Rename fadeCircle shaders to lightmapCircle
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@@ -23,7 +23,7 @@ data RenderData = RenderData
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, _textShader :: (Program, [UniformLocation])
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, _circShader :: (Program, [UniformLocation])
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, _arcShader :: (Program, [UniformLocation])
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, _fadeCircleShader :: (Program, [UniformLocation])
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, _lightmapCircleShader :: (Program, [UniformLocation])
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, _backShader :: (Program, [UniformLocation])
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, _wallShadowShader :: (Program, [UniformLocation])
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, _triVAO :: VAO
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@@ -100,7 +100,7 @@ preloadRender = do
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ts <- makeSourcedShader "character" [VertexShader,GeometryShader,FragmentShader]
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cs <- makeSourcedShader "circle" [VertexShader,GeometryShader,FragmentShader]
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as <- makeSourcedShader "arc" [VertexShader,GeometryShader,FragmentShader]
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fcs <- makeSourcedShader "fadeCircle" [VertexShader,GeometryShader,FragmentShader]
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fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
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bgs <- makeSourcedShader "background" [VertexShader,GeometryShader,FragmentShader]
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wss <- makeSourcedShader "wallShadow" [VertexShader,GeometryShader,FragmentShader]
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@@ -163,7 +163,7 @@ preloadRender = do
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, _textShader = ts
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, _circShader = cs
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, _arcShader = as
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, _fadeCircleShader = fcs
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, _lightmapCircleShader = fcs
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, _backShader = bgs
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, _wallShadowShader = wss
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, _triVAO = trivao
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@@ -364,7 +364,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
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,_textShader pdata
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,_circShader pdata
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,_arcShader pdata
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,_fadeCircleShader pdata
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,_lightmapCircleShader pdata
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,_backShader pdata
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,_wallShadowShader pdata
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] $ \shad -> do
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@@ -400,7 +400,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
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-- glDrawElements GL_POINTS (fromIntegral $ length wallPoints) GL_UNSIGNED_BYTE ptr
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drawArrays Points (fromIntegral 0) (fromIntegral $ nWalls)
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cullFace $= Nothing
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currentProgram $= Just (fst $ _fadeCircleShader pdata)
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currentProgram $= Just (fst $ _lightmapCircleShader pdata)
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bindVertexArrayObject $= Just (_vao $ _fadeCircVAO pdata)
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let fadeCircPtr = (\(_,ptr,_) -> ptr) $ head $ _vaoBufferTargets $ _fadeCircVAO pdata
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pokeFourOff fadeCircPtr 0 (x,y,r,lum)
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@@ -437,9 +437,6 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
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,_textShader pdata
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,_circShader pdata
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,_arcShader pdata
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-- ,_fadeCircleShader pdata
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-- ,_backShader pdata
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-- ,_wallShadowShader pdata
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] $ \shad -> do
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currentProgram $= Just (fst shad)
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uniform (snd shad !! 0) $= Vector2 (2::Float) 2
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