Broken implementation of window colours, move towards stencil ceilings

This commit is contained in:
2025-10-29 21:48:09 +00:00
parent 40c1907689
commit c2e5aaa7a0
17 changed files with 76 additions and 85 deletions
+2 -1
View File
@@ -63,7 +63,8 @@ preloadRender = do
let wallverxstrd = 8
wallvbo <- setupVBO (floatSize * wallverxstrd)
winvbo <- setupVBO (floatSize * 8)
windowshader <- makeShaderUsingVBO "wall/blank" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints winvbo
windowshader <- makeShaderUsingVBO
"wall/window" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints winvbo
wallshader <- makeShaderUsingVBO "wall/basic" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints wallvbo
putStrLn "Setup lighting shaders"
lightingWallShadShad <-