet
|
||||
, _laMax = 1
|
||||
, _laLoaded = 1
|
||||
@@ -267,6 +227,7 @@ longGun = defaultGun
|
||||
, _itScope = ZoomScope (V2 0 0) 0 1 0.1 False
|
||||
-- , _itEffect = itemLaserScopeEffect
|
||||
}
|
||||
& itType . iyBase .~ LONGGUN
|
||||
|
||||
autogunSpread :: Float
|
||||
autogunSpread = 0.07
|
||||
|
||||
@@ -20,9 +20,7 @@ import Control.Lens
|
||||
|
||||
lasDrones :: Item
|
||||
lasDrones = defaultGun
|
||||
{ _itName = "DRONES"
|
||||
, _itType = DRONELAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = DroneAmmo { _amString = "LASDRONE" }
|
||||
, _laMax = 2
|
||||
, _laLoaded = 2
|
||||
@@ -39,6 +37,7 @@ lasDrones = defaultGun
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itEffect = NoItEffect
|
||||
}
|
||||
& itType . iyBase .~ DRONELAUNCHER
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
lasDronesPic _ =
|
||||
|
||||
@@ -220,7 +220,7 @@ throwRemoteBomb :: Creature -> World -> World
|
||||
throwRemoteBomb cr w = setLocation
|
||||
$ removePict
|
||||
$ resetFire
|
||||
$ resetName
|
||||
-- $ resetName
|
||||
$ over props addG w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -237,7 +237,7 @@ throwRemoteBomb cr w = setLocation
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
| otherwise = v'
|
||||
j = _crInvSel cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
|
||||
-- resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
|
||||
removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> emptyBlank
|
||||
resetFire = set (creatures . ix cid . crInv . ix j . itUse . rUse)
|
||||
$ \_ -> explodeRemoteBomb itid i
|
||||
@@ -258,14 +258,14 @@ explodeRemoteBomb itid pjid cr w
|
||||
= set (props . ix pjid . pjUpdate) (\_ -> retireRemoteBomb itid 30 pjid)
|
||||
-- $ set (props . ix pjid . pjDraw) (\_ -> blank)
|
||||
$ set (creatures . ix cid . crInv . ix j . itUse . rUse) (\_ -> const id)
|
||||
$ resetName
|
||||
-- $ resetName
|
||||
$ resetPict
|
||||
-- $ resetScope
|
||||
$ makeExplosionAt (_pjPos (_props w IM.! pjid)) w
|
||||
-- - $ makeShrapnelBombAt (_pjPos (_props w IM.! pjid)) w
|
||||
where
|
||||
cid = _crID cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||
-- resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
|
||||
(pictureWeaponAim $ \_ -> (,) emptySH remoteBombUnarmedPic)
|
||||
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||
|
||||
@@ -2,11 +2,7 @@
|
||||
Display of weapon strings in the inventory.
|
||||
-}
|
||||
module Dodge.Item.Weapon.InventoryDisplay
|
||||
( basicItemDisplay
|
||||
, maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
, moduleStrings
|
||||
) where
|
||||
where
|
||||
import Dodge.Data
|
||||
import Padding
|
||||
import Dodge.Inventory.ItemSpace
|
||||
@@ -15,46 +11,4 @@ import Dodge.Module
|
||||
import Data.Maybe
|
||||
import Data.Sequence
|
||||
import Control.Lens
|
||||
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
|
||||
basicItemDisplay :: Item -> [String]
|
||||
basicItemDisplay it = Prelude.take (itSlotsTaken it) $
|
||||
(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
|
||||
: moduleStrings it ++ repeat "*"
|
||||
where
|
||||
thename = _itName it
|
||||
thenumber = case it ^? itConsumption of
|
||||
Just am@LoadableAmmo{} -> case _laReloadState am of
|
||||
Nothing' -> show (_laLoaded am)
|
||||
Just' x -> show x ++ "R" ++ show (_laLoaded am)
|
||||
Just am@ChargeableAmmo{} -> show $ _wpCharge am
|
||||
Just x@ItemItselfConsumable{} -> "x" ++ show (_itAmount x)
|
||||
Just NoConsumption -> ""
