Move pair to V2
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@@ -5,13 +5,13 @@ module Dodge.Base.Coordinate (
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worldPosToResOffset,
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) where
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import Dodge.WindowSize
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import Linear
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import Dodge.Data.Config
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import Control.Lens
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import Dodge.Data.Camera
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import Dodge.Data.Config
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import Dodge.Data.Input
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import Dodge.WindowSize
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import Geometry
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import Linear
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{- | Transform world coordinates to scaled screen coordinates.
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- These have to be scaled according to the size of the window to get actual screen positions.
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@@ -25,14 +25,14 @@ worldPosToScreen cam =
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. ((cam ^. camZoom) *^)
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. (-.- (cam ^. camCenter))
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-- gets the position from the bottom left in "world res" "pixels"
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-- gets the position from the bottom left in world-resolution "pixels"
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worldPosToResOffset :: Config -> Camera -> Point2 -> Point2
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worldPosToResOffset cfig cam p = (worldPosToScreen cam p & each %~ f)
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+ 0.5 *^ (uncurry V2 (getWindowSize _gr_world_res cfig::(Int,Int)) & each %~ fromIntegral)
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worldPosToResOffset cfig cam p =
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(worldPosToScreen cam p & each %~ f)
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+ 0.5 *^ ((getWindowSize _gr_world_res cfig :: V2 Int) & each %~ fromIntegral)
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where
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f x = applyResFactorF (cfig ^. gr_world_res) x
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-- | The mouse position in world coordinates.
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mouseWorldPos :: Input -> Camera -> Point2
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mouseWorldPos inp cam = screenToWorldPos cam (inp ^. mousePos)
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+1
-1
@@ -417,4 +417,4 @@ getDistortions cfig w
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| otherwise = []
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setViewport :: (Config -> ResFactor) -> Config -> IO ()
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setViewport f = uncurry (glViewport 0 0) . getWindowSize f
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setViewport f = uncurryV (glViewport 0 0) . getWindowSize f
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@@ -1,8 +1,9 @@
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module Dodge.WindowSize (getWindowSize) where
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import Dodge.Data.Config
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import Linear
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getWindowSize :: Integral a => (Config -> ResFactor) -> Config -> (a,a)
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getWindowSize f cfig = (g _windowX, g _windowY)
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getWindowSize :: Integral a => (Config -> ResFactor) -> Config -> V2 a
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getWindowSize f cfig = V2 (g _windowX) (g _windowY)
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where
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g h = fromIntegral $ applyResFactor (f cfig) (h cfig)
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