Add bullet damages field, move bullet data into own file

This commit is contained in:
2022-07-17 21:45:26 +01:00
parent 6c6fe43bc0
commit bf023a61ce
11 changed files with 137 additions and 180 deletions
+38
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{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Data.Bullet where
import Dodge.Data.DamageType
import Geometry.Data
import Control.Lens
data Bullet = Bullet
{ _buState :: BulletState
, _buEffect :: BulletEffect
, _buSpawn :: BulletSpawn
, _buUpdateMod :: BulletUpdateMod
, _buTrajectory :: BulletTrajectory
, _buVel :: Point2
, _buDrag :: Float
, _buPos :: Point2
, _buOldPos :: Point2
, _buWidth :: Float
, _buTimer :: Int
, _buDamages :: [Damage]
}
data EnergyBall = IncBall | TeslaBall | ConcBall
data BulletState = NormalBulletState
| DyingBulletState
| DelayedBullet Float
data BulletUpdateMod = NoBulletUpdateMod
data BulletEffect = DestroyBullet
| BounceBullet
| PenetrateBullet
data BulletSpawn = BulBall EnergyBall | BulSpark
data BulletTrajectory
= BasicBulletTrajectory
| BezierTrajectory Point2 Point2 Point2
| FlechetteTrajectory Point2
| MagnetTrajectory Point2
makeLenses ''Bullet