Simplify creature stride length
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@@ -7,8 +7,8 @@ module Dodge.Item.HeldOffset (
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handHandleOrient,
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) where
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import Linear
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import Dodge.Creature.HandPos
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import Linear
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import Dodge.Data.AimStance
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import Dodge.Data.ComposedItem
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import Dodge.Data.Creature
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@@ -86,7 +86,7 @@ strideRot cr = case cr ^? crStance . carriage of
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_ -> 0
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where
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f i = 0.1 * (sLen - i) / sLen
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sLen = _strideLength $ _crStance cr
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sLen = strideLength cr
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twoFlatHRot :: Creature -> Float
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twoFlatHRot = (2 *) . strideRot
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