|
||||
Nothing -> ""
|
||||
theparam = fromMaybe []
|
||||
. listToMaybe
|
||||
$ mapMaybe ($ it)
|
||||
[ maybeModeStatus
|
||||
-- , maybeWarmupStatus
|
||||
-- , maybeRateStatus
|
||||
]
|
||||
|
||||
-- this can be moved to Dodge/Module and unified with moduleSizes
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
maybeModeStatus it = case it ^? itAttachment of
|
||||
Just ItCharMode {_itCharMode = (c :<| _)} -> Just [' ',c]
|
||||
Just ItMode {_itMode = i} -> Just $ show i
|
||||
_ -> Nothing
|
||||
|
||||
maybeRateStatus :: Item -> Maybe String
|
||||
maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
|
||||
Nothing -> Nothing
|
||||
_ -> Just $ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
|
||||
|
||||
maybeWarmupStatus :: Item -> Maybe String
|
||||
maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
|
||||
Nothing -> Nothing
|
||||
Just m -> case m - (_warmTime . _useDelay $ _itUse it) of
|
||||
x | x <= 1 -> Just "WARM"
|
||||
| otherwise -> let n = show x
|
||||
in Just $ Prelude.take (4 - Prelude.length n) "WARM" ++ n
|
||||
|
||||
@@ -38,9 +38,7 @@ import System.Random
|
||||
|
||||
launcher :: Item
|
||||
launcher = defaultGun
|
||||
{ _itName = "ROCKO"
|
||||
, _itType = LAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = ProjectileAmmo
|
||||
{ _amPayload = makeExplosionAt
|
||||
, _amString = "EXPLOSIVE SHELL"
|
||||
@@ -71,7 +69,6 @@ launcher = defaultGun
|
||||
, _tweakParams = basicAmPjMoves
|
||||
}
|
||||
, _itInvSize = 3
|
||||
, _itInvDisplay = basicItemDisplay
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 9
|
||||
, _dimCenter = V3 10 0 0
|
||||
@@ -82,12 +79,12 @@ launcher = defaultGun
|
||||
, _dimSPic = launcherPic
|
||||
}
|
||||
}
|
||||
& itModules . at ModLauncherHoming ?~ DefaultModule
|
||||
& itType . iyBase .~ LAUNCHER
|
||||
& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
|
||||
|
||||
launcherX :: Int -> Item
|
||||
launcherX i = launcher
|
||||
& itName .~ ("ROCKO-" ++ show i)
|
||||
& itType .~ LAUNCHERX i
|
||||
& itType . iyBase .~ LAUNCHERX i
|
||||
& itConsumption . laMax .~ i
|
||||
& itConsumption . laLoaded .~ i
|
||||
& itUse . rUse .~ usePjCreationX i
|
||||
@@ -287,8 +284,7 @@ remoteLauncherName = "ROCKO-REMOTE"
|
||||
|
||||
remoteLauncher :: Item
|
||||
remoteLauncher = launcher
|
||||
& itName .~ remoteLauncherName
|
||||
& itType .~ REMOTELAUNCHER
|
||||
& itType . iyBase .~ REMOTELAUNCHER
|
||||
& itUse . rUse .~ fireRemoteShell
|
||||
& itScope .~ RemoteScope (V2 0 0) 1 True
|
||||
& itConsumption . laType . amPjDraw .~ drawRemoteShell
|
||||
@@ -297,7 +293,7 @@ remoteLauncher = launcher
|
||||
fireRemoteShell :: Item -> Creature -> World -> World
|
||||
fireRemoteShell it cr w = set (creatures . ix cid . crInv . ix j . itUse . rUse)
|
||||
(\_ _ -> explodeRemoteRocket itid i)
|
||||
$ set (creatures . ix cid . crInv . ix j . itName) remoteLauncherName
|
||||
-- $ set (creatures . ix cid . crInv . ix j . itName) remoteLauncherName
|
||||
$ addRemRocket w'
|
||||
where
|
||||
(w',itid) = getHeldItemLoc cr w
|
||||
@@ -358,7 +354,7 @@ explodeRemoteRocket itid pjid w = w
|
||||
& props . ix pjid . pjUpdate .~ (\_ -> retireRemoteProj fireRemoteShell itid 30 pjid)
|
||||
& props . ix pjid . prDraw .~ const mempty
|
||||
& itPoint . itUse . rUse .~ (\_ _ -> id)
|
||||
& itPoint . itName .~ "REMOTELAUNCHER"
|
||||
-- & itPoint . itName .~ "REMOTELAUNCHER"
|
||||
& _pjPayload thepj (_pjPos thepj)
|
||||
where
|
||||
