Add bullet damages field, move bullet data into own file
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@@ -7,11 +7,8 @@ import Dodge.Block
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import Geometry
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import LensHelp
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import Control.Monad.State
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--import Data.Maybe
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defaultWallDamage :: Damage -> Wall -> World -> (World,Int)
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defaultWallDamage dm wl = flip (.) (wallDamageEffect dm wl) $ case _wlMaterial wl of
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defaultWallDamage dm wl = case _wlMaterial wl of
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Stone -> stoneWallDamage dm wl
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Glass -> windowWallDamage dm wl
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Dirt -> dirtWallDamage dm wl
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@@ -128,11 +125,3 @@ dirtWallDamage dm wl = case _dmType dm of
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sp = _dmFrom dm
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p = _dmAt dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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wallDamageEffect :: Damage -> Wall -> World -> World
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wallDamageEffect dm wl w = case _dmEffect dm of
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DamageSpawn f -> w & instantParticles .:~ thepart
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& randGen .~ g
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where
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(thepart,g) = runState (f (Right wl) dm) $ _randGen w
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_ -> w
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