Rename fadeCircle shaders to lightmapCircle

This commit is contained in:
2021-03-09 11:08:56 +01:00
parent c29aa46bc5
commit bfbd0b6fef
9 changed files with 68 additions and 19 deletions
+2 -5
View File
@@ -364,7 +364,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
,_textShader pdata
,_circShader pdata
,_arcShader pdata
,_fadeCircleShader pdata
,_lightmapCircleShader pdata
,_backShader pdata
,_wallShadowShader pdata
] $ \shad -> do
@@ -400,7 +400,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
-- glDrawElements GL_POINTS (fromIntegral $ length wallPoints) GL_UNSIGNED_BYTE ptr
drawArrays Points (fromIntegral 0) (fromIntegral $ nWalls)
cullFace $= Nothing
currentProgram $= Just (fst $ _fadeCircleShader pdata)
currentProgram $= Just (fst $ _lightmapCircleShader pdata)
bindVertexArrayObject $= Just (_vao $ _fadeCircVAO pdata)
let fadeCircPtr = (\(_,ptr,_) -> ptr) $ head $ _vaoBufferTargets $ _fadeCircVAO pdata
pokeFourOff fadeCircPtr 0 (x,y,r,lum)
@@ -437,9 +437,6 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
,_textShader pdata
,_circShader pdata
,_arcShader pdata
-- ,_fadeCircleShader pdata
-- ,_backShader pdata
-- ,_wallShadowShader pdata
] $ \shad -> do
currentProgram $= Just (fst shad)
uniform (snd shad !! 0) $= Vector2 (2::Float) 2