Move towards pixel upscaling filter
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
in vec4 vTexPosRot;
|
||||
in vec2 vPos;
|
||||
layout (location=0) out vec4 fCol;
|
||||
layout (location=1) out vec4 fPos;
|
||||
layout (location=1) out vec3 fPos;
|
||||
layout (location=2) out vec4 normal;
|
||||
layout (binding=40) uniform sampler2DArray diffuseSampler;
|
||||
layout (binding=41) uniform sampler2DArray normalSampler;
|
||||
@@ -15,9 +15,9 @@ void main()
|
||||
vec3 vTexPos = vTexPosRot.xyz;
|
||||
float rot = vTexPosRot.w;
|
||||
fCol = vec4(texture(diffuseSampler,vTexPos));
|
||||
fPos = vec4(vPos,0,1);
|
||||
fPos = vec3(vPos,0);
|
||||
vec4 bn = vec4(texture(normalSampler,vTexPos) - 0.5);
|
||||
vec3 nmap1 = vec3(rotateV2(rot,bn.xy), bn.z);
|
||||
normal = vec4(-nmap1 ,0);
|
||||
normal = vec4(-nmap1.xyz ,0);
|
||||
//normal = vec4(0,0,-1 ,0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user