Broken implementation of window colours, move towards stencil ceilings
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@@ -63,7 +63,8 @@ preloadRender = do
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let wallverxstrd = 8
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wallvbo <- setupVBO (floatSize * wallverxstrd)
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winvbo <- setupVBO (floatSize * 8)
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windowshader <- makeShaderUsingVBO "wall/blank" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints winvbo
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windowshader <- makeShaderUsingVBO
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"wall/window" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints winvbo
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wallshader <- makeShaderUsingVBO "wall/basic" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints wallvbo
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putStrLn "Setup lighting shaders"
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lightingWallShadShad <-
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