Defunction-ify item modules, requires more cleanup
This commit is contained in:
@@ -14,13 +14,13 @@ import qualified Data.IntMap.Strict as IM
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medkit :: Int -> Item
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medkit i = defaultConsumable
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{ _itName = "MEDKIT" ++ show i
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, _itUse = ConsumeUse
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{ _itUse = ConsumeUse
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{_cUse = \_ cr w -> w & creatures . ix (_crID cr) . crHP +~ i
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}
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, _itEquipPict = pictureWeaponAim $ const $ (,) emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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}
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& itType . iyBase .~ MEDKIT i
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heal25 :: Int -> World -> Maybe World
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heal25 = heal 25
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@@ -9,19 +9,18 @@ import Color
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--import Geometry
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import Control.Lens
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makeTypeCraftNum :: Int -> CombineType -> Item
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makeTypeCraftNum :: Int -> ItemBaseType -> Item
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makeTypeCraftNum i ct = defaultCraftable
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{ _itInvSize = 0.5
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, _itCurseStatus = Uncursed
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, _itName = show ct
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, _itType = ct
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, _itConsumption = ItemItselfConsumable i
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}
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& itType . iyBase .~ ct
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makeTypeCraft :: CombineType -> Item
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makeTypeCraft :: ItemBaseType -> Item
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makeTypeCraft = makeTypeCraftNum 1
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makeModule :: CombineType -> Item
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makeModule :: ItemBaseType -> Item
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makeModule ct = makeTypeCraft ct
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& itInvSize .~ 1
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& itInvColor .~ chartreuse
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+23
-38
@@ -22,14 +22,13 @@ import LensHelp
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import Data.Maybe
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magShield :: Item
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magShield = defaultEquipment
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{ _itType = MAGSHIELD
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, _itName = "MAGSHIELD"
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, _itEquipPict = \_ _ -> (,) emptySH blank
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{ _itEquipPict = \_ _ -> (,) emptySH blank
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, _itID = Nothing
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, _itAttachment = ItMInt Nothing
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}
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& itUse . eqEq . eqUse .~ useMagShield
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itType . iyBase .~ MAGSHIELD
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useMagShield :: Item -> Creature -> World -> World
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useMagShield it cr w = w & magnets . at mgid ?~ themagnet
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where
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@@ -46,37 +45,34 @@ useMagShield it cr w = w & magnets . at mgid ?~ themagnet
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flameShield :: Item
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flameShield = defaultEquipment
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{ _itType = FLAMESHIELD
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, _itName = "FLAMESHIELD"
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, _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
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{ _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itID = Nothing
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} & itUse . eqEq . eqSite .~ GoesOnChest
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& itType . iyBase .~ FLAMESHIELD
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{- | Slows you down, blocks forward projectiles. -}
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frontArmour :: Item
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frontArmour = defaultEquipment
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{ _itType = FRONTARMOUR
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, _itName = "FARMOUR"
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, _itEquipPict = pictureOnEquip (emptySH , setDepth 20 $ pictures
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{ _itEquipPict = pictureOnEquip (emptySH , setDepth 20 $ pictures
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[color thecol $ thickArc 0 (pi/2) 10 5
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,color thecol $ thickArc (3*pi/2) (2*pi) 10 5
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])
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnChest
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& itType . iyBase .~ FRONTARMOUR
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where
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thecol = yellow -- (greyN 0.1)
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wristArmour :: Item
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wristArmour = defaultEquipment
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{ _itType = WRISTARMOUR
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, _itName = "WRISTARMOUR"
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, _itEquipPict = spicForWrist mempty
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{ _itEquipPict = spicForWrist mempty
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ onEquipWristShield
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& itUse . eqEq . eqUse .~ setWristShieldPos
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& itUse . eqEq . eqOnRemove .~ onRemoveWristShield
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& itType . iyBase .~ WRISTARMOUR
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onEquipWristShield :: Item -> Creature -> World -> World
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onEquipWristShield itm cr w = w
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@@ -114,8 +110,6 @@ flatShield = defaultEquipment
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, _itEffect = effectOnOffHeld createShieldWall removeShieldWall
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-- the above seems to work, but I am not sure why: it may break on edge
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-- cases
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, _itName = "FLATSHIELD"
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, _itType = FLATSHIELD
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, _itUse = RightUse
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{ _rUse = \_ _ -> id
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, _useDelay = NoDelay
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@@ -135,6 +129,7 @@ flatShield = defaultEquipment
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,"*" ++ replicate 13 ' ' ++ "*"
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]
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}
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& itType . iyBase .~ FLATSHIELD
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flatShieldEquipSPic :: Item -> SPic
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flatShieldEquipSPic _ =
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( colorSH yellow $ upperPrismPoly 10 (rectWH 2 10)
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@@ -215,29 +210,25 @@ effectOnOffHeld f f' = ItInvEffectID
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{- | Increases speed, reduces friction, cannot only move forwards. -}
