Start restructuring Item datatype
This commit is contained in:
@@ -32,23 +32,23 @@ itemEffect
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-> World
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr it w = case it ^? itUse of
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Just (Right eff) -> foldr ($) eff (_itUseModifiers it) it cr w
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Just (Left _ ) -> w & creatures . ix (_crID cr) . crLeftInvSel ?~ _crInvSel cr
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Nothing -> w
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Just (RightUse eff) -> foldr ($) eff (_itUseModifiers it) it cr w
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Just (LeftUse _ ) -> w & creatures . ix (_crID cr) . crLeftInvSel ?~ _crInvSel cr
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_ -> w
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--this is ugly
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useLeftItem :: Int -> World -> World
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useLeftItem cid w = case _crInv cr IM.! crinvsel ^? itUse . _Left of
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useLeftItem cid w = case _crInv cr IM.! crinvsel ^? itUse . lUse of
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Just f -> f cr crinvsel w & creatures . ix cid . crLeftInvSel ?~ crinvsel
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Nothing -> case _crLeftInvSel cr of
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Just invid -> case _itUse $ _crInv cr IM.! invid of
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Left f -> f cr invid w
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Right _ -> w & creatures . ix cid . crLeftInvSel .~ Nothing
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LeftUse f -> f cr invid w
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_ -> w & creatures . ix cid . crLeftInvSel .~ Nothing
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Nothing -> case luse of
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Nothing -> w
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Just (invid, f) -> f cr invid w & creatures . ix cid . crLeftInvSel ?~ invid
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where
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crinvsel = _crInvSel cr
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cr = _creatures w IM.! cid
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luses = IM.mapMaybe (^? itUse . _Left) (_crInv cr)
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luses = IM.mapMaybe (^? itUse . lUse) (_crInv cr)
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luse = listToMaybe $ IM.toList luses
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+15
-14
@@ -289,19 +289,20 @@ data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float,
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data ItemPos
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= InInv { _itCrId :: Int , _itInvId :: Int }
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| OnFloor { _itFlID :: Int }
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data Item' = Item'
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{ _iName :: String
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, _iIdentity :: ItemIdentity
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, _iType :: Item
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, _iID :: Int
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, _itPos :: ItemPos
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}
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data ItemUse
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= RightUse { _rUse :: Item -> Creature -> World -> World }
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| LeftUse { _lUse :: Creature -> Int -> World -> World }
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| NoUse
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data ItemAmmo
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= LoadbleAmmo
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{ _aoType :: AmmoType
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}
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data Item
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= Weapon
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{ _itName :: String
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, _wpMaxAmmo :: Int
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, _wpLoadedAmmo :: Int
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, _wpAmmo :: Ammo
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, _wpAmmo :: AmmoType
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _wpReloadType :: ReloadType
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@@ -311,8 +312,7 @@ data Item
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, _wpCurCoolDown :: Int
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itUse :: Either (Creature -> Int -> World -> World)
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(Item -> Creature -> World -> World)
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, _itUse :: ItemUse
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, _itUseModifiers :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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--, _itLeftClickUse :: Maybe (Creature -> Int -> World -> World)
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, _wpSpread :: Float
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@@ -394,8 +394,7 @@ data Item
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, _itFloorPict :: Item -> SPic
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, _twMaxRange :: Float
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, _twAccuracy :: Float
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, _itUse :: Either (Creature -> Int -> World -> World)
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(Item -> Creature -> World -> World)
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, _itUse :: ItemUse
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itUseModifiers :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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@@ -509,7 +508,7 @@ type HitEffect = Particle
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-> World
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-> (World,Maybe Particle)
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data Ammo
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data AmmoType
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= ShellAmmo
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{ _amPayload :: Point2 -> World -> World
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, _amString :: String
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@@ -858,11 +857,13 @@ makeLenses ''Creature