itPoint = pointToItem $ _itemPositions w IM.! itid
|
||||
|
||||
@@ -23,9 +23,7 @@ import Control.Lens
|
||||
Sends out pulses that display walls. -}
|
||||
clickDetector :: Detector -> Item
|
||||
clickDetector dt = defaultGun
|
||||
{ _itName = show dt
|
||||
, _itType = CLICKDETECTOR dt
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
, _itUse = ruseRate 20 (detectorEffect dt) upHammer
|
||||
[ ammoUseCheck
|
||||
]
|
||||
@@ -34,12 +32,11 @@ clickDetector dt = defaultGun
|
||||
-- , _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
& itType . iyBase .~ CLICKDETECTOR dt
|
||||
|
||||
autoDetector :: Detector -> Item
|
||||
autoDetector dt = defaultEquipment
|
||||
{ _itType = AUTODETECTOR dt
|
||||
, _itName = "AUTO-" ++ show dt
|
||||
, _itEquipPict = shapeForWrist (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
{_itEquipPict = shapeForWrist (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
-- , _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
}
|
||||
@@ -47,6 +44,7 @@ autoDetector dt = defaultEquipment
|
||||
& itUse . eqEq . eqUse .~ autoEffect (detectorEffect dt) 100 click1S
|
||||
& itUse . eqEq . eqParams .~ EquipCounter 0
|
||||
& itUse . eqEq . eqViewDist ?~ 350
|
||||
& itType . iyBase .~ AUTODETECTOR dt
|
||||
|
||||
detectorColor :: Detector -> Color
|
||||
detectorColor dt = case dt of
|
||||
|
||||
@@ -30,9 +30,7 @@ import LensHelp
|
||||
|
||||
sonicGun :: Item
|
||||
sonicGun = defaultAutoGun
|
||||
{ _itName = "SONICGUN"
|
||||
, _itType = SONICGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 10
|
||||
, _laLoaded = 10
|
||||
, _laReloadTime = 80
|
||||
@@ -54,6 +52,7 @@ sonicGun = defaultAutoGun
|
||||
, _dimSPic = const $ noPic baseSonicShape
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ SONICGUN
|
||||
baseSonicShape :: Shape
|
||||
baseSonicShape = colorSH rose $ upperPrismPoly 3 $ rectXH 25 2
|
||||
|
||||
|
||||
@@ -16,8 +16,7 @@ import Control.Lens
|
||||
Creates a creature next to the creature using the item. -}
|
||||
spawnGun :: Creature -> Item
|
||||
spawnGun cr = defaultGun
|
||||
{ _itName = "SPAWNER"
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 1
|
||||
, _laLoaded = 1
|
||||
, _laReloadTime = 80
|
||||
@@ -29,6 +28,7 @@ spawnGun cr = defaultGun
|
||||
, hammerCheckI
|
||||
]
|
||||
}
|
||||
& itType . iyBase .~ SPAWNER
|
||||
spawnCrNextTo
|
||||
:: Creature -- ^ Creature to spawn
|
||||
-> Creature -- ^ existing creature that will be spawned next to
|
||||
|
||||
@@ -39,9 +39,7 @@ import Control.Monad.State
|
||||
import System.Random
|
||||
poisonSprayer :: Item
|
||||
poisonSprayer = flameThrower
|
||||
{ _itName = "POISONSPRAYER"
|
||||
, _itType = POISONSPRAYER
|
||||
}
|
||||
& itType . iyBase .~ POISONSPRAYER
|
||||
& itConsumption . laType .~ GasAmmo
|
||||
{ _amString = "POISONGAS"
|
||||
, _amCreateGas = aGasCloud
|
||||
@@ -68,8 +66,7 @@ flamerPic it =
|
||||
am = fractionLoadedAmmo2 it
|
||||
flameSpitter :: Item
|
||||
flameSpitter = flameThrower
|
||||
& itName .~ "FLAMESPITTER"
|
||||
& itType .~ FLAMESPITTER
|
||||
& itType . iyBase .~ FLAMESPITTER
|
||||
& itConsumption . laMax .~ 10
|
||||
& itConsumption . laReloadTime .~ 20
|
||||
& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
|
||||
@@ -92,8 +89,7 @@ flameSpitter = flameThrower
|
||||
|
||||
flameTorrent :: Item
|
||||
flameTorrent = flameThrower
|
||||
& itName .~ "FLAMETORRENT"
|
||||
& itType .~ FLAMETORRENT
|
||||
& itType . iyBase .~ FLAMETORRENT
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom