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jetPack :: Item
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jetPack = defaultEquipment
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{ _itType = JETPACK
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, _itName = "JETPACK"
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, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 20
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{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 20
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$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
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, _itEffect = NoItEffect
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, _itID = Nothing
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} & itUse . eqEq . eqSite .~ GoesOnBack
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& itType . iyBase .~ JETPACK
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brainHat :: Item
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brainHat = defaultEquipment
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{ _itType = BRAINHAT
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, _itName = "BRAINHAT"
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, _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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{ _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnHead
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& itType . iyBase .~ BRAINHAT
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headLamp1 :: Item
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headLamp1 = defaultEquipment
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{ _itType = HEADLAMP
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, _itName = "HEADLAMP1"
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, _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $
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{ _itEquipPict = pictureOnEquip (noPic $ colorSH yellow $
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translateSHf 5 2 (upperPrismPoly 8 $ rectWH 4 1)
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<> translateSHf 5 (-2) (upperPrismPoly 8 $ rectWH 4 1)
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-- <> (upperPrismPoly 3 $ rectWH 4 4)
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@@ -247,16 +238,16 @@ headLamp1 = defaultEquipment
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}
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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& itType . iyBase .~ HEADLAMP1
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headLamp :: Item
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headLamp = defaultEquipment
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{ _itType = HEADLAMP
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, _itName = "HEADLAMP"
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, _itEquipPict = pictureOnEquip (noPic headLampShape)
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{ _itEquipPict = pictureOnEquip (noPic headLampShape)
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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& itType . iyBase .~ HEADLAMP
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headLampShape :: Shape
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headLampShape = colorSH yellow $
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@@ -271,34 +262,28 @@ createHeadLamp _ cr = tempLightSources .:~ tlsTimeRadColPos 1 200 0.7
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powerLegs :: Item
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powerLegs = defaultEquipment
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{ _itType = POWERLEGS
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, _itName = "POWERLEGS"
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, _itEquipPict = pictureOnEquip (noPic $ translateSH (V3 0 4 0) $ colorSH yellow $ upperPrismPoly 3 $ rectWH 2 2)
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{ _itEquipPict = pictureOnEquip (noPic $ translateSH (V3 0 4 0) $ colorSH yellow $ upperPrismPoly 3 $ rectWH 2 2)
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnLegs
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& itType . iyBase .~ POWERLEGS
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speedLegs :: Item
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speedLegs = powerLegs
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{ _itType = SPEEDLEGS
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, _itName = "SPEEDLEGS"
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}
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& itType . iyBase .~ SPEEDLEGS
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jumpLegs :: Item
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jumpLegs = powerLegs
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{ _itType = JUMPLEGS
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, _itName = "JUMPLEGS"
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}
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& itType . iyBase .~ JUMPLEGS
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wristInvisibility :: Item
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wristInvisibility = defaultEquipment
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{ _itType = INVISIBILITYEQUIPMENT GoesOnWrist
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, _itName = "WRISTINVISIBILITY"
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, _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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{ _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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, _itID = Nothing
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}
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
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& itUse . eqEq . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
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& itType . iyBase .~ INVISIBILITYEQUIPMENT GoesOnWrist
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overCID :: (Creature -> Creature) -> Item -> Creature -> World -> World
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overCID f _ cr = creatures . ix (_crID cr) %~ f
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@@ -3,19 +3,19 @@ import Dodge.Data
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import Dodge.Default
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import Picture
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import Geometry.Data
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import LensHelp
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--import ShapePicture
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import Shape
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keyCard :: Int -> Item
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keyCard n = defaultEquipment
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{ _itType = KEYCARD n
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, _itName = "KEYCARD-"++show n
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, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
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{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
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, _itEffect = NoItEffect
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, _itID = Nothing
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-- , _itZoom = defaultItZoom
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, _itInvColor = aquamarine
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, _itInvDisplay = (:[]) . _itName
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}
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& itType . iyBase .~ KEYCARD n
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keyPic :: Picture
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keyPic = color green $
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pictures [translate (-4) 0 $ thickCircle 4 2
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@@ -25,9 +25,7 @@ keyPic = color green $
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latchkey :: Int -> Item
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latchkey n = defaultEquipment
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{ _itType = NOTDEFINED
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, _itName = "KEY "++show n
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, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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{ _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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, _itEffect = NoItEffect
