Stop overwriting depth buffer when combining cloud positions
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@@ -34,4 +34,4 @@ startSeedGameConc seed pdata = do
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. saveWorldInSlot (LevelStartSlot 0)
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. (uvScreenLayers .~ [])
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. (uvWorld .~ w)
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. (uvIOEffects %~ (\f uv -> ( (uvWorld . cWorld) (postWorldLoad (pdata ^?! renderData)) uv >>= f)))
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. (uvIOEffects %~ (\f uv -> (uvWorld . cWorld) (postWorldLoad (pdata ^?! renderData)) uv >>= f))
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