Draw all bloom layers
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@@ -365,6 +365,14 @@ doDrawing' win pdata u = do
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glUseProgram (pdata ^. fullscreenShader)
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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glBindTextureUnit 0 (_unTO . snd $ _fboHalf pdata)
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glUseProgram (pdata ^. fullscreenShader)
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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glBindTextureUnit 0 (_unTO . snd $ _fboBloom pdata)
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glUseProgram (pdata ^. fullscreenShader)
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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--set viewport for radial distortion
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--setViewportSize (round winx) (round winy)
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