Implement (not fully working) alternate shadow volumes
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@@ -121,10 +121,9 @@ preloadRender = do
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>>= addUniforms ["lightPos"]
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lightingLineShadowShad
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<- makeShaderUsingVAO "lighting/lineShadow" [vert,geom,frag] ELinesAdjacency shEdgeVAO
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>>= addUniforms ["lightPos","lumRad"]
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>>= addUniforms ["lightPos","radiusUniform"]
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-- positional shader
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positionalBlankShad <- makeShader "positional/blank" [vert,frag] [3] ETriangles
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positionalBlankShad <- makeShader "positional/blank" [vert,frag] [3] ETriangles
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-- 2D draw shaders
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bslist <- makeShader "dualTwoD/basic" [vert,frag] [3,4] ETriangles
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bslista <- makeShader "dualTwoD/basic" [vert,frag] [3,4] ETriangles
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