|
||||
& itParams . sprayNozzles . ix 0 %~
|
||||
( (nzPressure .~ 10)
|
||||
@@ -103,12 +99,10 @@ flameTorrent = flameThrower
|
||||
|
||||
blowTorch :: Item
|
||||
blowTorch = flameThrower
|
||||
& itName .~ "BLOWTORCH"
|
||||
& itType .~ BLOWTORCH
|
||||
& itType . iyBase .~ BLOWTORCH
|
||||
flameWall :: Item
|
||||
flameWall = flameThrower
|
||||
& itName .~ "FLAMEWALL"
|
||||
& itType .~ FLAMEWALL
|
||||
& itType . iyBase .~ FLAMEWALL
|
||||
& itParams . sprayNozzles .~ zipWith makeNozzle [0,0.6,-0.6] [2,2.5,2.5]
|
||||
where
|
||||
makeNozzle dir pres = Nozzle
|
||||
@@ -122,9 +116,7 @@ flameWall = flameThrower
|
||||
|
||||
flameThrower :: Item
|
||||
flameThrower = defaultAutoGun
|
||||
{ _itName = "FLAMETHROWER"
|
||||
, _itType = FLAMETHROWER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 250
|
||||
, _laLoaded = 0
|
||||
, _laReloadTime = 100
|
||||
@@ -145,7 +137,6 @@ flameThrower = defaultAutoGun
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
-- , _itFloorPict = flamerPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itParams = Sprayer
|
||||
{ _sprayNozzles =
|
||||
[ Nozzle
|
||||
@@ -169,6 +160,7 @@ flameThrower = defaultAutoGun
|
||||
}
|
||||
-- , _itFloorPict = flamerPic
|
||||
}
|
||||
& itType . iyBase .~ FLAMETHROWER
|
||||
|
||||
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
|
||||
aGasCloud pressure pos dir cr = makeGasCloud pos
|
||||
|
||||
@@ -23,9 +23,7 @@ import Control.Lens
|
||||
|
||||
rewindGun :: Item
|
||||
rewindGun = defaultGun
|
||||
{ _itName = "REWINDER"
|
||||
, _itType = REWINDER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = ChargeableAmmo
|
||||
{ _wpMaxCharge = 250
|
||||
, _wpCharge = 0
|
||||
@@ -35,6 +33,7 @@ rewindGun = defaultGun
|
||||
& lUse .~ useRewindGun
|
||||
& eqEq . eqSite .~ GoesOnChest
|
||||
}
|
||||
& itType . iyBase .~ REWINDER
|
||||
rewindEffect :: Item -> Creature -> World -> World
|
||||
rewindEffect itm cr w
|
||||
| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take maxcharge . (w' : ))
|
||||
@@ -65,14 +64,13 @@ useRewindGun _ _ w = case _rewindWorlds w of
|
||||
-- needs to shift this item to the current inventory slot
|
||||
shrinkGun :: Item
|
||||
shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itType = SHRINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
|
||||
& useHammer .~ upHammer
|
||||
-- , _itFloorPict = shrinkGunPic
|
||||
, _itAttachment = ItBool True
|
||||
}
|
||||
& itType . iyBase .~ SHRINKER
|
||||
|
||||
shrinkGunPic :: Item -> SPic
|
||||
shrinkGunPic _ = noPic $ colorSH violet $ upperPrismPoly 5 $ square 5
|
||||
@@ -92,9 +90,7 @@ useShrinkGun it cr w = if _itBool $ _itAttachment it
|
||||
|
||||
blinkGun :: Item
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
, _itType = BLINKER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = defaultAmmo
|
||||
, _itUse = defaultlUse
|
||||
& lUse .~ hammerCheckL (shootL $ const blinkAction)
|
||||
@@ -102,42 +98,36 @@ blinkGun = defaultGun
|
||||
& eqEq . eqSite .~ GoesOnWrist
|
||||
-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
|
||||
}
|
||||
& itType . iyBase .~ BLINKER
|
||||
|
||||
unsafeBlinkGun :: Item
|
||||
unsafeBlinkGun = blinkGun
|
||||
& itName .~ "BLINKER-UNSAFE"
|
||||
& itType .~ BLINKERUNSAFE
|
||||
& itType . iyBase .~ BLINKERUNSAFE
|
||||
& itUse . lUse .~ hammerCheckL (shootL $ const unsafeBlinkAction)
|
||||
& itUse . eqEq . eqViewDist ?~ 400
|
||||
|
||||
effectGun :: String -> (Creature -> World -> World) -> Item
