Broken implementation of window colours, move towards stencil ceilings
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@@ -24,7 +24,7 @@ import Dodge.Zoning.Wall
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import Geometry
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import LensHelp
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import SDL (MouseButton (..))
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import qualified SDL as SDL
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import qualified SDL
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{- Update the screen camera rotation and position, including any in rold scope/remote camera modifiers;
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update where your avatar's view is from. -}
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@@ -32,7 +32,7 @@ updateEdgesWall is w =
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hack w'
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| null is = w'
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| otherwise =
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(foldMap Sum $ w' ^.. cWorld . incGraph . each . each . seObstacles . to length)
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foldMap Sum (w' ^.. cWorld . incGraph . each . each . seObstacles . to length)
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`seq` w'
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updateEdgesWall' :: S.Set (Int, Int) -> World -> World
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