Add machine direction to turret direction
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@@ -21,7 +21,7 @@ import qualified Quaternion as Q
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turretItemOffset :: Item -> Turret -> Machine -> Point3 -> Point3
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turretItemOffset it tu mc =
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rotate3 (_tuDir tu - _mcDir mc) . (+.+.+ V3 0 0 shoulderHeight)
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rotate3 (_tuDir tu + _mcDir mc) . (+.+.+ V3 0 0 shoulderHeight)
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. transToHandle it
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transToHandle :: Item -> Point3 -> Point3
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