Add trail to bloom
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@@ -0,0 +1,3 @@
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#version 430 core
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out vec4 fColor;
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void main () { fColor = vec4(0,0,0,0.5);}
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@@ -0,0 +1,4 @@
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#version 430 core
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layout (location = 0) in vec2 position;
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void main()
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{ gl_Position = vec4 (position, 0 , 1);}
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@@ -46,7 +46,7 @@ void main()
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float alph = 0.0;
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for (int i = 0; i < 9; i++)
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alph += sampleTex[i].a;
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alph = sampleTex[5].a + alph/9.0;
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alph = max(sampleTex[4].a, alph/9.0);
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//
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//fColor = col;
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fColor = vec4(col.rgb/col.a,alph);
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