Cleanup launchers
This commit is contained in:
@@ -100,6 +100,9 @@ allWalls = IM.unions . concatMap IM.elems . IM.elems . _znObjects . _wallsZone
|
||||
creatureNearPoint :: Point2 -> World -> Maybe Creature
|
||||
creatureNearPoint p = L.fold (L.minimumOn (dist p . _crPos)) . creaturesNearPoint p
|
||||
|
||||
creatureNearPointI :: Int -> Point2 -> World -> Maybe Creature
|
||||
creatureNearPointI n p = L.fold (L.minimumOn (dist p . _crPos)) . creaturesNearPointI n p
|
||||
|
||||
creaturesNearPoint :: Point2 -> World -> IM.IntMap Creature
|
||||
creaturesNearPoint p w = IM.unions
|
||||
[f b $ f a $ _znObjects $ _creaturesZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
|
||||
|
||||
@@ -42,7 +42,7 @@ followImpulse cr w imp = case imp of
|
||||
TurnToward p a -> crup $ creatureTurnToward p a cr
|
||||
TurnTo p -> crup $ creatureTurnTo p cr
|
||||
ChangePosture post -> crup $ cr & crStance . posture .~ post
|
||||
UseItem -> (tryUseItem cr, cr)
|
||||
UseItem -> (useItem cr, cr)
|
||||
SwitchToItem i -> crup $ cr & crInvSel .~ i
|
||||
Melee cid' -> (hitCr cid'
|
||||
, crMvBy (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
module Dodge.Creature.Impulse.UseItem
|
||||
( tryUseItem
|
||||
( useItem
|
||||
, useLeftItem
|
||||
) where
|
||||
import Dodge.Data
|
||||
@@ -9,8 +9,8 @@ import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
|
||||
tryUseItem :: Creature -> World -> World
|
||||
tryUseItem cr' w = fromMaybe w $ do
|
||||
useItem :: Creature -> World -> World
|
||||
useItem cr' w = fromMaybe w $ do
|
||||
cr <- w ^? creatures . ix (_crID cr')
|
||||
it <- cr ^? crInv . ix (_crInvSel cr)
|
||||
return $ itemEffect cr it w
|
||||
|
||||
@@ -154,9 +154,10 @@ targetRBPressUpdate _ _ w t
|
||||
|
||||
targetRBCreatureUpdate :: Item -> Creature -> World -> Targeting -> Targeting
|
||||
targetRBCreatureUpdate _ _ w t
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w = t & updatePos
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w && isJust (t ^? tgID . _Just)
|
||||
= t & updatePos
|
||||
& tgActive .~ True
|
||||
| otherwise = t & tgID .~ fmap _crID (creatureNearPoint mwp w)
|
||||
| otherwise = t & tgID .~ fmap _crID (creatureNearPointI 3 mwp w)
|
||||
& updatePos
|
||||
& tgActive .~ False
|
||||
where
|
||||
|
||||
@@ -44,12 +44,13 @@ launcher = defaultGun
|
||||
, _amString = "EXPLOSIVE SHELL"
|
||||
, _amPjDraw = drawShell
|
||||
}
|
||||
, _ammoBaseMax = 30
|
||||
, _ammoLoaded = 30
|
||||
, _ammoBaseMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 80
|
||||
}
|
||||
, _itUse = ruseRate 20 aRocketWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
, _itUse = ruseRate 20 fireLauncher upHammer
|
||||
[ hammerCheckI
|
||||
, ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
@@ -154,19 +155,18 @@ doThrust pj w = w
|
||||
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
|
||||
aRocketWithItemParams :: Item -> Creature -> World -> World
|
||||
aRocketWithItemParams it cr w = over props addShell w
|
||||
fireLauncher :: Item -> Creature -> World -> World
|
||||
fireLauncher it cr w = addShell w
|
||||
where
|
||||
i = IM.newKey $ _props w
|
||||
params = _itParams it
|
||||
spindrag = _shellSpinDrag params
|
||||
spinamount = _shellSpinAmount params
|
||||
thrustdelay = _shellThrustDelay params
|
||||
addShell = makeShell i it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
|
||||
. pjThrust thrustdelay pj
|
||||
. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
|
||||
. decTimMvVel pj
|
||||
. moveShell pj
|
||||
addShell = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
|
||||
. pjThrust thrustdelay pj
|
||||
. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
|
||||
. decTimMvVel pj
|
||||
. moveShell pj
|
||||
|
||||
moveShell :: Prop -- ^ Projectile id
|
||||
-> World
|
||||
@@ -181,13 +181,12 @@ moveShell pj w
|
||||
where
|
||||
time = _pjTimer pj
|
||||
doExplode = w
|
||||
& projectileExplosion oldPos
|
||||
& _pjPayload pj oldPos
|
||||
& stopSoundFrom (ShellSound i)
|
||||
& props %~ IM.delete i
|
||||
i = _pjID pj
|
||||
oldPos = _pjPos pj
|
||||
vel = _pjVel pj
|
||||
projectileExplosion = _pjPayload pj
|
||||
newPos = oldPos +.+ vel
|
||||
|
||||
reduceSpinBy :: Float -> Prop -> World -> World
|
||||
@@ -257,35 +256,16 @@ trySpinByCID cid i pj w = w & props . ix pjid . pjSpin .~ newSpin
|
||||
|
||||
trackingLauncher :: Item
|
||||
trackingLauncher = launcher