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, _itID = Nothing
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-- , _itZoom = defaultItZoom
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@@ -17,6 +17,8 @@ module Dodge.Item.Weapon.BatteryGuns
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, splitBeamCombine
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) where
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import Dodge.Data
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import Dodge.Tesla
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import Dodge.Beam
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import Dodge.Item.Weapon.LaserPath
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import Dodge.Item.Location
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import Dodge.Creature.HandPos
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@@ -52,28 +54,25 @@ import Control.Monad.State
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defaultBatteryGun :: Item
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defaultBatteryGun = defaultGun
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& itModules .~ batteryModules
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& itType . iyModules .~ batteryModules
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batteryModules :: M.Map ModuleSlot ItemModule
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batteryModules :: M.Map ModuleSlot ItemModuleType
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batteryModules = M.fromList
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[(ModBattery, DefaultModule)
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,(ModTeleport, DefaultModule)
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[(ModBattery, EMPTYMODULE)
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,(ModTeleport, EMPTYMODULE)
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]
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defaultAutoBatteryGun :: Item
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defaultAutoBatteryGun = defaultAutoGun
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& itModules .~ batteryModules
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& itType . iyModules .~ batteryModules
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sparkGun :: Item
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sparkGun = teslaGun
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& itName .~ "SPARKGUN"
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& itType .~ SPARKGUN
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& itType . iyBase .~ SPARKGUN
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& itParams . arcSize .~ 10
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teslaGun :: Item
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teslaGun = defaultBatteryGun
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{ _itName = "TESLA"
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, _itType = TESLAGUN
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, _itConsumption = defaultAmmo
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{ _itConsumption = defaultAmmo
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{ _laMax = 200
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, _laLoaded = 200
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, _laReloadTime = 80
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@@ -97,14 +96,7 @@ teslaGun = defaultBatteryGun
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}
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, _itParams = teslaParams
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}
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teslaParams :: ItemParams
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teslaParams = Arcing
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{ _currentArc = Nothing
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, _arcSize = 20
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, _arcNumber = 10
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, _newArcStep = defaultArcStep
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, _previousArcEffect = NoPreviousArcEffect
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}
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& itType . iyBase .~ TESLAGUN
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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upperPrismPoly 5 (rectNESW xb 8 xa 0)
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@@ -114,8 +106,7 @@ teslaGunPic _ = noPic $ colorSH blue $
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xb = 9
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lasGunPulse :: Item
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lasGunPulse = lasGun
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& itName .~ "PULSELAS"
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& itType .~ LASPULSE
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& itType . iyBase .~ LASPULSE
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& itUse . useMods .~
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[ ammoCheckI
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, withItem $ \it -> withTempLight 1 (100 * frac it) (xyzV4 (_lasColor $ _itParams it))
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@@ -134,8 +125,7 @@ lasGunPulse = lasGun
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lasGunWide :: Int -> Item
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lasGunWide n = lasGun
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& itName .~ "PARALELLAS"++show n
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& itType .~ LASGUNWIDE n
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& itType . iyBase .~ LASGUNWIDE n
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse .~ ( ruseInstant shootLaser NoHammer
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@@ -155,8 +145,7 @@ lasGunWide n = lasGun
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xs = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
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lasGunWidePulse :: Item
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lasGunWidePulse = lasGun
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& itName .~ "LASWIDEPULSE"
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& itType .~ LASGUNWIDEPULSE
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& itType . iyBase .~ LASGUNWIDEPULSE
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse .~ ( ruseInstant shootLaser NoHammer
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@@ -183,8 +172,7 @@ lasGunWidePulse = lasGun
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n' = (ceiling $ (150 :: Float) * frac it) :: Int
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lasGunSway :: Item
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lasGunSway = lasGun
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& itName .~ "SWAYLAS"
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& itType .~ LASGUNSWAY
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& itType . iyBase .~ LASGUNSWAY
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 11
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& itUse .~ ( ruseInstant shootLaser NoHammer
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@@ -206,8 +194,7 @@ lasGunSway = lasGun
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x' = _lasCycle $ _itParams it
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lasGunFocus :: Int -> Item
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lasGunFocus n = lasGunWide n
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& itName .~ "FOCALAS"++show n
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& itType .~ LASGUNFOCUS n
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& itType . iyBase .~ LASGUNFOCUS n
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& itParams . lasColor .~ red
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& itUse . useMods .~
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[ ammoCheckI
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@@ -223,8 +210,7 @@ lasGunFocus n = lasGunWide n
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lasGunDual :: Item
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lasGunDual = lasGun
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& itName .~ "DUALAS"
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& itType .~ LASGUNDUAL
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& itType . iyBase .~ LASGUNDUAL
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& itParams .~ DualBeam
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{ _phaseV = 1
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, _lasColor = orange
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@@ -246,11 +232,10 @@ lasGunDual = lasGun
