Make blunderbusses take bullet modules, make flamelets damage walls

This commit is contained in:
2022-03-22 19:29:15 +00:00
parent 27025b6605
commit bda65968b0
4 changed files with 23 additions and 7 deletions
+2 -2
View File
@@ -22,13 +22,13 @@ lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State
lockRoomKeyItems =
-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
-- ,(sensorRoomRunPast Electrical, return SPARKGUN )
-- ,(sensorRoomRunPast Flaming, return FLAMESPITTER )
[(sensorRoomRunPast Flaming, return FLAMESPITTER )
-- ,(sensorRoomRunPast Lasering, return LASGUN )
-- ,(const slowDoorRoomRunPast, return MINIGUN)
-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
-- ,(const glassLessonRunPast, takeOne [LASGUN])
-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
[(keyCardRoomRunPast 0, return (KEYCARD 0))
-- ,(keyCardRoomRunPast 0, return (KEYCARD 0))
]
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]