|
||||
{ _itName = "ROCKO-TRACK"
|
||||
, _itType = TRACKINGLAUNCHER
|
||||
, _itUse = ruseRate 10 fireTrackingLauncher upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
}
|
||||
& itName .~ "ROCKO-TRACK"
|
||||
& itType .~ TRACKINGLAUNCHER
|
||||
& itUse . rUse .~ fireTrackingLauncher
|
||||
|
||||
remoteLauncher :: Item
|
||||
remoteLauncher = launcher
|
||||
{ _itName = "ROCKO-REMOTE"
|
||||
, _itType = REMOTELAUNCHER
|
||||
, _itUse = ruseRate 10 fireRemoteLauncher upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itScope = RemoteScope (V2 0 0) 1 True
|
||||
}
|
||||
& itName .~ "ROCKO-REMOTE"
|
||||
& itType .~ REMOTELAUNCHER
|
||||
& itUse . rUse .~ fireRemoteLauncher
|
||||
& itScope .~ RemoteScope (V2 0 0) 1 True
|
||||
& itConsumption . aoType . amPjDraw .~ drawRemoteShell
|
||||
-- TODO consider allowing tweaking rocket speed
|
||||
|
||||
@@ -294,11 +274,11 @@ fireRemoteLauncher it cr w = setLocation
|
||||
$ set (creatures . ix cid . crInv . ix j . itUse . rUse)
|
||||
(\_ _ -> explodeRemoteRocket itid i)
|
||||
$ set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
|
||||
$ over props addRemRocket w
|
||||
$ addRemRocket w
|
||||
where
|
||||
i = IM.newKey $ _props w
|
||||
cid = _crID cr
|
||||
addRemRocket = makeShell i it cr $ \pj ->
|
||||
addRemRocket = makeShell it cr $ \pj ->
|
||||
decTimMvVel pj . setRemoteScope itid pj . moveRemoteShell cid itid pj
|
||||
j = _crInvSel cr
|
||||
newitid = IM.newKey $ _itemPositions w
|
||||
@@ -368,11 +348,10 @@ explodeRemoteRocket itid pjid w
|
||||
|
||||
fireTrackingLauncher :: Item -> Creature -> World -> World
|
||||
fireTrackingLauncher it cr w = setLocation
|
||||
$ over props addTrackRocket w
|
||||
$ addTrackRocket w
|
||||
where
|
||||
i = IM.newKey $ _props w
|
||||
cid = _crID cr
|
||||
addTrackRocket = makeShell i it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
|
||||
addTrackRocket = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
|
||||
. pjThrust thrustdelay pj
|
||||
. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
|
||||
. decTimMvVel pj
|
||||
@@ -392,8 +371,8 @@ fireTrackingLauncher it cr w = setLocation
|
||||
spindrag = _shellSpinDrag params
|
||||
params = _itParams it
|
||||
|
||||
makeShell :: Int -> Item -> Creature -> (Prop -> World -> World) -> IM.IntMap Prop -> IM.IntMap Prop
|
||||
makeShell i it cr theupdate = IM.insert i Shell
|
||||
makeShell :: Item -> Creature -> (Prop -> World -> World) -> World -> World
|
||||
makeShell it cr theupdate w = w & props %~ IM.insert i Shell
|
||||
{ _pjPos = pos
|
||||
, _pjZ = 20
|
||||
, _pjStartPos = pos
|
||||
@@ -408,6 +387,7 @@ makeShell i it cr theupdate = IM.insert i Shell
|
||||
, _pjTimer = 50
|
||||
}
|
||||
where
|
||||
i = IM.newKey $ _props w
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ rotateV dir (V2 (_crRad cr + 1) 0)
|
||||
am = _itConsumption it
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
module Dodge.Reloading where
|
||||
module Dodge.Reloading
|
||||
( stepReloading
|
||||
, startReloadingWeapon
|
||||
, crStopReloading
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
@@ -6,7 +10,6 @@ import Dodge.Base
|
||||
--import Data.Maybe
|
||||
import Control.Lens
|
||||
|
||||
|
||||
startReloadingWeapon :: Creature -> World -> Maybe World
|
||||
startReloadingWeapon cr = (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr))
|
||||
icTryStartReloading
|
||||
@@ -23,9 +26,6 @@ icTryStartReloading it
|
||||
crStopReloading :: Creature -> Creature
|
||||
crStopReloading cr = cr & crInv . ix (_crInvSel cr) . itConsumption . reloadState .~ Nothing'
|
||||
|
||||
crUpCrUp :: (Creature -> Creature) -> Creature -> World -> World
|
||||
crUpCrUp f cr = creatures . ix (_crID cr) %~ f
|
||||
|
||||
stepReloading :: Creature -> Creature
|
||||
stepReloading cr = case cr ^? crInv . ix isel . itConsumption . reloadState . _Just' of
|
||||
Just 0 -> cr & crInv . ix isel %~ doload
|
||||
|
||||
@@ -18,7 +18,7 @@ updateUsingInput w = if _carteDisplay w
|
||||
|
||||
updatePressedButtons :: S.Set MouseButton -> World -> World
|
||||
updatePressedButtons pkeys w
|
||||
| lbPressed && rbPressed && inTopInv = tryUseItem (you w) w
|
||||
| lbPressed && rbPressed && inTopInv = useItem (you w) w
|
||||
| lbPressed &&
|
||||
(inTopInv || _timeFlow w == RewindingLastFrame)
|
||||
= useLeftItem (_yourID w) w
|
||||
|
||||
Reference in New Issue
Block a user