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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)
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& itModules . at ModDualBeam ?~ DefaultModule
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& itType . iyModules . at ModDualBeam ?~ EMPTYMODULE
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lasGunSwing :: Item
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lasGunSwing = lasGun
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& itName .~ "SWINGLAS"
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& itType .~ LASGUNSWING
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& itType . iyBase .~ LASGUNSWING
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& itParams . lasColor .~ orange
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& itUse . useMods .~
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[ ammoCheckI
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@@ -268,9 +253,7 @@ lasGunSwing = lasGun
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x' = _lasCycle $ _itParams it
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lasGun :: Item
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lasGun = defaultAutoBatteryGun
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{ _itName = "LASGUN"
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, _itType = LASGUN
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, _itConsumption = defaultAmmo
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{ _itConsumption = defaultAmmo
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{ _laMax = 200
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, _laLoaded = 200
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, _laReloadTime = 80
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@@ -303,6 +286,8 @@ lasGun = defaultAutoBatteryGun
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, _dimSPic = lasGunPic
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}
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}
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& itType . iyBase .~ LASGUN
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lasGunPic :: Item -> SPic
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lasGunPic it =
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( colorSH blue $
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@@ -335,9 +320,7 @@ lasGunTweak = TweakParam
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tractorGun :: Item
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tractorGun = lasGun
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{ _itName = "TRACTORGUN"
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, _itType = TRACTORGUN
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, _itConsumption = defaultAmmo
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{ _itConsumption = defaultAmmo
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{ _laMax = 10000
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, _laLoaded = 10000
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, _laReloadTime = 40
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@@ -360,6 +343,8 @@ tractorGun = lasGun
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, _tweakSel = 0
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}
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}
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& itType . iyBase .~ TRACTORGUN
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|
||||
tractorGunTweak :: TweakParam
|
||||
tractorGunTweak = TweakParam
|
||||
{ _doTweak = thetweak
|
||||
@@ -400,84 +385,6 @@ shootTeslaArc it cr w = w'
|
||||
pos = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
|
||||
dir = _crDir cr
|
||||
|
||||
shootTeslaArc' :: ItemParams -> Point2 -> Float -> World -> (World,ItemParams)
|
||||
shootTeslaArc' ip pos dir w =
|
||||
(w & randGen .~ g
|
||||
& instantParticles .:~ aTeslaArcAt col newarc
|
||||
, ip & currentArc ?~ newarc
|
||||
)
|
||||
where
|
||||
(col,g) = takeOne [white,azure,blue,cyan] & runState $ _randGen w
|
||||
newarc = createArc ip w pos dir & evalState $ _randGen w
|
||||
|
||||
|
||||
createArc :: ItemParams
|
||||
-> World
|
||||
-> Point2
|
||||
-> Float
|
||||
-> State StdGen [ArcStep]
|
||||
createArc arcparams@Arcing{_currentArc = Nothing} w p dir = createNewArc arcparams w p dir
|
||||
createArc arcparams w p dir = updateArc arcparams w p dir
|
||||
|
||||
createNewArc :: ItemParams -> World -> Point2 -> Float
|
||||
-> State StdGen [ArcStep]
|
||||
createNewArc arcparams w p dir = take (_arcNumber arcparams)
|
||||
<$> unfoldrMID (_newArcStep arcparams arcparams w) (ArcStep p dir Nothing)
|
||||
|
||||
defaultArcStep :: RandomGen g => ItemParams -> World -> ArcStep
|
||||
-> State g (Maybe ArcStep)
|
||||
defaultArcStep _ _ (ArcStep _ _ (Just _)) = return Nothing
|
||||
defaultArcStep itparams w (ArcStep p dir _) = do
|
||||
let csize = _arcSize itparams
|
||||
--rot <- takeOne [pi/4,negate pi/4]
|
||||
rot <- takeOne [0]
|
||||
let center = csize *.* rotateV rot (unitVectorAtAngle dir) +.+ p
|
||||
newp <- (center +.+) <$> randInCirc csize
|
||||
let mcr = listToMaybe
|
||||
. sortOn (dist center . _crPos)
|
||||
. filter (\cr -> dist center (_crPos cr) < csize)
|
||||
. IM.elems
|
||||
$ _creatures w
|
||||
wlsnearpoint = wallsNearPoint p w
|
||||
mwl = listToMaybe
|
||||
. sortOn (dist p . fst)
|
||||
. mapMaybe (\ q -> collidePointWallsWall p (center +.+ q) wlsnearpoint)
|
||||
$ polyCirc 6 csize
|
||||
f (q,wl) = ArcStep q dir (Just $ Right wl)
|
||||
g cr = ArcStep (_crPos cr +.+ csize *.* unitVectorAtAngle dir) dir (Just $ Left cr)
|
||||
return . listToMaybe . sortOn (dist p . (^. asPos))
|
||||
$ ArcStep newp dir Nothing : catMaybes [fmap f mwl,fmap g mcr]
|
||||
|
||||
updateArc :: ItemParams
|
||||
-> World
|
||||
-> Point2
|
||||
-> Float
|
||||
-> State StdGen [ArcStep]
|
||||
updateArc ip w p dir = take (_arcNumber ip) <$> zipArcs ip w (ArcStep p dir Nothing) carc
|
||||
where
|
||||
carc = tail $ fromJust $ _currentArc ip
|
||||
|
||||
zipArcs :: ItemParams
|
||||
-> World
|
||||
-> ArcStep
|
||||
-> [ArcStep]
|
||||
-> State StdGen [ArcStep]
|
||||
zipArcs ip w x (y:ys) = (x :) <$> do
|
||||
defaultnext <- _newArcStep ip ip w x
|
||||
case defaultnext of
|
||||
Nothing -> return []
|
||||
Just z@(ArcStep _ _ (Just _)) -> return [z]
|
||||
Just z -> do
|
||||
p <- randInCirc 5
|
||||
let csize = _arcSize ip
|
||||
center = _asPos x +.+ csize *.* unitVectorAtAngle (_asDir x)
|
||||
newp = _asPos y +.+ p
|
||||
--newdir = argV $ newp -.- _asPos x
|
||||
newdir = _asDir x
|
||||
if dist newp center < csize
|
||||
then zipArcs ip w (y & asPos .~ newp & asDir .~ newdir) ys
|
||||
else zipArcs ip w z ys
|
||||
zipArcs ip w y _ = createNewArc ip w (_asPos y) (_asDir y)
|
||||
|
||||
shootLaser :: Item -> Creature -> World -> World
|
||||
shootLaser it cr = instantParticles .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
|
||||
@@ -537,64 +444,6 @@ dualRayAt :: BeamType -> Int -> World -> Color -> Int -> Float -> Point2 -> Floa
|
||||
dualRayAt bt itid w col dam phasev pos dir = basicBeamAt itid w col dam phasev pos dir
|
||||
& bmType .~ bt
|
||||
|
||||
flameBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
flameBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= makeFlame p (2 *.* normalizeV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
|
||||
|
||||
lasBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
lasBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= instantParticles .:~ lasRayAt yellow 11 1 p (argV (normalizeV (b-.-a)+.+normalizeV (y-.-x)))
|
||||
|
||||
splitBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
splitBeamCombine (p,(a,b,_),(x,y,_))
|
||||
= (instantParticles .:~ lasRayAt yellow 11 1 p (dir+0.5*pi))
|
||||
. (instantParticles .:~ lasRayAt yellow 11 1 p (dir-0.5*pi))
|
||||
where
|
||||
dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
|
||||
|
||||
teslaBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
|
||||
-> World -> World
|
||||
teslaBeamCombine (p,(a,b,bm),(x,y,_)) w
|
||||
= w' & pointToItem (_itemPositions w IM.! itid) . itParams . subParams ?~ ip
|
||||
where
|
||||
itid = fromJust $ _bmOrigin bm
|
||||
dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
|
||||
(w',ip) = shootTeslaArc' (fromJust . _subParams $ _itParams it) p dir w
|
||||
it = case getItem itid w of
|
||||
Nothing -> error "tried to get item use teslaBeamCombine that doesn't exist"
|
||||
Just itm -> itm
|
||||
|
||||
lasRayAt :: Color -> Int -> Float -> Point2 -> Float -> Particle
|
||||
lasRayAt col dam phasev pos dir = LaserParticle
|
||||
{ _ptDraw = const blank
|
||||
, _ptUpdate = mvLaser phasev pos dir
|
||||
, _ptRange = 800
|
||||
, _ptDamage = dam
|
||||
, _ptPhaseV = phasev
|
||||
, _ptColor = col
|
||||
}
|
||||
