Cleanup
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
+8
-9
@@ -1,17 +1,16 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Data.Preload
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where
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module Data.Preload where
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import Data.Preload.Render
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import Sound.Data
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import Music
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import Control.Lens
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import Control.Lens
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import Data.Preload.Render
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import Music
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import Sound.Data
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data PreloadData = PreloadData
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data PreloadData = PreloadData
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{ _renderData :: RenderData
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{ _renderData :: RenderData
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, _soundData :: SoundData
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, _soundData :: SoundData
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, _musicData :: MusicData
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, _musicData :: MusicData
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}
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}
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| DummyPdata
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makeLenses ''PreloadData
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makeLenses ''PreloadData
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@@ -48,4 +48,4 @@ applyWorldConfig ::
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IO PreloadData
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IO PreloadData
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applyWorldConfig cfig pdata = do
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applyWorldConfig cfig pdata = do
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setVol cfig
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setVol cfig
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renderData (pdataResizeUpdate cfig) pdata
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renderData (renderDataResizeUpdate cfig) pdata
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+1
-5
@@ -6,6 +6,7 @@ module Dodge.Render (
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--import qualified Data.Vector as V
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--import qualified Data.Vector as V
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import Dodge.WindowSize
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import Control.Lens
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import Control.Lens
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import Control.Monad
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import Control.Monad
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import qualified Control.Monad.Parallel as MP
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import qualified Control.Monad.Parallel as MP
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@@ -374,10 +375,5 @@ getDistortions cfig w
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setViewportSize :: Int -> Int -> IO ()
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setViewportSize :: Int -> Int -> IO ()
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setViewportSize x y = glViewport 0 0 (fromIntegral x) (fromIntegral y)
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setViewportSize x y = glViewport 0 0 (fromIntegral x) (fromIntegral y)
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getWindowSize :: Integral a => (Configuration -> ResFactor) -> Configuration -> (a,a)
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getWindowSize f cfig = (g _windowX,g _windowY)
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where
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g h = fromIntegral $ round (h cfig) `div` resFactorNum (f cfig)
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setViewportType :: (Configuration -> ResFactor) -> Configuration -> IO ()
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setViewportType :: (Configuration -> ResFactor) -> Configuration -> IO ()
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setViewportType f = uncurry (glViewport 0 0) . getWindowSize f
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setViewportType f = uncurry (glViewport 0 0) . getWindowSize f
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@@ -2,9 +2,7 @@ module Dodge.WindowSize where
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import Dodge.Data.Config
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import Dodge.Data.Config
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getWindowSize :: Configuration -> (Int, Int)
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getWindowSize :: Integral a => (Configuration -> ResFactor) -> Configuration -> (a,a)
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getWindowSize cfig = (x `div` divRes,y `div` divRes)
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getWindowSize f cfig = (g _windowX,g _windowY)
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where
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where
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x = round $ _windowX cfig
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g h = fromIntegral $ round (h cfig) `div` resFactorNum (f cfig)
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y = round $ _windowY cfig
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divRes = resFactorNum $ _graphics_world_resolution cfig
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+5
-13
@@ -2,9 +2,10 @@
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module Preload.Update (
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module Preload.Update (
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updatePreload,
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updatePreload,
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pdataResizeUpdate,
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renderDataResizeUpdate,
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) where
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) where
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import Dodge.WindowSize
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import Dodge.Data.Universe
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import Dodge.Data.Universe
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import Control.Lens
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import Control.Lens
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import qualified Data.ByteString as BS
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import qualified Data.ByteString as BS
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@@ -14,16 +15,13 @@ import Framebuffer.Update
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import Shader.Compile
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import Shader.Compile
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import Shader.Data
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import Shader.Data
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-- i don't like this being here pulling in the dodge universe dependency, but
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-- splitting it out would be overkill
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updatePreload :: Universe -> IO Universe
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updatePreload :: Universe -> IO Universe
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updatePreload u = do
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updatePreload u = do
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pdata <- pdataResizeUpdate (u ^. uvConfig) (u ^?! preloadData . renderData)
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pdata <- renderDataResizeUpdate (u ^. uvConfig) (u ^. preloadData . renderData)
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return $ u & preloadData . renderData .~ pdata
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return $ u & preloadData . renderData .~ pdata
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pdataResizeUpdate :: Configuration -> RenderData -> IO RenderData
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pdataResizeUpdate cfig pdata = do
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rd <- renderDataResizeUpdate cfig pdata
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return rd
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renderDataResizeUpdate ::
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renderDataResizeUpdate ::
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Configuration ->
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Configuration ->
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RenderData ->
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RenderData ->
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@@ -36,7 +34,6 @@ renderDataResizeUpdate cfig rdata = do
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(bh, bmid) = BS.breakSubstring "(" bbFrag
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(bh, bmid) = BS.breakSubstring "(" bbFrag
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(_, btt) = BS.breakSubstring ")" bmid
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(_, btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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--BSC.putStrLn bbFrag'
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bbShad <-
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bbShad <-
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makeByteStringShaderUsingVAO
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makeByteStringShaderUsingVAO
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"bloomBlur"
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"bloomBlur"
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@@ -44,8 +41,3 @@ renderDataResizeUpdate cfig rdata = do
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pmTriangleStrip
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pmTriangleStrip
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(rdata ^. screenTextureVAO)
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(rdata ^. screenTextureVAO)
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return (rdata'{_bloomBlurShader = bbShad})
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return (rdata'{_bloomBlurShader = bbShad})
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getWindowSize :: Integral a => (Configuration -> ResFactor) -> Configuration -> (a,a)
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getWindowSize f cfig = (g _windowX,g _windowY)
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where
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g h = fromIntegral $ round (h cfig) `div` resFactorNum (f cfig)
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+3
-3
@@ -240,7 +240,7 @@ instanceLightMap ::
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IO ()
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IO ()
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instanceLightMap cfig nWalls nSils nCaps toPos tanormals lightPoints pdata = do
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instanceLightMap cfig nWalls nSils nCaps toPos tanormals lightPoints pdata = do
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let lcapShad = _shadowCapShader pdata
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let lcapShad = _shadowCapShader pdata
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(xsize, ysize) = getWindowSize cfig
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(xsize, ysize) = getWindowSize _graphics_world_resolution cfig
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withArray (lightsToArray lightPoints) $ \ptr ->
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withArray (lightsToArray lightPoints) $ \ptr ->
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glNamedBufferSubData (pdata ^. lightsUBO) 0 620 ptr
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glNamedBufferSubData (pdata ^. lightsUBO) 0 620 ptr
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forM_ [0 .. 19] $ \i ->
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forM_ [0 .. 19] $ \i ->
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@@ -257,8 +257,8 @@ instanceLightMap cfig nWalls nSils nCaps toPos tanormals lightPoints pdata = do
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0
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0
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0
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0
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i
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i
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(fromIntegral xsize)
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xsize
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(fromIntegral ysize)
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ysize
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1
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1
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glBindFramebuffer GL_FRAMEBUFFER $ pdata ^. fboShadow . _1 . unFBO
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glBindFramebuffer GL_FRAMEBUFFER $ pdata ^. fboShadow . _1 . unFBO
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glDepthMask GL_FALSE
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glDepthMask GL_FALSE
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