Rename fadeCircle shaders to lightmapCircle
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@@ -475,7 +475,6 @@ crGlareWidth :: Float -> Color -> Float -> Point2 -> Creature -> Particle'
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crGlareWidth wdth col alphay p cr =
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Particle'
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{ _ptPict' = onLayerL [levLayer GloomLayer + 2] $ l cp
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--{ _ptPict' = [(blank, [levLayer WlLayer + 2])]
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, _ptUpdate' = \w pt -> (w, Just $ pt {_ptPict' = onLayerL [levLayer GloomLayer + 2] $ upp cid w
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,_ptUpdate' = ptTimer' 0
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}
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@@ -489,7 +488,6 @@ crGlareWidth wdth col alphay p cr =
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cid = _crID cr
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upp cid' w' = case w' ^? creatures . ix cid . crPos of
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Just y -> l y
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--Just p -> uncurry translate p $ circleSolid 5
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_ -> blank
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muzFlareAt :: Point2 -> World -> World
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