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makeLenses ''LightSource
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makeLenses ''TempLightSource
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makeLenses ''Item
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makeLenses ''ItemUse
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makeLenses ''ItemPos
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makeLenses ''ItEffect
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makeLenses ''ItZoom
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makeLenses ''FloorItem
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makeLenses ''Ammo
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makeLenses ''ItemAmmo
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makeLenses ''AmmoType
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makeLenses ''PjParam
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makeLenses ''Prop
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makeLenses ''Modification
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@@ -27,7 +27,7 @@ defaultGun = Weapon
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, _wpCurCoolDown = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = Right $ \_ _ -> id
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, _itUse = RightUse $ \_ _ -> id
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, _itUseModifiers = []
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, _wpSpread = 0.02
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, _wpRange = 20
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@@ -67,7 +67,7 @@ defaultAutoGun = defaultGun
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{ _itInvDisplay = basicWeaponDisplay
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, _itAimStance = TwoHandTwist
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}
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defaultShellAmmo :: Ammo
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defaultShellAmmo :: AmmoType
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defaultShellAmmo = ShellAmmo
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{ _amPayload = const id
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, _amString = "Shell"
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@@ -11,8 +11,8 @@ import Geometry
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import Control.Lens
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useAmmoParams :: Either a (Item -> Creature -> World -> World)
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useAmmoParams = Right $ \it -> let b = _wpAmmo it
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useAmmoParams :: ItemUse
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useAmmoParams = RightUse $ \it -> let b = _wpAmmo it
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in withVelWthHiteff (_amBulVel b) (_amBulWth b) (_amBulEff b)
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useAmmoParamsVelMod :: Float -> Item -> Creature -> World -> World
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@@ -44,7 +44,7 @@ teslaGun = defaultGun
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, _itUseRate = 0
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, _itAimStance = TwoHandFlat
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, _itUseTime = 0
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, _itUse = Right $ const aTeslaArc
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, _itUse = RightUse $ const aTeslaArc
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -77,7 +77,7 @@ lasGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Right $ const aLaser
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, _itUse = RightUse $ const aLaser
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -117,7 +117,7 @@ tractorGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Right aTractorBeam
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, _itUse = RightUse aTractorBeam
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, _itUseModifiers =
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[ ammoUseCheckI
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]
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@@ -23,7 +23,7 @@ import Control.Monad.State
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bezierGun :: Item
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bezierGun = defaultGun
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{ _itName = "B-GUN"
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, _itUse = Right $ \_ -> useTargetPos $ \p -> shootBezier $ fromJust p -- <- the start point
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, _itUse = RightUse $ \_ -> useTargetPos $ \p -> shootBezier $ fromJust p -- <- the start point
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -119,7 +119,7 @@ boosterGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Left $ boostSelfL 10
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, _itUse = LeftUse $ boostSelfL 10
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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@@ -8,21 +8,21 @@ import Dodge.WorldEvent.HitEffect
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import Dodge.Particle.Bullet.HitEffect
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import Geometry.Data
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basicBullet :: Ammo
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basicBullet :: AmmoType
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basicBullet = BulletAmmo
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{ _amString = "BULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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}
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ltBullet :: Ammo
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ltBullet :: AmmoType
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ltBullet = BulletAmmo
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{ _amString = "LTBULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall
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, _amBulWth = 2
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, _amBulVel = V2 40 0
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}
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hvBullet :: Ammo
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hvBullet :: AmmoType
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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, _amBulEff = penWalls hvBulHitCr hvBulHitWall
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@@ -217,7 +217,7 @@ miniGun = defaultAutoGun
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, _wpMaxWarmUp = 100
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Right $ useAmmoParamsVelMod vm4
