Add bullet damages field, move bullet data into own file
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.Bullet where
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import Dodge.Data.DamageType
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import Geometry.Data
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import Control.Lens
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data Bullet = Bullet
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{ _buState :: BulletState
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, _buEffect :: BulletEffect
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, _buSpawn :: BulletSpawn
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, _buUpdateMod :: BulletUpdateMod
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, _buTrajectory :: BulletTrajectory
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, _buVel :: Point2
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, _buDrag :: Float
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, _buPos :: Point2
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, _buOldPos :: Point2
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, _buWidth :: Float
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, _buTimer :: Int
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, _buDamages :: [Damage]
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}
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data EnergyBall = IncBall | TeslaBall | ConcBall
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data BulletState = NormalBulletState
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| DyingBulletState
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| DelayedBullet Float
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data BulletUpdateMod = NoBulletUpdateMod
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data BulletEffect = DestroyBullet
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| BounceBullet
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| PenetrateBullet
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data BulletSpawn = BulBall EnergyBall | BulSpark
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data BulletTrajectory
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= BasicBulletTrajectory
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| BezierTrajectory Point2 Point2 Point2
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| FlechetteTrajectory Point2
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| MagnetTrajectory Point2
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makeLenses ''Bullet
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