Tweak vbo
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+15
-15
@@ -38,39 +38,39 @@ makeLenses ''RenderData
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preloadRender :: IO RenderData
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preloadRender = do
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-- lighting shaders
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lightningFloorShad <- makeShader "lighting/floor" [vert,geom,frag] [(0,4)] Points
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lightningFloorShad <- makeShader "lighting/floor" [vert,geom,frag] [4] Points
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(return . return . flat4 . _unRender1111)
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wsShad <- makeShader "lighting/occlude" [vert,geom,frag] [(0,4)] Points pokeWPStrat
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wsShad <- makeShader "lighting/occlude" [vert,geom,frag] [4] Points pokeWPStrat
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>>= addUniforms ["lightPos"]
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wlLightShad
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<- makeShader "lighting/wall" [vert,geom,frag] [(0,4)] Points pokeWPStrat
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<- makeShader "lighting/wall" [vert,geom,frag] [4] Points pokeWPStrat
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>>= addUniforms ["lightPos","radLum"]
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-- 2D draw shaders
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bslist <- makeShader "twoD/basic" [vert,frag] [(0,3),(1,4)] Triangles pokeTriStrat
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lslist <- makeShader "twoD/basic" [vert,frag] [(0,3),(1,4)] Lines pokeLineStrat
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aslist <- makeShader "twoD/arc" [vert,geom,frag] [(0,3),(1,4),(2,4)] Points pokeArcStrat
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eslist <- makeShader "twoD/ellipse" [vert,geom,frag] [(0,3),(1,4)] Triangles pokeEllStrat
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bslist <- makeShader "twoD/basic" [vert,frag] [3,4] Triangles pokeTriStrat
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lslist <- makeShader "twoD/basic" [vert,frag] [3,4] Lines pokeLineStrat
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aslist <- makeShader "twoD/arc" [vert,geom,frag] [3,4,4] Points pokeArcStrat
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eslist <- makeShader "twoD/ellipse" [vert,geom,frag] [3,4] Triangles pokeEllStrat
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bezierQuadShader <- makeShader
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"twoD/bezierQuad" [vert,frag] [(0,3),(1,4),(2,4)] TriangleStrip pokeBezQStrat
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"twoD/bezierQuad" [vert,frag] [3,4,4] TriangleStrip pokeBezQStrat
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cslist <- makeShader "twoD/character" [vert,geom,frag]
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[(0,3),(1,4),(2,3)] Points pokeCharStrat
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[3,4,3] Points pokeCharStrat
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>>= addTexture "data/texture/charMap.png"
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-- texture shaders, no textures attached
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fsShad <- makeShader "texture/simple" [vert,frag] [(0,2),(1,2)] TriangleStrip $ const
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fsShad <- makeShader "texture/simple" [vert,frag] [2,2] TriangleStrip $ const
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[[[-1, 1],[0,1]]
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,[[ 1, 1],[1,1]]
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,[[-1,-1],[0,0]]
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,[[ 1,-1],[1,0]]
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]
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_ <- F.foldM (pokeShader fsShad) [RenderConst] -- fix fullscreen vertex positions now
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boxBlurShad <- makeShader "texture/boxBlur" [vert,frag] [(0,2),(1,2)] TriangleStrip $ const
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boxBlurShad <- makeShader "texture/boxBlur" [vert,frag] [2,2] TriangleStrip $ const
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[[[-1, 1],[0,1]]
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,[[ 1, 1],[1,1]]
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,[[-1,-1],[0,0]]
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,[[ 1,-1],[1,0]]
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]
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_ <- F.foldM (pokeShader boxBlurShad) [RenderConst] -- fix fullscreen vertex positions now
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grayscaleShad <- makeShader "texture/grayscale" [vert,frag] [(0,2),(1,2)] TriangleStrip $ const
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grayscaleShad <- makeShader "texture/grayscale" [vert,frag] [2,2] TriangleStrip $ const
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[[[-1, 1],[0,1]]
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,[[ 1, 1],[1,1]]
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,[[-1,-1],[0,0]]
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@@ -78,13 +78,13 @@ preloadRender = do
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]
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_ <- F.foldM (pokeShader grayscaleShad) [RenderConst] -- fix fullscreen vertex positions now
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-- background shader
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bgShad <- makeShader "background" [vert,geom,frag] [(0,4),(1,2)] Points pokeBGStrat
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bgShad <- makeShader "background" [vert,geom,frag] [4,2] Points pokeBGStrat
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>>= addTexture "data/texture/marbleSlabs.png"
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-- >>= addTexture "data/texture/smudgedDirt.png"
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-- blank wallShader
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wlBlank <- makeShader "wall/blank" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPColStrat
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wlBlank <- makeShader "wall/blank" [vert,geom,frag] [4,4] Points pokeWPColStrat
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-- textured wallShader
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wlTexture <- makeShader "wall/texture" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPColStrat
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wlTexture <- makeShader "wall/texture" [vert,geom,frag] [4,4] Points pokeWPColStrat
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>>= addTexture "data/texture/grayscaleDirt.png"
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---- texture shader
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