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, _itUse = RightUse $ useAmmoParamsVelMod vm4
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, _itUseModifiers =
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[ ammoCheckI
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, withWarmUpI crankSlowS
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@@ -28,7 +28,7 @@ lasDrones = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = Right aDroneWithItemParams
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, _itUse = RightUse aDroneWithItemParams
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -34,7 +34,7 @@ grenade = Throwable
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = Right $ \_ -> throwGrenade makeExplosionAt
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, _itUse = RightUse $ \_ -> throwGrenade makeExplosionAt
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, _itUseModifiers =
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[ useTimeCheckI
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]
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@@ -227,7 +227,7 @@ remoteBomb = defaultThrowable
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[(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = Right $ const throwRemoteBomb
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, _itUse = RightUse $ const throwRemoteBomb
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, _itUseModifiers =
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[ hammerCheckI
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]
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@@ -260,7 +260,7 @@ throwRemoteBomb cr w = setLocation
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
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removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> emptyBlank
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resetFire = set (creatures . ix cid . crInv . ix j . itUse)
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$ Right $ \_ -> explodeRemoteBomb itid i
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$ RightUse $ \_ -> explodeRemoteBomb itid i
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p' = _crPos cr +.+ rotateV (_crDir cr) (V2 (_crRad cr) 0)
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p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (V2 (_crRad cr-4) 0)
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| otherwise = p'
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@@ -277,7 +277,7 @@ explodeRemoteBomb :: Int -> Int -> Creature -> World -> World
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explodeRemoteBomb itid pjid cr w
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= set (props . ix pjid . pjUpdate) (\_ -> retireRemoteBomb itid 30 pjid)
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-- $ set (props . ix pjid . pjDraw) (\_ -> blank)
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$ set (creatures . ix cid . crInv . ix j . itUse) (Right $ \_ -> const id)
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$ set (creatures . ix cid . crInv . ix j . itUse) (RightUse $ \_ -> const id)
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$ resetName
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$ resetPict
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-- $ resetScope
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@@ -305,7 +305,7 @@ retireRemoteBomb itid 0 pjid w = w
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& pointToItem (_itemPositions w IM.! itid) %~
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( (itAttachment . scopePos .~ V2 0 0)
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. (itZoom .~ defaultItZoom)
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. (itUse .~ (Right $ const throwRemoteBomb))
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. (itUse .~ (RightUse $ const throwRemoteBomb))
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)
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& props %~ IM.delete pjid
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retireRemoteBomb itid t pjid w = setScope w
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@@ -43,7 +43,7 @@ launcher = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = Right aRocketWithItemParams
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, _itUse = RightUse aRocketWithItemParams
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -244,7 +244,7 @@ remoteLauncher = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 10
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, _itUseTime = 0
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, _itUse = Right $ const fireRemoteLauncher
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, _itUse = RightUse $ const fireRemoteLauncher
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, _itUseModifiers =
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[ ammoCheckI
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, hammerCheckI
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@@ -287,7 +287,7 @@ fireRemoteLauncher cr w = setLocation
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newitid = IM.newKey $ _itemPositions w
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maybeitid = cr ^? crInv . ix j . itID . _Just
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resetFire = set (creatures . ix cid . crInv . ix j . itUse)
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$ Right $ \_ _ -> explodeRemoteRocket itid i
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$ RightUse $ \_ _ -> explodeRemoteRocket itid i
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
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setLocation :: World -> World
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setLocation w' = case maybeitid of
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@@ -347,7 +347,7 @@ explodeRemoteRocket
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explodeRemoteRocket itid pjid w
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= set (props . ix pjid . pjUpdate) (\_ -> retireRemoteRocket itid 30 pjid)
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$ set (props . ix pjid . prDraw) (const mempty)
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$ set (itPoint . itUse) (Right $ \_ _ -> id)
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$ set (itPoint . itUse) (RightUse $ \_ _ -> id)
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$ resetName
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$ makeExplosionAt (_pjPos (_props w IM.! pjid)) w
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where
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@@ -379,7 +379,7 @@ remoteShellPic t
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retireRemoteRocket :: Int -> Int -> Int -> World -> World