|
||||
effectGun name eff = defaultGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse
|
||||
{ _itUse = defaultrUse
|
||||
& rUse .~ const eff
|
||||
& useMods .~ [hammerCheckI]
|
||||
}
|
||||
effectGunCont :: String -> (Creature -> World -> World) -> Item
|
||||
effectGunCont name eff = defaultGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse {_rUse = const eff}
|
||||
}
|
||||
& itType . iyBase .~ EFFGUN name
|
||||
autoEffectGun :: String -> (Creature -> World -> World) -> Item
|
||||
autoEffectGun name eff = defaultAutoGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse {_rUse = const eff}
|
||||
autoEffectGun name eff = defaultGun
|
||||
{ _itUse = defaultrUse {_rUse = const eff}
|
||||
}
|
||||
& itType . iyBase .~ AUTOEFFGUN name
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELDGUN"
|
||||
, _itType = FORCEFIELDGUN
|
||||
, _itConsumption = defaultAmmo & laType .~ ForceFieldAmmo forceField
|
||||
{ _itConsumption = defaultAmmo & laType .~ ForceFieldAmmo forceField
|
||||
, _itUse = ruseInstant useForceFieldGun (HasHammer HammerUp)
|
||||
[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
|
||||
-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itTargeting = targetRBPress & tgDraw .~ targetDistanceDraw
|
||||
, _itParams = ParamMID Nothing
|
||||
}
|
||||
& itType . iyBase .~ FORCEFIELDGUN
|
||||
-- I believe because the targeting returns to nothing straight after you release
|
||||
-- the rmb, it is possible for this to do nothing
|
||||
-- TODO investigate more and fix
|
||||
|
||||
@@ -13,7 +13,7 @@ module Dodge.LightSource
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Geometry.Data
|
||||
import Dodge.Default
|
||||
import Dodge.Default.LightSource
|
||||
import LensHelp
|
||||
|
||||
lsPosRad :: Point3 -> Float -> LightSource
|
||||
|
||||
@@ -15,12 +15,12 @@ import Dodge.Item
|
||||
import System.Random
|
||||
import Control.Monad.State
|
||||
|
||||
bossKeyItems :: RandomGen g => [ (State g (SubCompTree Room), State g CombineType) ]
|
||||
bossKeyItems :: RandomGen g => [ (State g (SubCompTree Room), State g ItemBaseType) ]
|
||||
bossKeyItems =
|
||||
[(return . UseAll <$> bossRoom autoCrit, takeOne [PISTOL])
|
||||
]
|
||||
|
||||
lockRoomMultiItems :: RandomGen g => [ ( State g (LabSubCompTree Room) , State g [CombineType] ) ]
|
||||
lockRoomMultiItems :: RandomGen g => [ ( State g (LabSubCompTree Room) , State g [ItemBaseType] ) ]
|
||||
lockRoomMultiItems =
|
||||
[ (blinkAcrossChallenge, takeOne [[BLINKERUNSAFE,AUTODETECTOR WALLDETECTOR]
|
||||
,[BLINKERUNSAFE,CLICKDETECTOR WALLDETECTOR]
|
||||
@@ -28,7 +28,7 @@ lockRoomMultiItems =
|
||||
)
|
||||
]
|
||||
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g CombineType ) ]
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g ItemBaseType ) ]
|
||||
lockRoomKeyItems =
|
||||
[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD,FORCEFIELDGUN] )
|
||||
,(sensorRoomRunPast ELECTRICAL, takeOne [STATICMODULE,SPARKGUN] )
|
||||
@@ -40,12 +40,12 @@ lockRoomKeyItems =
|
||||
,(const $ lasTunnelRunPast 400, takeOne [FLATSHIELD,FORCEFIELDGUN])
|
||||
,(keyCardRoomRunPast 0, return (KEYCARD 0))
|
||||
]
|
||||
keyCardRunPastRand :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g CombineType ) ]
|
||||
keyCardRunPastRand :: RandomGen g => [ (Int -> State g (LabSubCompTree Room) , State g ItemBaseType ) ]
|
||||
keyCardRunPastRand =
|
||||
[(keyCardRoomRunPast 0, return (KEYCARD 0))
|
||||
]
|
||||
|
