Work on perhaps replacing FGL with incidence vectors

This commit is contained in:
2025-10-20 13:07:52 +01:00
parent b2fd0543dd
commit c250448d57
6 changed files with 1821 additions and 1798 deletions
+1
View File
@@ -50,6 +50,7 @@ data World = World
, _pnZoning :: IntMap (IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
, _peZoning :: IntMap (IntMap (Set PathEdgeNodes))
, _incNodeZoning :: IntMap (IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
, _incEdgeZoning :: IntMap (IntMap [(Int,Int)]) --Zoning IM.IntMap Creature
, _gsZoning :: IntMap (IntMap IntSet)
, _wCam :: Camera
, _unpauseClock :: Int