Correct projected wall shadows when there is an offset camera
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@@ -59,6 +59,7 @@ main = do
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(_windowX w,_windowY w)
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(wallsForGloom w)
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(lightsForGloom' w)
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(_cameraCenter w)
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(worldPictures w)
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderFoldable (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
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