Broken implementation of window colours, move towards stencil ceilings
This commit is contained in:
@@ -11,5 +11,5 @@ void main()
|
||||
if (d > 1) {discard;}
|
||||
fCol = vec4(vCol.xyz,vCol.w*(1-d));
|
||||
fPos = vec4(vPosID.xyz, vCol.w*(1-d));
|
||||
fNorm = vec4(vControls.xy, 0.1 ,fPos.w); // note arbirary 0.1, might want to point downwards at the edges?
|
||||
fNorm = vec4(vControls.xy, 0.1 ,fPos.w); // note arbitrary 0.1, might want to point downwards at the edges?
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user