mvLaser :: Float -- ^ Phase velocity, controls deflection through windows
|
||||
-> Point2
|
||||
-> Float
|
||||
-> World
|
||||
-> Particle
|
||||
-> (World, Maybe Particle)
|
||||
mvLaser phasev pos dir w pt
|
||||
= ( damThingHitWith (\p1 p2 p3 -> Damage LASERING dam p1 p2 p3 NoDamageEffect) pos xp thHit w
|
||||
, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
|
||||
)
|
||||
where
|
||||
dam = _ptDamage pt
|
||||
xp = pos +.+ 800 *.* unitVectorAtAngle dir
|
||||
(thHit, ps) = reflectLaserAlong phasev [] pos xp w
|
||||
col = _ptColor pt
|
||||
pic = setLayer BloomNoZWrite $ pictures
|
||||
[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 20 (pos:ps)
|
||||
, setDepth 19.5 . color (brightX 10 1 col) $ thickLine 3 (pos:ps)
|
||||
]
|
||||
aTractorBeam :: Item -> Creature -> World -> World
|
||||
aTractorBeam _ cr w = w & props . at i ?~ tractorBeamAt i spos outpos dir power
|
||||
where
|
||||
|
||||
@@ -110,9 +110,7 @@ maxT = 20
|
||||
|
||||
boosterGun :: Item
|
||||
boosterGun = defaultGun
|
||||
{ _itName = "BOOSTER"
|
||||
, _itType = BOOSTER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _laMax = 100
|
||||
, _laLoaded = 100
|
||||
@@ -121,6 +119,7 @@ boosterGun = defaultGun
|
||||
, _itUse = luseInstantNoH $ boostSelfL 10
|
||||
, _itEffect = resetAttachmentID
|
||||
}
|
||||
& itType . iyBase .~ BOOSTER
|
||||
resetAttachmentID :: ItEffect
|
||||
resetAttachmentID = ItInvEffect f 0
|
||||
where
|
||||
|
||||
@@ -41,9 +41,7 @@ import Data.Maybe
|
||||
|
||||
bangCane :: Item
|
||||
bangCane = defaultGun
|
||||
{ _itName = "BANGCANE"
|
||||
, _itType = BANGCANE
|
||||
, _itParams = BulletShooter
|
||||
{ _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
@@ -82,11 +80,10 @@ bangCane = defaultGun
|
||||
<> makeSingleClipAt (V3 5 0 3) it
|
||||
}
|
||||
} & itUse . useAim . aimStance .~ OneHand
|
||||
& itType . iyBase .~ BANGCANE
|
||||
bangCaneX :: Int -> Item
|
||||
bangCaneX i = bangCane
|
||||
{ _itName = "BANGCANEx"++show i
|
||||
, _itType = BANGCANEX i
|
||||
, _itUse = ruseAmmoParamsRate 6 upHammer
|
||||
{ _itUse = ruseAmmoParamsRate 6 upHammer
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundItemChoiceStart caneStickSoundChoice
|
||||
@@ -121,6 +118,7 @@ bangCaneX i = bangCane
|
||||
,_brlInaccuracy = 0.1
|
||||
}
|
||||
& itParams . torqueAfter .~ 0.48 + 0.2 * fromIntegral i
|
||||
& itType . iyBase .~ BANGCANEX i
|
||||
caneStickSoundChoice :: Item -> SoundID
|
||||
caneStickSoundChoice it
|
||||
| _laLoaded (_itConsumption it) < 2 = tap3S
|
||||
@@ -146,8 +144,7 @@ rifle = bangCane
|
||||
}
|
||||
}
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itName .~ "RIFLE"
|
||||
& itType .~ RIFLE
|
||||
& itType . iyBase .~ RIFLE
|
||||
& itConsumption . laMax .~ 1
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
@@ -155,9 +152,8 @@ rifle = bangCane
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 2}
|
||||
repeater :: Item
|
||||
repeater = rifle
|
||||
& itModules . at ModRifleMag ?~ DefaultModule
|
||||
& itName .~ "REPEATER"
|
||||
& itType .~ REPEATER
|
||||
& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
|
||||
& itType . iyBase .~ REPEATER
|
||||
& itConsumption . laReloadType .~ ActiveClear
|
||||
& itConsumption . laReloadTime .~ 80
|
||||
& itConsumption . laMax .~ 15
|
||||
@@ -173,15 +169,13 @@ baseRifleShape = colorSH red $ upperPrismPoly 3 $ rectXH 25 2
|
||||
|
||||
autoRifle :: Item
|
||||
autoRifle = repeater
|
||||
& itName .~ "AUTORIFLE"
|
||||
& itType .~ AUTORIFLE
|
||||
& itType . iyBase .~ AUTORIFLE
|
||||
& itUse . useMods %~ ((ammoCheckI :) . tail)
|
||||
& itModules . at ModAutoMag ?~ DefaultModule
|
||||
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
|
||||
-- & itUse . useDelay . rateMax .~ 6
|
||||
burstRifle :: Item
|
||||
burstRifle = repeater
|
||||
& itName .~ "BURSTRIFLE"
|
||||
& itType .~ BURSTRIFLE
|
||||
& itType . iyBase .~ BURSTRIFLE
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.05
|
||||
& itUse . useDelay . rateMax .~ 18
|
||||
& itUse . useMods .~
|
||||
@@ -198,8 +192,7 @@ burstRifle = repeater
|
||||
]
|
||||
fastBurstRifle :: Item
|
||||
fastBurstRifle = repeater
|
||||
& itName .~ "FASTBURSTRIFLE"
|
||||
& itType .~ FASTBURSTRIFLE
|
||||
& itType . iyBase .~ FASTBURSTRIFLE
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.06
|
||||
& itUse . useDelay . rateMax .~ 18
|
||||
& itUse . useMods .~
|
||||
@@ -216,9 +209,8 @@ fastBurstRifle = repeater
|
||||
]
|
||||
completeBurstRifle :: Item
|
||||
completeBurstRifle = repeater
|
||||
& itName .~ "COMPLETEBURSTRIFLE"
|
||||
& itType .~ COMPLETEBURSTRIFLE
|
||||
& itModules . at ModRifleMag .~ Nothing
|
||||
& itType . iyBase .~ COMPLETEBURSTRIFLE
|
||||
& itType . iyModules . at ModRifleMag .~ Nothing
|
||||
& itParams . gunBarrels . brlInaccuracy .~ 0.1
|
||||
& itUse . useDelay . rateMax .~ 28
|
||||
& itUse . useMods .~
|
||||
@@ -262,9 +254,7 @@ miniGunUse i = ruseInstant (useAmmoParams $ Just 1) NoHammer $
|
||||
|
||||
miniGunX :: Int -> Item
|
||||
miniGunX i = defaultAutoGun
|
||||
{ _itName = "MINIGUN-" ++ show i
|
||||
, _itType = MINIGUNX i
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 1500
|
||||
, _laLoaded = 1500
|
||||
@@ -308,7 +298,7 @@ miniGunX i = defaultAutoGun
|
||||
}
|
||||
}
|
||||
& itDimension . dimPortage . muzPos .~ 40
|
||||
|
||||
& itType . iyBase .~ MINIGUNX i
|
||||
miniGunXPictItem :: Int -> Item -> SPic
|
||||
miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _itConsumption it)
|
||||
where
|
||||
|
||||
@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
|
||||
, machineGun
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Item.Weapon.BulletGun.Clip
|
||||
import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Particle.HitEffect
|
||||
@@ -41,9 +42,7 @@ import Data.Maybe
|
||||
|
||||
bangRod :: Item
|
||||
bangRod = defaultGun
|
||||
{ _itName = "BANGROD"
|
||||
, _itType = BANGROD
|
||||
, _itParams = BulletShooter
|
||||
{ _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 1
|
||||
, _bore = 2
|
||||
@@ -79,6 +78,7 @@ bangRod = defaultGun
|
||||
, _laReloadTime = 20
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGROD
|
||||
& itUse . useAim . aimWeight .~ 8
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ OneHand
|
||||
@@ -90,8 +90,7 @@ baseAMRShape :: Shape
|
||||
baseAMRShape = colorSH orange $ upperPrismPoly 3 $ rectXH 30 2
|
||||
elephantGun :: Item
|
||||
elephantGun = bangRod
|
||||
& itName .~ "ELEPHANTGUN"
|
||||
& itType .~ ELEPHANTGUN
|
||||
& itType . iyBase .~ ELEPHANTGUN
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itParams . gunBarrels .~ SingleBarrel 0.05
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseAMRShape
|
||||
@@ -112,8 +111,7 @@ elephantGun = bangRod
|
||||
& itParams . torqueAfter .~ 0.1
|
||||
amr :: Item
|
||||
amr = elephantGun
|
||||
& itName .~ "ANTIMATERIELRIFLE"
|
||||
& itType .~ AMR
|
||||
& itType . iyBase .~ AMR
|
||||
& itConsumption . laMax .~ 15
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseAMRShape
|
||||
<> makeTinClipAt 0 (V3 10 (-2) 0) it
|
||||
@@ -121,14 +119,12 @@ amr = elephantGun
|
||||
|
||||
autoAmr :: Item
|
||||
autoAmr = amr
|
||||
& itName .~ "AUTOAMR"
|
||||
& itType .~ AUTOAMR
|
||||
& itType . iyBase .~ AUTOAMR
|
||||
& itUse . useMods %~ ((ammoCheckI :) . tail)
|
||||
|
||||
sniperRifle :: Item
|
||||
sniperRifle = elephantGun
|
||||
& itName .~ "SNIPERRIFLE"
|
||||
& itType .~ SNIPERRIFLE
|
||||
& itType . iyBase .~ SNIPERRIFLE
|
||||
& itParams . gunBarrels .~ SingleBarrel 0
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
& itUse . heldScroll .~ zoomLongGun
|
||||
@@ -137,8 +133,7 @@ sniperRifle = elephantGun
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
machineGun :: Item
|
||||
machineGun = bangRod
|
||||
& itName .~ "MACHINEGUN"
|
||||
& itType .~ MACHINEGUN
|
||||
& itType . iyBase .~ MACHINEGUN
|
||||
& itUse .~ (ruseAmmoParamsRate 25 NoHammer
|
||||
[ ammoCheckI
|
||||
, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
|
||||
|
||||
@@ -41,11 +41,7 @@ bangStickSoundChoice it
|
||||
|
||||
bangStick :: Int -> Item
|
||||
bangStick i = defaultGun
|
||||
{ _itName = case i of
|
||||
1 -> "BANGSTICK"
|
||||
_ -> "BANGSTICKx"++ show i
|
||||
, _itType = BANGSTICK i
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = i
|
||||
, _laReloadTime = 10
|
||||
@@ -62,8 +58,6 @@ bangStick i = defaultGun
|
||||
-- , applyInaccuracy
|
||||
, withRecoil
|
||||
]
|
||||
, _itID = Nothing
|
||||
, _itInvColor = white
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
@@ -89,6 +83,7 @@ bangStick i = defaultGun
|
||||
<> stickClip it
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGSTICK i
|
||||
baseStickShapeX :: Int -> Shape
|
||||
baseStickShapeX i = foldMap f [0..i-1]
|
||||
where
|
||||
@@ -115,9 +110,7 @@ stickClip it = case it ^? itConsumption . laLoaded of
|
||||
|
||||
revolver :: Item
|
||||
revolver = pistol
|
||||
{ _itName = "REVOLVER"
|
||||
, _itType = REVOLVER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 6