||||
itemRooms :: RandomGen g => [(CombineType, State g (LabSubCompTree Room))]
|
||||
itemRooms :: RandomGen g => [(ItemBaseType, State g (LabSubCompTree Room))]
|
||||
itemRooms =
|
||||
[ (LAUNCHER , join $ takeOne
|
||||
[corridorBoss launcherCrit
|
||||
|
||||
+13
-4
@@ -3,15 +3,24 @@ module Dodge.Module
|
||||
, moduleStrings
|
||||
) where
|
||||
import Dodge.Data
|
||||
--import Dodge.Combine.Module
|
||||
|
||||
import qualified Data.Map.Strict as M
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
|
||||
--moduleSizes :: Item -> Int
|
||||
--moduleSizes = moduleFold (+) (^? modSize) 0
|
||||
moduleSizes :: Item -> Int
|
||||
moduleSizes = moduleFold (+) (^? modSize) 0
|
||||
moduleSizes = length . _iyModules . _itType
|
||||
|
||||
--moduleStrings :: Item -> [String]
|
||||
--moduleStrings = moduleFold (++) (^? modName) []
|
||||
moduleStrings :: Item -> [String]
|
||||
moduleStrings = moduleFold (++) (^? modName) []
|
||||
moduleStrings = map show . M.elems . _iyModules . _itType
|
||||
|
||||
moduleFold :: (m -> m -> m) -> (ItemModule -> Maybe m) -> m -> Item -> m
|
||||
moduleFold g f e = foldr (g . fromMaybe e . f) e . _itModules
|
||||
--moduleFold :: (m -> m -> m) -> (ItemModule -> Maybe m) -> m -> Item -> m
|
||||
--moduleFold g f e = foldr (g . fromMaybe e . f) e
|
||||
-- . fmap fromModuleType
|
||||
-- . _iyModules
|
||||
-- . _itType
|
||||
|
||||
@@ -78,7 +78,7 @@ mcProximitySensorUpdate mc w = case
|
||||
mcProxTest :: Machine -> World -> Bool
|
||||
mcProxTest mc w = case mc ^? mcSensor . proxRequirement of
|
||||
Just (RequireHealth x) -> _crHP cr >= x
|
||||
Just (RequireEquipment ct) -> any (\itm -> _itType itm == ct) (_crInv cr)
|
||||
Just (RequireEquipment ct) -> any (\itm -> _iyBase (_itType itm) == ct) (_crInv cr)
|
||||
_ -> False
|
||||
where
|
||||
cr = you w
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
module Dodge.PtFlicker where
|
||||
import Dodge.Data
|
||||
import Dodge.LightSource
|
||||
import LensHelp
|
||||
import Geometry
|
||||
|
||||
ptFlicker :: Particle -> World -> World
|
||||
ptFlicker pt
|
||||
| _ptTimer pt `mod` 7 == 0 = tempLightSources
|
||||
.:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_ptColor pt)) (addZ 10 $ _ptPos pt)
|
||||
| otherwise = id
|
||||
@@ -172,10 +172,10 @@ drawRBOptions cfig w EquipOptions{_opEquip = es,_opSel=i, _opAllocateEquipment=a
|
||||
midtext str = listTextPictureAt 252 0 cfig curpos (text str)
|
||||
extratext str = listTextPictureAt 432 0 cfig curpos (text (str ++ deactivatetext))
|
||||
deactivatetext = case w ^? rbOptions . opActivateEquipment . deactivateEquipment of
|
||||
Just k -> " DEACTIVATES " ++ _itName (_crInv (you w) IM.! k)
|
||||
Just k -> " DEACTIVATES " ++ show (_iyBase $ _itType (_crInv (you w) IM.! k))
|
||||
Nothing -> ""
|
||||
curpos = invSelPos w
|
||||
otheritem j = _itName (_crInv (you w) IM.! j)
|
||||
otheritem j = show $ _iyBase $ _itType (_crInv (you w) IM.! j)
|
||||
drawRBOptions _ _ _ = mempty
|
||||
|
||||
eqPosText :: EquipPosition -> String
|
||||
|
||||
@@ -24,7 +24,7 @@ roomsContaining crs its = do
|
||||
]
|
||||
return (treeFromPost [] $ UseAll endroom
|
||||
,TreeSubLabelling ("roomsContaining-creatures:" ++ intercalate "," (map _crName crs)
|
||||
++ "-items:" ++ intercalate "," (map _itName its)) Nothing)
|
||||
++ "-items:" ++ intercalate "," (map (show . _iyBase . _itType) its)) Nothing)
|
||||
|
||||
pedestalRoom :: RandomGen g => Item -> State g Room
|
||||
pedestalRoom it = do
