Work on perhaps replacing FGL with incidence vectors
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@@ -50,6 +50,7 @@ data World = World
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, _pnZoning :: IntMap (IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
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, _peZoning :: IntMap (IntMap (Set PathEdgeNodes))
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, _incNodeZoning :: IntMap (IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
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, _incEdgeZoning :: IntMap (IntMap [(Int,Int)]) --Zoning IM.IntMap Creature
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, _gsZoning :: IntMap (IntMap IntSet)
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, _wCam :: Camera
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, _unpauseClock :: Int
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