Re-add face culling as required for instanced shadow caps

This commit is contained in:
2023-03-14 11:26:32 +00:00
parent 6af041bb8c
commit bfd079ed2a
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -16,9 +16,9 @@ vec4 projNear (vec4 pos)
// note we project to a specific height // note we project to a specific height
// this is quite brittle, not ideal // this is quite brittle, not ideal
vec3 dir = pos.xyz - lightPos ; vec3 dir = pos.xyz - lightPos ;
float a = (140 - pos.z) / dir.z ; float a = (100 - pos.z) / dir.z ;
vec2 xy = (pos.xyz + a * dir).xy ; vec2 xy = (pos.xyz + a * dir).xy ;
return vec4 ( xy, 140 , 1) ; return vec4 ( xy, 100 , 1) ;
} }
void main() void main()
{ {
+3 -3
View File
@@ -22,13 +22,13 @@ vec4 projNear(vec4 pos) {
// note we project to a specific height // note we project to a specific height
// this is quite brittle, not ideal // this is quite brittle, not ideal
vec3 dir = pos.xyz - lightPos; vec3 dir = pos.xyz - lightPos;
float a = (140 - pos.z) / dir.z; float a = (100 - pos.z) / dir.z;
vec2 xy = (pos.xyz + a * dir).xy; vec2 xy = (pos.xyz + a * dir).xy;
return vec4(xy, 140, 1); return vec4(xy, 100, 1);
}; };
vec4 shiftNear(vec4 pos) { vec4 shiftNear(vec4 pos) {
vec4 sp = shift(pos); vec4 sp = shift(pos);
if (sp.z > 140) { if (sp.z > 100) {
return projNear(pos); return projNear(pos);
} else { } else {
return sp; return sp;
+1 -1
View File
@@ -261,7 +261,7 @@ instanceLightMap cfig pdata lightPoints nWalls nSils nCaps toPos = do
GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
nullPtr nullPtr
--draw caps on the near plane as required --draw caps on the near plane as required
--glEnable GL_CULL_FACE glEnable GL_CULL_FACE
glCullFace GL_BACK glCullFace GL_BACK
--glCullFace GL_FRONT --glCullFace GL_FRONT
glUseProgram (_shadName lcapShad) glUseProgram (_shadName lcapShad)