|
||||
, _laLoaded = 0
|
||||
@@ -126,6 +119,7 @@ revolver = pistol
|
||||
}
|
||||
}
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> revolverClip it)
|
||||
& itType . iyBase .~ REVOLVER
|
||||
|
||||
revolverClip :: Item -> Shape
|
||||
revolverClip it = case it ^? itConsumption . laLoaded of
|
||||
@@ -170,9 +164,7 @@ smgAfterHamMods =
|
||||
|
||||
pistol :: Item
|
||||
pistol = (bangStick 1)
|
||||
{ _itName = "PISTOL"
|
||||
, _itType = PISTOL
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
@@ -183,8 +175,6 @@ pistol = (bangStick 1)
|
||||
(ammoHammerCheck : pistolAfterHamMods)
|
||||
-- , _itZoom = defaultItZoom
|
||||
-- , _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
, _itInvColor = white
|
||||
} & itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
|
||||
& itParams %~
|
||||
( ( muzVel .~ 0.8 )
|
||||
@@ -194,25 +184,23 @@ pistol = (bangStick 1)
|
||||
. ( recoil .~ 10 )
|
||||
. ( torqueAfter .~ 0.2 )
|
||||
)
|
||||
& itType . iyBase .~ PISTOL
|
||||
autoPistol :: Item
|
||||
autoPistol = pistol
|
||||
& itUse . useMods .~ (ammoCheckI : pistolAfterHamMods)
|
||||
& itName .~ "AUTOPISTOL"
|
||||
& itType .~ AUTOPISTOL
|
||||
& itModules . at ModAutoMag ?~ DefaultModule
|
||||
& itType . iyBase .~ AUTOPISTOL
|
||||
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
|
||||
machinePistol :: Item
|
||||
machinePistol = autoPistol
|
||||
& itUse . useDelay . rateMax .~ 2
|
||||
& itUse . useMods .~ (ammoCheckI : machinePistolAfterHamMods)
|
||||
& itName .~ "MACHINEPISTOL"
|
||||
& itType .~ MACHINEPISTOL
|
||||
& itModules . at ModAutoMag .~ Nothing
|
||||
& itType . iyBase .~ MACHINEPISTOL
|
||||
& itType . iyModules . at ModAutoMag .~ Nothing
|
||||
& itParams . recoil .~ 20
|
||||
smg :: Item
|
||||
smg = autoPistol -- & some parameter affecting stability
|
||||
& itUse . useMods .~ (ammoCheckI : smgAfterHamMods)
|
||||
& itName .~ "SMG"
|
||||
& itType .~ SMG
|
||||
& itType . iyBase .~ SMG
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itDimension . dimPortage . handlePos .~ 2
|
||||
& itParams . torqueAfter .~ 0.05
|
||||
@@ -220,9 +208,7 @@ smg = autoPistol -- & some parameter affecting stability
|
||||
<> makeTinClipAt 0 (V3 7 (-2) 0) it)
|
||||
revolverX :: Int -> Item
|
||||
revolverX i = revolver
|
||||
{ _itName = "REVx"++show i
|
||||
, _itType = REVOLVERX i
|
||||
, _itUse = ruseAmmoParamsRate 8 upHammer
|
||||
{ _itUse = ruseAmmoParamsRate 8 upHammer
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
-- rather than locking the inventory, a better solution may be to check
|
||||
@@ -238,3 +224,4 @@ revolverX i = revolver
|
||||
, withRecoil
|
||||
]
|
||||
} & itConsumption . laMax .~ i * 6
|
||||
& itType . iyBase .~ REVOLVERX i
|
||||
|
||||
@@ -5,7 +5,6 @@ module Dodge.Item.Weapon.BulletGuns
|
||||
, biggerBlunderbuss
|
||||
, biggestBlunderbuss
|
||||
, grenadeLauncher
|
||||
, ltAutoGun
|
||||
, autogunSpread
|
||||
, autoGun
|
||||
, autoGunPic
|
||||
@@ -44,9 +43,7 @@ import System.Random
|
||||
|
||||
autoGun :: Item
|
||||
autoGun = defaultAutoGun
|
||||
{ _itName = "AUTOGUN"
|
||||
, _itType = AUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 30
|
||||
, _laLoaded = 30
|
||||
@@ -88,6 +85,7 @@ autoGun = defaultAutoGun
|
||||
}
|
||||
}
|
||||
& itUse . heldScroll .~ scrollCharMode
|
||||
& itType . iyBase .~ AUTOGUN
|
||||
autoGunPic :: Item -> SPic
|
||||
autoGunPic it = noPic $
|
||||
colorSH red (prismPoly
|
||||
@@ -100,9 +98,7 @@ autoGunPic it = noPic $
|
||||
|
||||
bangCone :: Item
|
||||
bangCone = defaultGun
|
||||
{ _itName = "BANGCONE"
|
||||
, _itType = BANGCONE
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 5
|
||||
, _laReloadTime = 25
|
||||
@@ -143,6 +139,7 @@ bangCone = defaultGun
|
||||
<> upperPrismPoly 6 (rectNSEW 4 (-4) 15 5)
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ BANGCONE
|
||||
coneRandItemUpdate :: State StdGen (Item -> Item)
|
||||
coneRandItemUpdate = do
|
||||
wth <- state $ randomR (1,5)
|
||||
@@ -158,9 +155,7 @@ coneRandItemParams = do
|
||||
|
||||
blunderbuss :: Item
|
||||
blunderbuss = bangCone
|
||||
{_itName = "BLUNDERBUSS"
|
||||
,_itType = BLUNDERBUSS
|
||||
, _itDimension = ItemDimension
|
||||
{_itDimension = ItemDimension
|
||||
{ _dimRad = 8
|
||||
, _dimCenter = V3 5 0 0
|
||||
, _dimPortage = HeldItem
|
||||
@@ -175,11 +170,10 @@ blunderbuss = bangCone
|
||||
& itConsumption . laReloadTime .~ 30
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itType . iyBase .~ BLUNDERBUSS
|
||||
bigBlunderbuss :: Item
|
||||
bigBlunderbuss = blunderbuss
|
||||
{_itName = "BIGBLUNDERBUSS"
|
||||
,_itType = BIGBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 50
|
||||
& itConsumption . laReloadTime .~ 36
|
||||
& itParams . recoil .~ 200
|
||||
@@ -187,9 +181,7 @@ bigBlunderbuss = blunderbuss
|
||||
& itParams . randomOffset .~ 16
|
||||
biggerBlunderbuss :: Item
|
||||
biggerBlunderbuss = bigBlunderbuss
|
||||
{_itName = "BIGGERBLUNDERBUSS"
|
||||
,_itType = BIGGERBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGGERBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 75
|
||||
& itConsumption . laReloadTime .~ 43
|
||||
& itParams . recoil .~ 250
|
||||
@@ -197,9 +189,7 @@ biggerBlunderbuss = bigBlunderbuss
|
||||
& itParams . randomOffset .~ 20
|
||||
biggestBlunderbuss :: Item
|
||||
biggestBlunderbuss = biggerBlunderbuss
|
||||
{_itName = "BIGGESTBLUNDERBUSS"
|
||||
,_itType = BIGGESTBLUNDERBUSS
|
||||
}
|
||||
& itType . iyBase .~ BIGGESTBLUNDERBUSS
|
||||
& itConsumption . laMax .~ 100
|
||||
& itConsumption . laReloadTime .~ 50
|
||||
& itParams . recoil .~ 300
|
||||
@@ -209,39 +199,9 @@ biggestBlunderbuss = biggerBlunderbuss
|
||||
grenadeLauncher :: Int -> Item
|
||||
grenadeLauncher _ = bangCone
|
||||
|
||||
ltAutoGun :: Item
|
||||
ltAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-LT"
|
||||
, _itType = LTAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _laType = basicBullet
|
||||
, _laMax = 15
|
||||
, _laLoaded = 0
|
||||
, _laReloadTime = 90
|
||||
}
|
||||
, _itUse = ruseAmmoParamsRate 2 NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap1S
|
||||
, useAmmoAmount 1
|
||||
, applyInaccuracy
|
||||
, withTorqueAfter
|
||||
, withSidePushI 50
|
||||
, modClock 2 withMuzFlareI
|
||||
]
|
||||
-- , _itFloorPict = ltAutoGunPic
|
||||
, _itParams = defBulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel autogunSpread
|
||||
}
|
||||
}
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itType = LONGGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = hvBullet
|
||||
, _laMax = 1
|
||||
, _laLoaded = 1
|
||||
@@ -267,6 +227,7 @@ longGun = defaultGun
|
||||
, _itScope = ZoomScope (V2 0 0) 0 1 0.1 False
|
||||
-- , _itEffect = itemLaserScopeEffect
|
||||
}
|
||||
& itType . iyBase .~ LONGGUN
|
||||
|
||||
autogunSpread :: Float
|
||||
autogunSpread = 0.07
|
||||
|
||||
@@ -20,9 +20,7 @@ import Control.Lens
|
||||
|
||||
lasDrones :: Item
|
||||
lasDrones = defaultGun
|
||||
{ _itName = "DRONES"
|
||||
, _itType = DRONELAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = DroneAmmo { _amString = "LASDRONE" }
|
||||
, _laMax = 2
|
||||
, _laLoaded = 2
|
||||
@@ -39,6 +37,7 @@ lasDrones = defaultGun
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itEffect = NoItEffect
|
||||
}
|
||||
& itType . iyBase .~ DRONELAUNCHER
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
lasDronesPic _ =
|
||||
|
||||
@@ -220,7 +220,7 @@ throwRemoteBomb :: Creature -> World -> World
|
||||
throwRemoteBomb cr w = setLocation
|
||||
$ removePict
|
||||
$ resetFire
|
||||
$ resetName
|
||||
-- $ resetName
|
||||
$ over props addG w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -237,7 +237,7 @@ throwRemoteBomb cr w = setLocation
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
| otherwise = v'
|
||||
j = _crInvSel cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
|
||||
-- resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
|
||||
removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> emptyBlank
|
||||
resetFire = set (creatures . ix cid . crInv . ix j . itUse . rUse)
|
||||
$ \_ -> explodeRemoteBomb itid i
|
||||
@@ -258,14 +258,14 @@ explodeRemoteBomb itid pjid cr w
|
||||
= set (props . ix pjid . pjUpdate) (\_ -> retireRemoteBomb itid 30 pjid)
|
||||
-- $ set (props . ix pjid . pjDraw) (\_ -> blank)
|
||||
$ set (creatures . ix cid . crInv . ix j . itUse . rUse) (\_ -> const id)
|
||||
$ resetName
|
||||
-- $ resetName
|
||||
$ resetPict
|
||||
-- $ resetScope
|
||||
$ makeExplosionAt (_pjPos (_props w IM.! pjid)) w
|
||||
-- - $ makeShrapnelBombAt (_pjPos (_props w IM.! pjid)) w
|
||||
where
|
||||
cid = _crID cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||
-- resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
|
||||
(pictureWeaponAim $ \_ -> (,) emptySH remoteBombUnarmedPic)
|
||||
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||
|
||||
@@ -2,11 +2,7 @@
|
||||
Display of weapon strings in the inventory.
