Broken implementation of window colours, move towards stencil ceilings

This commit is contained in:
2025-10-29 21:48:09 +00:00
parent 40c1907689
commit c2e5aaa7a0
17 changed files with 76 additions and 85 deletions
+1 -1
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@@ -24,7 +24,7 @@ import Dodge.Zoning.Wall
import Geometry
import LensHelp
import SDL (MouseButton (..))
import qualified SDL as SDL
import qualified SDL
{- Update the screen camera rotation and position, including any in rold scope/remote camera modifiers;
update where your avatar's view is from. -}
+1 -1
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@@ -32,7 +32,7 @@ updateEdgesWall is w =
hack w'
| null is = w'
| otherwise =
(foldMap Sum $ w' ^.. cWorld . incGraph . each . each . seObstacles . to length)
foldMap Sum (w' ^.. cWorld . incGraph . each . each . seObstacles . to length)
`seq` w'
updateEdgesWall' :: S.Set (Int, Int) -> World -> World