Make blunderbusses take bullet modules, make flamelets damage walls
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@@ -22,13 +22,13 @@ lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State
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lockRoomKeyItems =
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-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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-- ,(sensorRoomRunPast Electrical, return SPARKGUN )
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-- ,(sensorRoomRunPast Flaming, return FLAMESPITTER )
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[(sensorRoomRunPast Flaming, return FLAMESPITTER )
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-- ,(sensorRoomRunPast Lasering, return LASGUN )
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-- ,(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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-- ,(const glassLessonRunPast, takeOne [LASGUN])
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-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
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[(keyCardRoomRunPast 0, return (KEYCARD 0))
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-- ,(keyCardRoomRunPast 0, return (KEYCARD 0))
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]
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itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
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