|
||||
-}
|
||||
module Dodge.Item.Weapon.InventoryDisplay
|
||||
( basicItemDisplay
|
||||
, maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
, moduleStrings
|
||||
) where
|
||||
where
|
||||
import Dodge.Data
|
||||
import Padding
|
||||
import Dodge.Inventory.ItemSpace
|
||||
@@ -15,46 +11,4 @@ import Dodge.Module
|
||||
import Data.Maybe
|
||||
import Data.Sequence
|
||||
import Control.Lens
|
||||
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
|
||||
basicItemDisplay :: Item -> [String]
|
||||
basicItemDisplay it = Prelude.take (itSlotsTaken it) $
|
||||
(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
|
||||
: moduleStrings it ++ repeat "*"
|
||||
where
|
||||
thename = _itName it
|
||||
thenumber = case it ^? itConsumption of
|
||||
Just am@LoadableAmmo{} -> case _laReloadState am of
|
||||
Nothing' -> show (_laLoaded am)
|
||||
Just' x -> show x ++ "R" ++ show (_laLoaded am)
|
||||
Just am@ChargeableAmmo{} -> show $ _wpCharge am
|
||||
Just x@ItemItselfConsumable{} -> "x" ++ show (_itAmount x)
|
||||
Just NoConsumption -> ""
|
||||
Nothing -> ""
|
||||
theparam = fromMaybe []
|
||||
. listToMaybe
|
||||
$ mapMaybe ($ it)
|
||||
[ maybeModeStatus
|
||||
-- , maybeWarmupStatus
|
||||
-- , maybeRateStatus
|
||||
]
|
||||
|
||||
-- this can be moved to Dodge/Module and unified with moduleSizes
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
maybeModeStatus it = case it ^? itAttachment of
|
||||
Just ItCharMode {_itCharMode = (c :<| _)} -> Just [' ',c]
|
||||
Just ItMode {_itMode = i} -> Just $ show i
|
||||
_ -> Nothing
|
||||
|
||||
maybeRateStatus :: Item -> Maybe String
|
||||
maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
|
||||
Nothing -> Nothing
|
||||
_ -> Just $ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
|
||||
|
||||
maybeWarmupStatus :: Item -> Maybe String
|
||||
maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
|
||||
Nothing -> Nothing
|
||||
Just m -> case m - (_warmTime . _useDelay $ _itUse it) of
|
||||
x | x <= 1 -> Just "WARM"
|
||||
| otherwise -> let n = show x
|
||||
in Just $ Prelude.take (4 - Prelude.length n) "WARM" ++ n
|
||||
|
||||
@@ -38,9 +38,7 @@ import System.Random
|
||||
|
||||
launcher :: Item
|
||||
launcher = defaultGun
|
||||
{ _itName = "ROCKO"
|
||||
, _itType = LAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laType = ProjectileAmmo
|
||||
{ _amPayload = makeExplosionAt
|
||||
, _amString = "EXPLOSIVE SHELL"
|
||||
@@ -71,7 +69,6 @@ launcher = defaultGun
|
||||
, _tweakParams = basicAmPjMoves
|
||||
}
|
||||
, _itInvSize = 3
|
||||
, _itInvDisplay = basicItemDisplay
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 9
|
||||
, _dimCenter = V3 10 0 0
|
||||
@@ -82,12 +79,12 @@ launcher = defaultGun
|
||||
, _dimSPic = launcherPic
|
||||
}
|
||||
}
|
||||
& itModules . at ModLauncherHoming ?~ DefaultModule
|
||||
& itType . iyBase .~ LAUNCHER
|
||||
& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
|
||||
|
||||
launcherX :: Int -> Item
|
||||
launcherX i = launcher
|
||||
& itName .~ ("ROCKO-" ++ show i)
|
||||
& itType .~ LAUNCHERX i
|
||||
& itType . iyBase .~ LAUNCHERX i
|
||||
& itConsumption . laMax .~ i
|
||||
& itConsumption . laLoaded .~ i
|
||||
& itUse . rUse .~ usePjCreationX i
|
||||
@@ -287,8 +284,7 @@ remoteLauncherName = "ROCKO-REMOTE"
|
||||
|
||||
remoteLauncher :: Item
|
||||
remoteLauncher = launcher
|
||||
& itName .~ remoteLauncherName
|
||||
& itType .~ REMOTELAUNCHER
|
||||
& itType . iyBase .~ REMOTELAUNCHER
|
||||
& itUse . rUse .~ fireRemoteShell
|
||||
& itScope .~ RemoteScope (V2 0 0) 1 True
|
||||
& itConsumption . laType . amPjDraw .~ drawRemoteShell
|
||||
@@ -297,7 +293,7 @@ remoteLauncher = launcher
|
||||
fireRemoteShell :: Item -> Creature -> World -> World
|
||||
fireRemoteShell it cr w = set (creatures . ix cid . crInv . ix j . itUse . rUse)
|
||||
(\_ _ -> explodeRemoteRocket itid i)
|
||||
$ set (creatures . ix cid . crInv . ix j . itName) remoteLauncherName
|
||||
-- $ set (creatures . ix cid . crInv . ix j . itName) remoteLauncherName
|
||||
$ addRemRocket w'
|
||||
where
|
||||
(w',itid) = getHeldItemLoc cr w
|
||||
@@ -358,7 +354,7 @@ explodeRemoteRocket itid pjid w = w
|
||||
& props . ix pjid . pjUpdate .~ (\_ -> retireRemoteProj fireRemoteShell itid 30 pjid)
|
||||
& props . ix pjid . prDraw .~ const mempty
|
||||
& itPoint . itUse . rUse .~ (\_ _ -> id)
|
||||
& itPoint . itName .~ "REMOTELAUNCHER"
|
||||
-- & itPoint . itName .~ "REMOTELAUNCHER"
|
||||
& _pjPayload thepj (_pjPos thepj)
|
||||
where
|
||||
itPoint = pointToItem $ _itemPositions w IM.! itid
|
||||
|
||||
@@ -23,9 +23,7 @@ import Control.Lens
|
||||
Sends out pulses that display walls. -}
|
||||
clickDetector :: Detector -> Item
|
||||
clickDetector dt = defaultGun
|
||||
{ _itName = show dt
|
||||
, _itType = CLICKDETECTOR dt
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
, _itUse = ruseRate 20 (detectorEffect dt) upHammer
|
||||
[ ammoUseCheck
|
||||
]
|
||||
@@ -34,12 +32,11 @@ clickDetector dt = defaultGun
|
||||
-- , _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
& itType . iyBase .~ CLICKDETECTOR dt
|
||||
|
||||
autoDetector :: Detector -> Item
|
||||
autoDetector dt = defaultEquipment
|
||||
{ _itType = AUTODETECTOR dt
|
||||
, _itName = "AUTO-" ++ show dt
|
||||
, _itEquipPict = shapeForWrist (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
{_itEquipPict = shapeForWrist (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2)
|
||||
-- , _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
}
|
||||
@@ -47,6 +44,7 @@ autoDetector dt = defaultEquipment
|
||||
& itUse . eqEq . eqUse .~ autoEffect (detectorEffect dt) 100 click1S
|
||||
& itUse . eqEq . eqParams .~ EquipCounter 0
|
||||
& itUse . eqEq . eqViewDist ?~ 350
|
||||
& itType . iyBase .~ AUTODETECTOR dt
|
||||
|
||||
detectorColor :: Detector -> Color
|
||||
detectorColor dt = case dt of
|
||||
|
||||
@@ -30,9 +30,7 @@ import LensHelp
|
||||
|
||||
sonicGun :: Item
|
||||
sonicGun = defaultAutoGun
|
||||
{ _itName = "SONICGUN"
|
||||
, _itType = SONICGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 10
|
||||
, _laLoaded = 10
|
||||
, _laReloadTime = 80
|
||||
@@ -54,6 +52,7 @@ sonicGun = defaultAutoGun
|
||||
, _dimSPic = const $ noPic baseSonicShape
|
||||
}
|
||||
}
|
||||
& itType . iyBase .~ SONICGUN
|
||||
baseSonicShape :: Shape
|
||||
baseSonicShape = colorSH rose $ upperPrismPoly 3 $ rectXH 25 2
|
||||
|
||||
|
||||
@@ -16,8 +16,7 @@ import Control.Lens
|
||||
Creates a creature next to the creature using the item. -}
|
||||
spawnGun :: Creature -> Item
|
||||
spawnGun cr = defaultGun
|
||||
{ _itName = "SPAWNER"