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retireRemoteRocket itid 0 pjid w =
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set (pointToItem (_itemPositions w IM.! itid) . itAttachment . scopePos) (V2 0 0)
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$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (Right $ const fireRemoteLauncher)
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$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (RightUse $ const fireRemoteLauncher)
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(w & props %~ IM.delete pjid)
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retireRemoteRocket itid t pjid w = setScope w
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& props . ix pjid . pjUpdate .~ (\_ -> retireRemoteRocket itid (t-1) pjid)
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@@ -26,7 +26,7 @@ radar = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 120
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, _itUseTime = 0
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, _itUse = Right $ const aRadarPulse
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, _itUse = RightUse $ const aRadarPulse
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, _itUseModifiers =
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[ ammoUseCheckI
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]
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@@ -51,7 +51,7 @@ sonar = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 120
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, _itUseTime = 0
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, _itUse = Right $ const aSonarPulse
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, _itUse = RightUse $ const aSonarPulse
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, _itUseModifiers =
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[ ammoUseCheckI
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]
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@@ -21,7 +21,7 @@ spawnGun cr = defaultGun
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _itUseRate = 100
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, _itUse = Right $ \_ -> spawnCrNextTo cr
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, _itUse = RightUse $ \_ -> spawnCrNextTo cr
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, _itUseModifiers =
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[ ammoCheckI
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, hammerCheckI
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@@ -40,7 +40,7 @@ poisonSprayer = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Right $ const aGasCloud
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, _itUse = RightUse $ const aGasCloud
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, _itUseModifiers =
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[ ammoCheckI
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, useTimeCheckI
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@@ -66,7 +66,7 @@ flamer = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Right $ \_ -> randWalkAngle 0.2 0.01 aFlame
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, _itUse = RightUse $ \_ -> randWalkAngle 0.2 0.01 aFlame
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, _itUseModifiers =
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[ ammoUseCheckI
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, withSidePushI 5
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@@ -23,7 +23,7 @@ rewindGun = defaultGun
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, _wpMaxAmmo = 0
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, _wpLoadedAmmo = 0
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, _itEffect = ItRewindEffect rewindEffect []
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, _itUse = Left $ \cr invid -> useRewindGun (_crInv cr IM.! invid) cr
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, _itUse = LeftUse $ \cr invid -> useRewindGun (_crInv cr IM.! invid) cr
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}
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rewindEffect :: ItEffect -> Creature -> Int -> World -> World
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rewindEffect _ cr invid w
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@@ -59,7 +59,7 @@ shrinkGun = defaultGun
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, _itUseRate = 0
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, _itUseTime = 0
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, _itAimStance = TwoHandFlat
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, _itUse = Left $ \cr invid -> useShrinkGun (_crInv cr IM.! invid) cr
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, _itUse = LeftUse $ \cr invid -> useShrinkGun (_crInv cr IM.! invid) cr
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, _itUseModifiers =
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[ ammoCheckI
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, hammerCheckI
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@@ -96,7 +96,7 @@ blinkGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = Left $ hammerCheckL $ shootL aSelfL
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, _itUse = LeftUse $ hammerCheckL $ shootL aSelfL
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, _itUseModifiers =
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[ ammoCheckI
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, hammerCheckI
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@@ -118,12 +118,12 @@ aSelfL cr _ = blinkAction cr
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effectGun :: String -> (Creature -> World -> World) -> Item
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effectGun name eff = defaultGun
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{ _itName = name ++ "Gun"
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, _itUse = Right $ const eff
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, _itUse = RightUse $ const eff
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}
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autoEffectGun :: String -> (Creature -> World -> World) -> Item
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autoEffectGun name eff = defaultAutoGun
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{ _itName = name ++ "Gun"
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, _itUse = Right $ const eff
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, _itUse = RightUse $ const eff
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}
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forceFieldGun :: Item
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forceFieldGun = defaultGun
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Block a user