Add simple high pipes
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@@ -1,5 +1,6 @@
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module Dodge.Room.Foreground
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where
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import Dodge.Picture
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import Picture
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import Geometry
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import Geometry.Data
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@@ -14,11 +15,11 @@ highDiagonalMesh
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-> Float -- ^ vertical distance between lines
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-> Picture
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highDiagonalMesh pa pb w d = setDepth (-0.2) $ pictures $
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(map (flip thickLine 1 . flat2) $ diagonalLinesRect pb pa w d (pi/4))
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(map (flip thickLine 3 . flat2) $ diagonalLinesRect pb pa w d (3*pi/4))
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++
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(map (flip thickLine 1 . flat2) $ diagonalLinesRect pa pc h d (3* pi/4))
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(map (flip thickLine 3 . flat2) $ diagonalLinesRect pb pc (negate h) d (pi/4))
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where
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pc = pa +.+ w *.* normalizeV (vNormal (pb -.- pa))
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pc = pb +.+ w *.* normalizeV (vNormal (pb -.- pa))
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h = dist pa pb
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diagonalLinesRect
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@@ -34,10 +35,22 @@ diagonalLinesRect pa pb w d ang = zip lhsPoints $ map findDiPoint lhsPoints
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diVec = rotateV ang xVec
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pax = pa +.+ xVec
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pbx = pb +.+ xVec
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lhsPoints = divideLine d (pa -.- yN) (pb +.+ yN)
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lhsPoints = divideLineExact d (pa -.- yN) (pb +.+ yN)
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findDiPoint p = head . sortOn (dist p) $ catMaybes
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[intersectLineLine' p (p +.+ diVec) pax pbx
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,intersectSegLine' pa pax p (p +.+ diVec)
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,intersectSegLine' pb pbx p (p +.+ diVec)
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]
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yN = d * 0.5 *.* (normalizeV $ pa -.- pb)
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highPipe :: Point2 -> Point2 -> Picture
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highPipe x y = pictures
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[setDepth (-0.2) $ thickLine [x,y] 10
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,setDepth (-0.19) $ color orange $ thickLine [x,y] 10
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,verticalPipe 5 orange x 0 (-0.2)
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,verticalPipe 5 orange y 0 (-0.2)
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,verticalPipe 5 orange (0.5 *.* (x +.+ y)) (-0.1) (-0.2)
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]
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--highGirder :: Point2 -> Point2 -> Picture
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--highGirder x y =
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