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
module Dodge.Tesla where
|
||||
import Dodge.Data
|
||||
import Dodge.Beam
|
||||
|
||||
teslaParams :: ItemParams
|
||||
teslaParams = Arcing
|
||||
{ _currentArc = Nothing
|
||||
, _arcSize = 20
|
||||
, _arcNumber = 10
|
||||
, _newArcStep = defaultArcStep
|
||||
, _previousArcEffect = NoPreviousArcEffect
|
||||
}
|
||||
@@ -15,6 +15,7 @@ module Dodge.WorldEvent.Flash
|
||||
, flareCircleAt
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.PtFlicker
|
||||
import Dodge.LightSource
|
||||
import Dodge.WorldEvent.HelperParticle
|
||||
--import Dodge.Default
|
||||
@@ -52,8 +53,3 @@ explosionFlashAt p = tempLightSources .:~ tlsTimeRadFunPos 20 150 intensityFunc
|
||||
| x < 10 = 1 / (10 - fromIntegral x)
|
||||
| otherwise = 1
|
||||
|
||||
ptFlicker :: Particle -> World -> World
|
||||
ptFlicker pt
|
||||
| _ptTimer pt `mod` 7 == 0 = tempLightSources
|
||||
.:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_ptColor pt)) (addZ 10 $ _ptPos pt)
|
||||
| otherwise = id
|
||||
|
||||
@@ -12,6 +12,7 @@ import Dodge.Base
|
||||
import Dodge.Zone
|
||||
import Dodge.Particle.HitEffect.ExpireAndDamage
|
||||
import Dodge.Particle.Damage
|
||||
import Dodge.IncBall
|
||||
--import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
import Dodge.WorldEvent.Cloud
|
||||
@@ -114,21 +115,6 @@ moveFlame rotd w pt
|
||||
reflV wall = (0.3 *.* reflectIn (uncurry (-.-) . swap $ _wlLine wall) vel )
|
||||
+.+ (0.2 *.* vel)
|
||||
|
||||
incBall :: RandomGen g => Point2 -> State g Particle
|
||||
incBall p = do
|
||||
rot <- state $ randomR (0,3)
|
||||
return PtZ
|
||||
{ _ptDraw = drawFlameletZ rot
|
||||
, _ptUpdate = moveFlamelet
|
||||
, _ptVel = 0
|
||||
, _ptColor = red
|
||||
, _ptPos = p
|
||||
, _ptCrIgnore = Nothing
|
||||
, _ptWidth = 3
|
||||
, _ptTimer = 20
|
||||
, _ptHitEff = expireAndDamage $ simpleDam FLAMING 20
|
||||
, _ptZ = 20
|
||||
}
|
||||
|
||||
concBall :: Point2 -> State g Particle
|
||||
concBall p = return Shockwave
|
||||
@@ -207,6 +193,67 @@ drawStaticBall pt = setLayer BloomNoZWrite
|
||||
. uncurryV translate (_ptPos pt)
|
||||
$ circleSolidCol (_ptColor pt) (withAlpha 0.5 white) (_ptWidth pt+5)
|
||||
|
||||
|
||||
moveStaticBall :: World -> Particle -> (World, Maybe Particle)
|
||||
moveStaticBall = moveFlamelet
|
||||
|
||||
-- | Note damgeInRadius by itself never destroys the particle
|
||||
damageInRadius :: Float -> Particle -> World -> World
|
||||
damageInRadius size pt w = damwls damcrs
|
||||
where
|
||||
p = _ptPos pt
|
||||
damcrs = foldr (\cr -> fst . hiteff [(p,Left cr)]) w $ IM.filter isClose $ _creatures w
|
||||
damwls w' = foldr (\wl -> fst . hiteff [(p,Right wl)]) w' $ IM.filter closeWls $ wallsNearPoint p w
|
||||
closeWls wl = uncurry circOnSeg (_wlLine wl) p size
|
||||
isClose cr = dist p (_crPos cr) < _crRad cr + size
|
||||
hiteff = _ptHitEff pt pt
|
||||
|
||||
-- | At writing the radius is half the size of the effect area
|
||||
makeGasCloud
|
||||
:: Point2 -- ^ Position
|
||||
-> Point2 -- ^ Velocity
|
||||
-> World
|
||||
-> World
|
||||
makeGasCloud pos vel w = w
|
||||
& clouds .:~ theCloud
|
||||
& randGen .~ g
|
||||
where
|
||||
theCloud = Cloud
|
||||
{ _clPos = addZ 20 pos
|
||||
, _clVel = addZ 0 vel
|
||||
, _clPict = \_ -> setLayer MidLayer . setDepth 30 $ color (withAlpha 0.05 col)
|
||||
$ circleSolid 20
|
||||
, _clRad = 10
|
||||
, _clAlt = 25
|
||||
, _clTimer = 400
|
||||
, _clType = GasCloud
|
||||