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 1
|
||||
, _laLoaded = 1
|
||||
, _laReloadTime = 80
|
||||
@@ -29,6 +28,7 @@ spawnGun cr = defaultGun
|
||||
, hammerCheckI
|
||||
]
|
||||
}
|
||||
& itType . iyBase .~ SPAWNER
|
||||
spawnCrNextTo
|
||||
:: Creature -- ^ Creature to spawn
|
||||
-> Creature -- ^ existing creature that will be spawned next to
|
||||
|
||||
@@ -39,9 +39,7 @@ import Control.Monad.State
|
||||
import System.Random
|
||||
poisonSprayer :: Item
|
||||
poisonSprayer = flameThrower
|
||||
{ _itName = "POISONSPRAYER"
|
||||
, _itType = POISONSPRAYER
|
||||
}
|
||||
& itType . iyBase .~ POISONSPRAYER
|
||||
& itConsumption . laType .~ GasAmmo
|
||||
{ _amString = "POISONGAS"
|
||||
, _amCreateGas = aGasCloud
|
||||
@@ -68,8 +66,7 @@ flamerPic it =
|
||||
am = fractionLoadedAmmo2 it
|
||||
flameSpitter :: Item
|
||||
flameSpitter = flameThrower
|
||||
& itName .~ "FLAMESPITTER"
|
||||
& itType .~ FLAMESPITTER
|
||||
& itType . iyBase .~ FLAMESPITTER
|
||||
& itConsumption . laMax .~ 10
|
||||
& itConsumption . laReloadTime .~ 20
|
||||
& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
|
||||
@@ -92,8 +89,7 @@ flameSpitter = flameThrower
|
||||
|
||||
flameTorrent :: Item
|
||||
flameTorrent = flameThrower
|
||||
& itName .~ "FLAMETORRENT"
|
||||
& itType .~ FLAMETORRENT
|
||||
& itType . iyBase .~ FLAMETORRENT
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom
|
||||
& itParams . sprayNozzles . ix 0 %~
|
||||
( (nzPressure .~ 10)
|
||||
@@ -103,12 +99,10 @@ flameTorrent = flameThrower
|
||||
|
||||
blowTorch :: Item
|
||||
blowTorch = flameThrower
|
||||
& itName .~ "BLOWTORCH"
|
||||
& itType .~ BLOWTORCH
|
||||
& itType . iyBase .~ BLOWTORCH
|
||||
flameWall :: Item
|
||||
flameWall = flameThrower
|
||||
& itName .~ "FLAMEWALL"
|
||||
& itType .~ FLAMEWALL
|
||||
& itType . iyBase .~ FLAMEWALL
|
||||
& itParams . sprayNozzles .~ zipWith makeNozzle [0,0.6,-0.6] [2,2.5,2.5]
|
||||
where
|
||||
makeNozzle dir pres = Nozzle
|
||||
@@ -122,9 +116,7 @@ flameWall = flameThrower
|
||||
|
||||
flameThrower :: Item
|
||||
flameThrower = defaultAutoGun
|
||||
{ _itName = "FLAMETHROWER"
|
||||
, _itType = FLAMETHROWER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
{ _laMax = 250
|
||||
, _laLoaded = 0
|
||||
, _laReloadTime = 100
|
||||
@@ -145,7 +137,6 @@ flameThrower = defaultAutoGun
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
-- , _itFloorPict = flamerPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itParams = Sprayer
|
||||
{ _sprayNozzles =
|
||||
[ Nozzle
|
||||
@@ -169,6 +160,7 @@ flameThrower = defaultAutoGun
|
||||
}
|
||||
-- , _itFloorPict = flamerPic
|
||||
}
|
||||
& itType . iyBase .~ FLAMETHROWER
|
||||
|
||||
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
|
||||
aGasCloud pressure pos dir cr = makeGasCloud pos
|
||||
|
||||
@@ -23,9 +23,7 @@ import Control.Lens
|
||||
|
||||
rewindGun :: Item
|
||||
rewindGun = defaultGun
|
||||
{ _itName = "REWINDER"
|
||||
, _itType = REWINDER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = ChargeableAmmo
|
||||
{ _wpMaxCharge = 250
|
||||
, _wpCharge = 0
|
||||
@@ -35,6 +33,7 @@ rewindGun = defaultGun
|
||||
& lUse .~ useRewindGun
|
||||
& eqEq . eqSite .~ GoesOnChest
|
||||
}
|
||||
& itType . iyBase .~ REWINDER
|
||||
rewindEffect :: Item -> Creature -> World -> World
|
||||
rewindEffect itm cr w
|
||||
| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take maxcharge . (w' : ))
|
||||
@@ -65,14 +64,13 @@ useRewindGun _ _ w = case _rewindWorlds w of
|
||||
-- needs to shift this item to the current inventory slot
|
||||
shrinkGun :: Item
|
||||
shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itType = SHRINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _itConsumption = defaultAmmo
|
||||
, _itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
|
||||
& useHammer .~ upHammer
|
||||
-- , _itFloorPict = shrinkGunPic
|
||||
, _itAttachment = ItBool True
|
||||
}
|
||||
& itType . iyBase .~ SHRINKER
|
||||
|
||||
shrinkGunPic :: Item -> SPic
|
||||
shrinkGunPic _ = noPic $ colorSH violet $ upperPrismPoly 5 $ square 5
|
||||
@@ -92,9 +90,7 @@ useShrinkGun it cr w = if _itBool $ _itAttachment it
|
||||
|
||||
blinkGun :: Item
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
, _itType = BLINKER
|
||||
, _itInvColor = cyan
|
||||
{ _itInvColor = cyan
|
||||
, _itConsumption = defaultAmmo
|
||||
, _itUse = defaultlUse
|
||||
& lUse .~ hammerCheckL (shootL $ const blinkAction)
|
||||
@@ -102,42 +98,36 @@ blinkGun = defaultGun
|
||||
& eqEq . eqSite .~ GoesOnWrist
|
||||
-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
|
||||
}
|
||||
& itType . iyBase .~ BLINKER
|
||||
|
||||
unsafeBlinkGun :: Item
|
||||
unsafeBlinkGun = blinkGun
|
||||
& itName .~ "BLINKER-UNSAFE"
|
||||
& itType .~ BLINKERUNSAFE
|
||||
& itType . iyBase .~ BLINKERUNSAFE
|
||||
& itUse . lUse .~ hammerCheckL (shootL $ const unsafeBlinkAction)
|
||||
& itUse . eqEq . eqViewDist ?~ 400
|
||||
|
||||
effectGun :: String -> (Creature -> World -> World) -> Item
|
||||
effectGun name eff = defaultGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse
|
||||
{ _itUse = defaultrUse
|
||||
& rUse .~ const eff
|
||||
& useMods .~ [hammerCheckI]
|
||||
}
|
||||
effectGunCont :: String -> (Creature -> World -> World) -> Item
|
||||
effectGunCont name eff = defaultGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse {_rUse = const eff}
|
||||
}
|
||||
& itType . iyBase .~ EFFGUN name
|
||||
autoEffectGun :: String -> (Creature -> World -> World) -> Item
|
||||
autoEffectGun name eff = defaultAutoGun
|
||||
{ _itName = name ++ "Gun"
|
||||
, _itUse = defaultrUse {_rUse = const eff}
|
||||
autoEffectGun name eff = defaultGun
|
||||
{ _itUse = defaultrUse {_rUse = const eff}
|
||||
}
|
||||
& itType . iyBase .~ AUTOEFFGUN name
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELDGUN"
|
||||
, _itType = FORCEFIELDGUN
|
||||
, _itConsumption = defaultAmmo & laType .~ ForceFieldAmmo forceField
|
||||
{ _itConsumption = defaultAmmo & laType .~ ForceFieldAmmo forceField
|
||||
, _itUse = ruseInstant useForceFieldGun (HasHammer HammerUp)
|
||||
[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
|
||||
-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itTargeting = targetRBPress & tgDraw .~ targetDistanceDraw
|
||||
, _itParams = ParamMID Nothing
|
||||
}
|
||||
& itType . iyBase .~ FORCEFIELDGUN
|
||||
-- I believe because the targeting returns to nothing straight after you release
|
||||
-- the rmb, it is possible for this to do nothing
|
||||
-- TODO investigate more and fix
|
||||
|
||||
Reference in New Issue
Block a user