Rename fadeCircle shaders to lightmapCircle

This commit is contained in:
2021-03-09 11:08:56 +01:00
parent c29aa46bc5
commit bfbd0b6fef
9 changed files with 68 additions and 19 deletions
+3 -3
View File
@@ -23,7 +23,7 @@ data RenderData = RenderData
, _textShader :: (Program, [UniformLocation])
, _circShader :: (Program, [UniformLocation])
, _arcShader :: (Program, [UniformLocation])
, _fadeCircleShader :: (Program, [UniformLocation])
, _lightmapCircleShader :: (Program, [UniformLocation])
, _backShader :: (Program, [UniformLocation])
, _wallShadowShader :: (Program, [UniformLocation])
, _triVAO :: VAO
@@ -100,7 +100,7 @@ preloadRender = do
ts <- makeSourcedShader "character" [VertexShader,GeometryShader,FragmentShader]
cs <- makeSourcedShader "circle" [VertexShader,GeometryShader,FragmentShader]
as <- makeSourcedShader "arc" [VertexShader,GeometryShader,FragmentShader]
fcs <- makeSourcedShader "fadeCircle" [VertexShader,GeometryShader,FragmentShader]
fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
bgs <- makeSourcedShader "background" [VertexShader,GeometryShader,FragmentShader]
wss <- makeSourcedShader "wallShadow" [VertexShader,GeometryShader,FragmentShader]
@@ -163,7 +163,7 @@ preloadRender = do
, _textShader = ts
, _circShader = cs
, _arcShader = as
, _fadeCircleShader = fcs
, _lightmapCircleShader = fcs
, _backShader = bgs
, _wallShadowShader = wss
, _triVAO = trivao
+2 -5
View File
@@ -364,7 +364,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
,_textShader pdata
,_circShader pdata
,_arcShader pdata
,_fadeCircleShader pdata
,_lightmapCircleShader pdata
,_backShader pdata
,_wallShadowShader pdata
] $ \shad -> do
@@ -400,7 +400,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
-- glDrawElements GL_POINTS (fromIntegral $ length wallPoints) GL_UNSIGNED_BYTE ptr
drawArrays Points (fromIntegral 0) (fromIntegral $ nWalls)
cullFace $= Nothing
currentProgram $= Just (fst $ _fadeCircleShader pdata)
currentProgram $= Just (fst $ _lightmapCircleShader pdata)
bindVertexArrayObject $= Just (_vao $ _fadeCircVAO pdata)
let fadeCircPtr = (\(_,ptr,_) -> ptr) $ head $ _vaoBufferTargets $ _fadeCircVAO pdata
pokeFourOff fadeCircPtr 0 (x,y,r,lum)
@@ -437,9 +437,6 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
,_textShader pdata
,_circShader pdata
,_arcShader pdata
-- ,_fadeCircleShader pdata
-- ,_backShader pdata
-- ,_wallShadowShader pdata
] $ \shad -> do
currentProgram $= Just (fst shad)
uniform (snd shad !! 0) $= Vector2 (2::Float) 2