, _clEffect = cloudPoisonDamage
|
||||
}
|
||||
(col, g) = runState (takeOne [green,yellow]) $ _randGen w
|
||||
{- Attach poison cloud damage to creatures near cloud. -}
|
||||
cloudPoisonDamage :: Cloud -> World -> World
|
||||
cloudPoisonDamage c w = w & creatures %~ flip (foldr (IM.adjust doDam)) damagedCrs
|
||||
where
|
||||
damagedCrs = IM.keys $ IM.filter f $ creaturesNearPoint clpos w
|
||||
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < _crRad cr + _clRad c + 10
|
||||
doDam cr = cr & crState . crDamage .:~ Damage POISONDAM 1 clpos clpos clpos NoDamageEffect
|
||||
clpos = stripZ $ _clPos c
|
||||
|
||||
incBall :: RandomGen g => Point2 -> State g Particle
|
||||
incBall p = do
|
||||
rot <- state $ randomR (0,3)
|
||||
return PtZ
|
||||
{ _ptDraw = drawFlameletZ rot
|
||||
, _ptUpdate = moveFlamelet
|
||||
, _ptVel = 0
|
||||
, _ptColor = red
|
||||
, _ptPos = p
|
||||
, _ptCrIgnore = Nothing
|
||||
, _ptWidth = 3
|
||||
, _ptTimer = 20
|
||||
, _ptHitEff = expireAndDamage $ simpleDam FLAMING 20
|
||||
, _ptZ = 20
|
||||
}
|
||||
drawFlameletZ
|
||||
:: Float -- ^ Rotation
|
||||
-> Particle
|
||||
@@ -252,8 +299,6 @@ drawFlameletZ rot pt = pictures
|
||||
s1 = (*) 2 $ log $ 2 + fromIntegral time / 40
|
||||
s2 = 0.5 * (sc + s1)
|
||||
|
||||
moveStaticBall :: World -> Particle -> (World, Maybe Particle)
|
||||
moveStaticBall = moveFlamelet
|
||||
{- Update of a flamelet.
|
||||
Applies movement and attaches damage to nearby creatures. -}
|
||||
-- This should be unified in many ways with moveFlame
|
||||
@@ -267,45 +312,3 @@ moveFlamelet w pt
|
||||
& ptPos .~ _ptPos pt +.+ _ptVel pt
|
||||
& ptCrIgnore .~ Nothing
|
||||
& ptVel .*.*~ 0.8
|
||||
|
||||
-- | Note damgeInRadius by itself never destroys the particle
|
||||
damageInRadius :: Float -> Particle -> World -> World
|
||||
damageInRadius size pt w = damwls damcrs
|
||||
where
|
||||
p = _ptPos pt
|
||||
damcrs = foldr (\cr -> fst . hiteff [(p,Left cr)]) w $ IM.filter isClose $ _creatures w
|
||||
damwls w' = foldr (\wl -> fst . hiteff [(p,Right wl)]) w' $ IM.filter closeWls $ wallsNearPoint p w
|
||||
closeWls wl = uncurry circOnSeg (_wlLine wl) p size
|
||||
isClose cr = dist p (_crPos cr) < _crRad cr + size
|
||||
hiteff = _ptHitEff pt pt
|
||||
|
||||
-- | At writing the radius is half the size of the effect area
|
||||
makeGasCloud
|
||||
:: Point2 -- ^ Position
|
||||
-> Point2 -- ^ Velocity
|
||||
-> World
|
||||
-> World
|
||||
makeGasCloud pos vel w = w
|
||||
& clouds .:~ theCloud
|
||||
& randGen .~ g
|
||||
where
|
||||
theCloud = Cloud
|
||||
{ _clPos = addZ 20 pos
|
||||
, _clVel = addZ 0 vel
|
||||
, _clPict = \_ -> setLayer MidLayer . setDepth 30 $ color (withAlpha 0.05 col)
|
||||
$ circleSolid 20
|
||||
, _clRad = 10
|
||||
, _clAlt = 25
|
||||
, _clTimer = 400
|
||||
, _clType = GasCloud
|
||||
, _clEffect = cloudPoisonDamage
|
||||
}
|
||||
(col, g) = runState (takeOne [green,yellow]) $ _randGen w
|
||||
{- Attach poison cloud damage to creatures near cloud. -}
|
||||
cloudPoisonDamage :: Cloud -> World -> World
|
||||
cloudPoisonDamage c w = w & creatures %~ flip (foldr (IM.adjust doDam)) damagedCrs
|
||||
where
|
||||
damagedCrs = IM.keys $ IM.filter f $ creaturesNearPoint clpos w
|
||||
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < _crRad cr + _clRad c + 10
|
||||
doDam cr = cr & crState . crDamage .:~ Damage POISONDAM 1 clpos clpos clpos NoDamageEffect
|
||||
clpos = stripZ $ _clPos c
|
||||
|
||||
Reference in New Issue
Block a user